Party Battle System: Difference between revisions
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In [[Mega Man Battle Network 5]]: Double Team DS, there is the Party Battle System. An evolution from the [[Progress Chip Gate]]'s [[Navi Change]] system, the Party Battle System is an easier to access version of it with additional functions. | In [[Mega Man Battle Network 5]]: Double Team DS, there is the Party Battle System. An evolution from the [[Progress Chip Gate]]'s [[Navi Change]] system, the Party Battle System is an easier to access version of it with additional functions. | ||
== | ==Specifications== | ||
Each Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. Team Navis with the Support part equipped will have additional abilities assisting the active Navi. | Each Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. Team Navis with the Support part equipped will have additional abilities assisting the active Navi. | ||
*If a Navi gets deleted, they must be restored by using the machine in Lan's HP. | |||
In MMBN5DS, Navis are not allowed to use Evil chips at all, they will “poof”. | *Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up. | ||
*In MMBN5DS, Navis are not allowed to use Evil chips at all, they will “poof”. | |||
*Navi Change can occur in the middle of a turn. It will also cancel whatever animation the previous Navi was doing, and remove MegaMan out of his Double Souls. | |||
==Team ProtoMan== | ==Team ProtoMan== |
Revision as of 07:37, 7 July 2022
In Mega Man Battle Network 5: Double Team DS, there is the Party Battle System. An evolution from the Progress Chip Gate's Navi Change system, the Party Battle System is an easier to access version of it with additional functions.
Specifications
Each Navi is now available to use outside of Liberation Mission and can go beyond the one turn limit present in the GBA version's Navi Change mode. However, you are maxed to carry up to 2 Navis. Team Navis with the Support part equipped will have additional abilities assisting the active Navi.
- If a Navi gets deleted, they must be restored by using the machine in Lan's HP.
- Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.
- In MMBN5DS, Navis are not allowed to use Evil chips at all, they will “poof”.
- Navi Change can occur in the middle of a turn. It will also cancel whatever animation the previous Navi was doing, and remove MegaMan out of his Double Souls.
Team ProtoMan
ProtoMan | |
---|---|
Max HP | 700 HP |
Party Cust | 6 slots |
Power Attack | Wide Sword (60 + Buster Attack x10) |
Special Chip | StepSwrd B (100) |
Abilities |
|
Support | At start of turn, ProtoMan Wide Sword slash closest enemy. |
MagnetMan | |
---|---|
Max HP | 800 HP |
Party Cust | 5 slots |
Power Attack | Mag Missile (40 + Buster Attack x10) |
Special Chip | NSTackle M (100) |
Abilities |
|
Support | When the active Navi falls to red health, they are given a Barrier and all enemies are immobilized. |
GyroMan | |
---|---|
Max HP | 600 HP |
Party Cust | 8 slots |
Power Attack | Tornado Arm (10 + Buster Attack x5) Hits up to three times based on position. Barrier delete, removes barrier on impact. |
Special Chip | Airforce G (50) |
Abilities |
|
Support | Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side. |
NapalmMan | |
---|---|
Max HP | 600 HP |
Party Cust | 8 slots |
Power Attack | None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack) |
Special Chip | Napalm N (100) |
Abilities |
|
Support | At certain times, NapalmMan appears in back column and shoots an enemy 5 times. |
SearchMan | |
---|---|
Max HP | 550 HP |
Party Cust | 6 slots |
Power Attack | Snipe Gun (10 + Buster Attack x2) Hits up to five times. Pierces invis. |
Special Chip | Satelity S (80) |
Abilities | --- |
Support | At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times. |
Meddy | |
---|---|
Max HP | 500 HP |
Party Cust | 10 slots |
Power Attack | Capsule Bomb (80 + Buster Attack x10) |
Special Chip | MeddyCap M (80) |
Abilities |
--- |
Support | When the custom screen is opened, the active Navi's HP is healed 5% |
Team Colonel
Combination Attack
When you switch to another Navi while they are in Full Synchro, a special attack can be executed.
Navi Combo | Attack Name |
---|---|
MegaMan + ProtoMan | D-HERO ダブルヒーロー Double Hero |
MegaMan + NapalmMan | D-VALCAN ダブルバルカン Double Vulcan |
MegaMan + SearchMan | C-SCOPE クロススコープ Cross Scope |
ProtoMan + MagnetMan | M-ZAN マグネットザン Magnet Cut |
MagnetMan + GyroMan | M-AIR マグエアレイド Mag Air Raid |
NapalmMan + Meddy | C-BOMB ケミカルボム Chemical Bomb |
MegaMan + Colonel | BR-RUSH ブラインドレインラッシュ Blind Rain Rush |
MegaMan + KnightMan | B-SHOOT ブロークンシュート Broken Shoot |
MegaMan + NumberMan | K-BOMB コクバンケシボム Blackboard Eraser Bomb |
Colonel + ShadowMan | E-SAPPO エンゲツサッポウ Full Moon Cut |
KnightMan + TomahawkMan | K-THROW ナイトスロー Knight Throw |
ShadowMan + ToadMan | G-OTOSHI ガマオトシ Toad Drop |