Glitches in Mega Man Battle Network 3: Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
Line 6: Line 6:


=== 11th, 12th, 13th Chip Glitch ===
=== 11th, 12th, 13th Chip Glitch ===
 
This requires Custom+ [[NaviCustomizer_(MMBN3)|Navi Customizer]] Parts equaling to Custom+5 and [[Style_Change_(MMBN3)#Custom_Style|Custom Style]]. During battle, you can move your cursor to the right past your 10th chip and select an "11th chip". This "11th chip" will always be the 2nd chip in your Folder and is select-able every turn.
This requires Custom+ [[Navi Customizer]] Parts equaling to Custom+5 and [[Style|Custom Style]]. During battle, you can move your cursor to the right past your 10th chip and select an "11th chip". This "11th chip" will always be the 2nd chip in your [[Folder]] and is select-able every turn.


As an extension, a 12th and 13th Chip Glitch is possible by adding more Custom+s in your Navi Customizer. The 12th chip will replace your 2nd chip selection and 13th will replaced your third.
As an extension, a 12th and 13th Chip Glitch is possible by adding more Custom+s in your Navi Customizer. The 12th chip will replace your 2nd chip selection and 13th will replaced your third.
Line 32: Line 31:


=== Regular Chip Glitch ===
=== Regular Chip Glitch ===
 
When you remove Reg+5 Parts from the [[NaviCustomizer_(MMBN3)|Navi Customizer]] and you do not have the required MB capacity, your Regular Chip will be unselected. However, if the Regular Chip was in Folder2, the chip will still be set as your Regular Chip despite lacking the required MB. This method can be used to set a chip as Regular Chip beyond your usual capacity, provided you have enough Reg+5 parts to do so.
When you remove Reg+5 Parts from the [[Navi Customizer]] and you do not have the required MB capacity, your [[Regular Chip]] will be unselected. However, if the Regular Chip was in Folder2, the chip will still be set as your Regular Chip despite lacking the required MB. This method can be used to set a chip as Regular Chip beyond your usual capacity, provided you have enough Reg+5 parts to do so.


{| class="wikitable"
{| class="wikitable"
Line 57: Line 55:
== Minor glitches ==
== Minor glitches ==
=== Higsby's Chip Order errors ===
=== Higsby's Chip Order errors ===
There are certain chips Higsby sells that do not appear in the same code in your Pack:


There are certain chips Higsby sells that do not appear in the same code in your [[Pack]]:
* LavaStage J becomes LavaStage A in your Pack.
 
* Jelly I becomes Jelly E in your Pack.
* [[LavaStage]] J becomes LavaStage A in your Pack.
* [[Jelly]] I becomes Jelly E in your Pack.


{| class="wikitable"
{| class="wikitable"
Line 84: Line 81:


=== Condor Double Hit Glitch ===
=== Condor Double Hit Glitch ===
Due to a flaw in the attack's algorithm, the Condor BattleChip hits the third panel in front of you twice, dealing 2 * 180 damage. Note that this does not work on bosses, because they get brief invincibility when the first hit connects. This glitch occurs because DashAtk and Condor deal damage to a specific panel based on their current position with a set interval of frames. The frame interval for Condor is too low, resulting in it dealing damage to the same panel twice.
Due to a flaw in the attack's algorithm, the Condor BattleChip hits the third panel in front of you twice, dealing 2 * 180 damage. Note that this does not work on bosses, because they get brief invincibility when the first hit connects. This glitch occurs because DashAtk and Condor deal damage to a specific panel based on their current position with a set interval of frames. The frame interval for Condor is too low, resulting in it dealing damage to the same panel twice.



Revision as of 20:09, 14 September 2022

This section is under construction.
The information may not be complete or 100% accurate.
Add more glitches.

This page is a list of glitches that appear in Mega Man Battle Network 3.

Major glitches

11th, 12th, 13th Chip Glitch

This requires Custom+ Navi Customizer Parts equaling to Custom+5 and Custom Style. During battle, you can move your cursor to the right past your 10th chip and select an "11th chip". This "11th chip" will always be the 2nd chip in your Folder and is select-able every turn.

As an extension, a 12th and 13th Chip Glitch is possible by adding more Custom+s in your Navi Customizer. The 12th chip will replace your 2nd chip selection and 13th will replaced your third.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 Yes
Black Japanese v1.0 Yes
Black Japanese v1.1 Yes
White North America v1.0 Yes
Blue North America v1.0 Yes
White European v1.0 ?
Blue European v1.0 ?

Regular Chip Glitch

When you remove Reg+5 Parts from the Navi Customizer and you do not have the required MB capacity, your Regular Chip will be unselected. However, if the Regular Chip was in Folder2, the chip will still be set as your Regular Chip despite lacking the required MB. This method can be used to set a chip as Regular Chip beyond your usual capacity, provided you have enough Reg+5 parts to do so.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
Black Japanese v1.0 ?
Black Japanese v1.1 Yes
White North America v1.0 No
Blue North America v1.0 No
White European v1.0 No
Blue European v1.0 No

Minor glitches

Higsby's Chip Order errors

There are certain chips Higsby sells that do not appear in the same code in your Pack:

  • LavaStage J becomes LavaStage A in your Pack.
  • Jelly I becomes Jelly E in your Pack.
Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
Black Japanese v1.0 ?
Black Japanese v1.1 ?
White North America v1.0 ?
Blue North America v1.0 ?
White European v1.0 ?
Blue European v1.0 ?

Condor Double Hit Glitch

Due to a flaw in the attack's algorithm, the Condor BattleChip hits the third panel in front of you twice, dealing 2 * 180 damage. Note that this does not work on bosses, because they get brief invincibility when the first hit connects. This glitch occurs because DashAtk and Condor deal damage to a specific panel based on their current position with a set interval of frames. The frame interval for Condor is too low, resulting in it dealing damage to the same panel twice.

Amount of hits per panel:

[M][1][1][2][1][1]
Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
Black Japanese v1.0 ?
Black Japanese v1.1 ?
White North America v1.0 ?
Blue North America v1.0 Yes
White European v1.0 ?
Blue European v1.0 ?