Double Soul (MMBN4): Difference between revisions
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*Each Soul can only be used once per battle. | *Each Soul can only be used once per battle. | ||
*Normally Souls cannot access | *Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up. | ||
==Soul Abilities== | ==Soul Abilities== | ||
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None | None | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
| | |GutsPunch (60 AP) Non-flashing. Knocks back 1 panel. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks. | Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks. | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
|Flamethrower (50 AP) Fire attack. | |Flamethrower (50 AP) Fire attack. | ||
|- | |- | ||
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*Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | *Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | ||
*Upon Unison, the stage is reset into one with plus-shaped Grass Panels. | *Upon Unison, the stage is reset into one with plus-shaped Grass Panels. | ||
*A | *A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP) | ||
|- | |- | ||
! colspan="2" | Roll Soul | ! colspan="2" | Roll Soul | ||
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None | None | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
| | |RollArrow (30 AP) The struck target's BattleChips are destroyed. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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None | None | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
| | |WindRacket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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Elec: MegaMan is weak to Wood attacks. | Elec: MegaMan is weak to Wood attacks. | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
| | |ZapRing (20 AP) Elec attack. Paralyzes. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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None | None | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
| | |ScopeGun (10 AP, up to x5) Pierces invisible. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks. | Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks. | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
|Bubbler (20 AP) Aqua attack. Charges very quickly. | |Bubbler (20 AP) Aqua attack. Charges very quickly. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*A | *A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack. | ||
|- | |- | ||
! colspan="2" | Number Soul | ! colspan="2" | Number Soul | ||
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None | None | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
| | |DieBomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
|Twister (20 AP, up to x8) Wood attack. Non-flashing. | |Twister (20 AP, up to x8) Wood attack. Non-flashing. | ||
|- | |- | ||
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None | None | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
| | |MetalFist (150 AP) Breaking. Knocks back 1 panel. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*Break Buster: The normal buster will have break property. | *Break Buster: The normal buster will have break property. | ||
*A | *A Button PowerAttack: Non-dimming None or Break Chip: 2x attack power. | ||
|- | |- | ||
! colspan="2" | Junk Soul | ! colspan="2" | Junk Soul | ||
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None | None | ||
|- | |- | ||
! scope="row" | | ! scope="row" | B Button PowerAttack | ||
|Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking. | |Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking. | ||
|- | |- | ||
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None | None | ||
|- | |- | ||
! scope="row" | B | ! scope="row" | B Button PowerAttack | ||
| | |WideSword (80 AP) Sword property. Non-flashing. Unlike most busters, this attack can counter hit. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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*All non-dimming Sword attacks will not cause flashing. | *All non-dimming Sword attacks will not cause flashing. | ||
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row. | *''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row. | ||
*A | *A Button PowerAttack: Non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it. | ||
**Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward. | **Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward. | ||
**Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly. | **Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly. |
Revision as of 22:21, 7 October 2022
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Mod Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
Guts Soul | ||
---|---|---|
Sacrifice | Crack chip | |
Element |
None | |
B Button PowerAttack | GutsPunch (60 AP) Non-flashing. Knocks back 1 panel. | |
Abilities |
| |
Fire Soul | ||
Sacrifice | Fire chip | |
Element |
Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks. | |
B Button PowerAttack | Flamethrower (50 AP) Fire attack. | |
Abilities |
| |
Roll Soul | ||
Sacrifice | Recovery chip | |
Element |
None | |
B Button PowerAttack | RollArrow (30 AP) The struck target's BattleChips are destroyed. | |
Abilities |
| |
Wind Soul | ||
Sacrifice | Wind chip | |
Element |
None | |
B Button PowerAttack | WindRacket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies. | |
Abilities |
| |
Thunder Soul | ||
Sacrifice | Elec chip | |
Element |
Elec: MegaMan is weak to Wood attacks. | |
B Button PowerAttack | ZapRing (20 AP) Elec attack. Paralyzes. | |
Abilities |
| |
Search Soul | ||
Sacrifice | Invisible chip | |
Element |
None | |
B Button PowerAttack | ScopeGun (10 AP, up to x5) Pierces invisible. | |
Abilities |
|
Blue Moon
Aqua Soul | ||
---|---|---|
Sacrifice | Aqua chip | |
Element |
Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks. | |
B Button PowerAttack | Bubbler (20 AP) Aqua attack. Charges very quickly. | |
Abilities |
| |
Number Soul | ||
Sacrifice | Plus chip | |
Element |
None | |
B Button PowerAttack | DieBomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP. | |
Abilities |
| |
Wood Soul | ||
Sacrifice | Wood chip | |
Element |
Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | |
B Button PowerAttack | Twister (20 AP, up to x8) Wood attack. Non-flashing. | |
Abilities |
| |
Metal Soul | ||
Sacrifice | Break chip | |
Element |
None | |
B Button PowerAttack | MetalFist (150 AP) Breaking. Knocks back 1 panel. | |
Abilities |
| |
Junk Soul | ||
Sacrifice | Summon chip | |
Element |
None | |
B Button PowerAttack | Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking. | |
Abilities |
| |
Proto Soul | ||
Sacrifice | Sword chip | |
Element |
None | |
B Button PowerAttack | WideSword (80 AP) Sword property. Non-flashing. Unlike most busters, this attack can counter hit. | |
Abilities |
|
Glitches
Trivia
- Since selected but not used chip still appear in Junk Soul’s Junk-Chip mechanic; If Dark Chips are selected and not used, then MegaMan restores himself from the Worried emotion into Junk Soul, they will appear again through Junk Soul’s recycle. MegaMan can use those Dark Chips without the consequence of going Evil emotion or losing 1 HP permanently.
- Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Mod Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.