Busting Level in Mega Man Star Force: Difference between revisions

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'''Navi Delete Time''' This will be your starting marker after finishing a Navi battle.
'''Boss Delete Time''' This will be your starting marker after finishing a boss battle.
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'''Flinching''' Every time your Navi is hit and taken aback, points are deducted. Having the "Super Armor" Ability will prevent point deduction.
'''Flinching''' Every time Mega Man is hit and taken aback, points are deducted. Having the "Super Armor" Ability will prevent point deduction from normal attacks. However, it does not prevent point deduction from flinching caused by being paralyzed, frozen, bubbled or being Counter Hit.
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!# of times flinched||Points
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'''Multiple Deletions''' Deleting a number of enemies in a short period will increased your score.
'''Multi-Deletions''' Deleting a number of enemies in a short period will increased your score.
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'''Movement''' If your Navi moves a certain amount of time, points will be deducted.
'''Movement''' If Mega Man moves a certain amount of time, points will be deducted. Mega Attacks do not count towards number of steps.
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!# of steps||Points
!# of steps||Points

Revision as of 20:00, 20 July 2022

This section is under construction.
The information may not be complete or 100% accurate.

Busting Level is the main method of determining the reward you obtain upon successful deletion of the enemy in the Mega Man Star Force series. Higher level equals better rewards, so players will want to shoot for the highest ranking possible, unless they seek specific rewards from a lower level.

Scoring over 10 points is considered as Busting Lv. S.

Calculations

Virus Delete Time This will be your starting marker after finishing a Virus battle.

Delete time Points
0:00:00 ~ 0:05:00 6
0:05:01 ~ 0:12:00 5
0:12:01 ~ 0:36:00 4
0:36:01 ~ 9:59:59 3

Boss Delete Time This will be your starting marker after finishing a boss battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Flinching Every time Mega Man is hit and taken aback, points are deducted. Having the "Super Armor" Ability will prevent point deduction from normal attacks. However, it does not prevent point deduction from flinching caused by being paralyzed, frozen, bubbled or being Counter Hit.

# of times flinched Points
0 +1
1 0
2 -1
3 -2
4 -3

Multi-Deletions Deleting a number of enemies in a short period will increased your score.

# of deletions Points
Double Delete +2
Triple Delete +4

Movement If Mega Man moves a certain amount of time, points will be deducted. Mega Attacks do not count towards number of steps.

# of steps Points
0-2 steps +1
3+ steps 0

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
0 0
1 +1
2 +2
3 +3