Double Soul (MMBN4): Difference between revisions
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! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Crack chip | |Crack chip | ||
|- | |||
! scope="row" | Element | |||
| colspan="2" | | |||
None | |||
|- | |- | ||
! scope="row" | B Power Attack | ! scope="row" | B Power Attack | ||
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! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Fire chip | |Fire chip | ||
|- | |||
! scope="row" | Element | |||
| colspan="2" | | |||
Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks. | |||
|- | |- | ||
! scope="row" | B Power Attack | ! scope="row" | B Power Attack | ||
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! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | *Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | ||
*Upon Unison, the stage is reset into one with plus-shaped Grass Panels. | *Upon Unison, the stage is reset into one with plus-shaped Grass Panels. | ||
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! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Recovery chip | |Recovery chip | ||
|- | |||
! scope="row" | Element | |||
| colspan="2" | | |||
None | |||
|- | |- | ||
! scope="row" | B Power Attack | ! scope="row" | B Power Attack | ||
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! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Wind chip | |Wind chip | ||
|- | |||
! scope="row" | Element | |||
| colspan="2" | | |||
None | |||
|- | |- | ||
! scope="row" | B Power Attack | ! scope="row" | B Power Attack | ||
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| | | | ||
*''B Button'': MegaMan's normal buster becomes Air Shot (5 AP). | *''B Button'': MegaMan's normal buster becomes Air Shot (5 AP). | ||
*Air Shoes: MegaMan can walk over | *Air Shoes: MegaMan can walk over Hole panels. | ||
*Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away. | *Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away. | ||
*For 3 turns, a Fan effect is active on the enemy's field. | *For 3 turns, a Fan effect is active on the enemy's field. | ||
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! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Elec chip | |Elec chip | ||
|- | |||
! scope="row" | Element | |||
| colspan="2" | | |||
Elec: MegaMan is weak to Wood attacks. | |||
|- | |- | ||
! scope="row" | B Power Attack | ! scope="row" | B Power Attack | ||
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! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*All non-dimming None and Elec chips will paralyze. | *All non-dimming None and Elec chips will paralyze. | ||
**The paralyzation applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless. | **The paralyzation applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless. | ||
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! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Invisible chip | |Invisible chip | ||
|- | |||
! scope="row" | Element | |||
| colspan="2" | | |||
None | |||
|- | |- | ||
! scope="row" | B Power Attack | ! scope="row" | B Power Attack |
Revision as of 09:39, 5 October 2022
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Mod Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access Dark Chips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
Guts Soul | ||
---|---|---|
Sacrifice | Crack chip | |
Element |
None | |
B Power Attack | Guts Punch (60 AP) Non-flashing. Knocks back 1 panel. | |
Abilities |
| |
Fire Soul | ||
Sacrifice | Fire chip | |
Element |
Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks. | |
B Power Attack | Flamethrower (50 AP) Fire attack. | |
Abilities |
| |
Roll Soul | ||
Sacrifice | Recovery chip | |
Element |
None | |
B Power Attack | Roll Arrow (30 AP) The struck target's BattleChips are destroyed. | |
Abilities |
| |
Wind Soul | ||
Sacrifice | Wind chip | |
Element |
None | |
B Power Attack | Wind Racket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies. | |
Abilities |
| |
Thunder Soul | ||
Sacrifice | Elec chip | |
Element |
Elec: MegaMan is weak to Wood attacks. | |
B Power Attack | Zap Ring (20 AP) Elec attack. Paralyzes. | |
Abilities |
| |
Search Soul | ||
Sacrifice | Invisible chip | |
Element |
None | |
B Power Attack | Scope Gun (10 AP, up to x5) Pierces invisible. | |
Abilities |
|
Blue Moon
Aqua Soul | |
---|---|
Sacrifice | Aqua chip |
B Power Attack | Bubbler (20 AP) Aqua attack. Charges very quickly. |
Abilities |
|
Number Soul | |
Sacrifice | Plus chip |
B Power Attack | Die Bomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP. |
Abilities |
|
Wood Soul | |
Sacrifice | Wood chip |
B Power Attack | Twister (20 AP, up to x8) Wood attack. Non-flashing. |
Abilities |
|
Metal Soul | |
Sacrifice | Break chip |
B Power Attack | Metal Fist (150 AP) Breaking. Knocks back 1 panel. |
Abilities |
|
Junk Soul | |
Sacrifice | Summon chip |
Power Attack | Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking. |
Abilities |
|
Proto Soul | |
Sacrifice | Sword chip |
B Power Attack | Wide Sword (80 AP) Sword attribute. Non-flashing. Unlike most busters, this attack can counter hit. |
Abilities |
|
Glitches
Trivia
- Since selected but not used chip still appear in Junk Soul’s Junk-Chip mechanic; If Dark Chips are selected and not used, then MegaMan restores himself from the Worried emotion into Junk Soul, they will appear again through Junk Soul’s recycle. MegaMan can use those Dark Chips without the consequence of going Evil emotion or losing 1 HP permanently.
- Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Mod Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.