Mega Man Battle Network 2: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
No edit summary |
||
Line 29: | Line 29: | ||
*[[:Category:Areas_in_MMBN2|Area Guide]] | *[[:Category:Areas_in_MMBN2|Area Guide]] | ||
*[[BattleChip_Info_(MMBN2)|BattleChip Info]] | *[[BattleChip_Info_(MMBN2)|BattleChip Info]] | ||
*[[BattleChip_Locations_(MMBN2)|BattleChip Locations]] | *[[BattleChip_Locations_(MMBN2)|BattleChip Locations]] | ||
Line 35: | Line 34: | ||
*[[BugFrags_(MMBN2)|BugFrag Locations]] | *[[BugFrags_(MMBN2)|BugFrag Locations]] | ||
*[[Connectivity in Mega Man Battle Network 2| Connectivity Guide]] | *[[Connectivity in Mega Man Battle Network 2| Connectivity Guide]] | ||
*Enemy Guides | |||
**[[Enemies in MMBN2|Minor Enemies]] | |||
**[[Bosses_in_Mega_Man_Battle_Network_2|Bosses]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]] | *[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]] | ||
*[[Hard_Mode_(MMBN2)|Hard Mode]] | *[[Hard_Mode_(MMBN2)|Hard Mode]] |
Revision as of 23:28, 5 October 2022
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the refined battle system and style of story progression the later games would follow. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
The Japanese version saw a bundle with a special Gameboy Advance branded with Hikari Labs and EXE's symbol.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss
- Area Guide
- BattleChip Info
- BattleChip Locations
- BattleChip Commands
- BugFrag Locations
- Connectivity Guide
- Enemy Guides
- Glitches
- Hard Mode
- Licenses
- Localization Changes
- Panel Types
- Program Advance Memo
- Request Board
- Retro Chip Trader
- Shop Locations
- Side Quests
- Staff Roll
- Style Change
- Title Screen Marks
- Virtual Console Changes
- Virus Guide