Template

EnemyInfo: Difference between revisions

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{{#if: {{{getdata|}}} |
{{#if: {{{getdata|}}} |
     <div class="template_enemyinfo_header">Get Data</div>
     <div class="template_enemyinfo_header">Get Data</div>
     <div class="template_enemyinfo template_enemyinfo_section" style="display: grid;grid-template-columns: 2fr 2fr 7fr">
     {{{getdata|}}}
      <div class="template_enemyinfo_label">Data</div>
      <div class="template_enemyinfo_label">Player HP</div>
      <div class="template_enemyinfo_label">Busting LV.</div>
    </div>{{{getdata|}}}
}}
}}
   </div>
   </div>
Line 101: Line 97:
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
}}
}}
|getdata={{EnemyInfo/GetData
|getdata={{EnemyInfo/GetData |isheader=y |hp=y }}
|hp=*
{{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|F}} |lv1= S+: 100% }}
|item=Boomer1 M
{{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|H}} |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
|version=White
{{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|J}} |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
|lv1= 7: 25%
{{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|M}} |version=White |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
|lv2= 8: 50%
{{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|T}} |version=Blue |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
|lv3= 9: 46.875%
{{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|*}} |lv1= S++: 100% }}
|lv4= 10: 25%
{{EnemyInfo/GetData |hp=* |item=30z |lv1= 1-3: 100% |lv2= 4: 50% }}
}}{{EnemyInfo/GetData
{{EnemyInfo/GetData |hp=High |item=50z |lv1= 4-5: 50% }}
|hp=*
{{EnemyInfo/GetData |hp=High |item=150z |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
|item=Boomer1 T
{{EnemyInfo/GetData |hp=High |item=250z |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
|version=Blue
{{EnemyInfo/GetData |hp=High |item=350z |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
|lv1= 7: 25%
{{EnemyInfo/GetData |hp=Low |item=HP+60 |lv1= 4-5: 50% }}
|lv2= 8: 50%
{{EnemyInfo/GetData |hp=Low |item=HP+80 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
|lv3= 9: 46.875%
{{EnemyInfo/GetData |hp=Low |item=HP+100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
|lv4= 10: 25%
{{EnemyInfo/GetData |hp=Low |item=HP+150 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
}}{{EnemyInfo/GetData
|hp=*
|item=Boomer1 J
|version=White
|lv1= 9: 3.125%
|lv2= 10: 25%
|lv3= S: 50%
}}{{EnemyInfo/GetData
|hp=*
|item=Boomer1 H
|version=Blue
|lv1= 9: 3.125%
|lv2= 10: 25%
|lv3= S: 50%
}}{{EnemyInfo/GetData
|hp=*
|item=Boomer1 F
|lv1= S+: 100%
}}{{EnemyInfo/GetData
|hp=*
|item=Boomer1 *
|lv1= S++: 100%
}}{{EnemyInfo/GetData
|hp=*
|item=30z
|lv1= 1-3: 100%
|lv2= 4: 50%
}}{{EnemyInfo/GetData
|hp=&ge; 37.5%
|item=50z
|lv1= 4-5: 50%
}}{{EnemyInfo/GetData
|hp=&ge; 37.5%
|item=150z
|lv1= 5: 50%
|lv2= 6: 100%
|lv3= 7: 50%
}}{{EnemyInfo/GetData
|hp=&ge; 37.5%
|item=250z
|lv1= 7: 25%
|lv2= 8: 50%
|lv3= 9: 46.875%
|lv4= 10: 25%
}}{{EnemyInfo/GetData
|hp=&ge; 37.5%
|item=350z
|lv1= 9: 3.125%
|lv2= 10: 25%
|lv3= S: 50%
}}{{EnemyInfo/GetData
|hp=&lt; 37.5%
|item=HP+60
|lv1= 4-5: 50%
}}{{EnemyInfo/GetData
|hp=&lt; 37.5%
|item=HP+80
|lv1= 5: 50%
|lv2= 6: 100%
|lv3= 7: 50%
}}{{EnemyInfo/GetData
|hp=&lt; 37.5%
|item=HP+100
|lv1= 7: 25%
|lv2= 8: 50%
|lv3= 9: 46.875%
|lv4= 10: 25%
}}{{EnemyInfo/GetData
|hp=&lt; 37.5%
|item=HP+150
|lv1= 9: 3.125%
|lv2= 10: 25%
|lv3= S: 50%
}}
}}
}}
</noinclude>
</noinclude>

Revision as of 21:39, 31 August 2022

Subpages


Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 b bn6.png Panel r2 b bn6.png
Object mettaur.png
Panel r2 b bn6.png
Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Mettaur
HP
Atk
Element
Ability
9000
2000
Wood

Air Shoes, Float Shoes, Status Guard, Super Armor

Info
Guards when not attacking. Fire Elemental attacks can pierce the guard.
Locations
ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4
Attacks
Name
Attack
Element
Property
Shock Wave
(Nihongo Translated)
1000
Fire
Break, Sword, Wind, Cursor, Pierce Guard, Pierce Invisible
Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
Name
Attack
Element
Property
Shock Wave
(Nihongo Translated)
1000
Fire
Break, Sword, Wind, Cursor, Pierce Guard, Pierce Invisible
Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
Get Data
Data
Player HP
Busting Level
NO DATA
y
Data
Player HP
Busting Level
Boomer1 FF
*

LV.S+ 100%

Data
Player HP
Busting Level
Boomer1 HH
(Blue)
*

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
Boomer1 JJ
(White)
*

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
Boomer1 MM
(White)
*

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
Boomer1 TT
(Blue)
*

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
Boomer1 *
*

LV.S++ 100%

Data
Player HP
Busting Level
30z
*

LV.1~3 100% LV.4 50%

Data
Player HP
Busting Level
50z
High

LV.4~5 50%

Data
Player HP
Busting Level
150z
High

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
250z
High

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
350z
High

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
HP+60
Low

LV.4~5 50%

Data
Player HP
Busting Level
HP+80
Low

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
HP+100
Low

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
HP+150
Low

LV.9 3.125% LV.10 25% LV.S 50%