Double Soul (MMBN4): Difference between revisions
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==Trivia== | ==Trivia== | ||
*Since selected but not used chip still appear in Junk Soul’s Junk Chip mechanic; If Dark Chips are selected and not used, then MegaMan restores himself from the Worried emotion into Junk Soul, they will appear again through Junk Soul’s recycle. MegaMan can use those Dark Chips without the consequence of going Evil emotion or losing 1 HP permanent. | *Since selected but not used chip still appear in Junk Soul’s Junk Chip mechanic; If Dark Chips are selected and not used, then MegaMan restores himself from the Worried emotion into Junk Soul, they will appear again through Junk Soul’s recycle. MegaMan can use those Dark Chips without the consequence of going Evil emotion or losing 1 HP permanent. | ||
*Since MegaMan will only lose Double Soul once he regains control, | *Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain. | ||
*Since the Double Soul Mod Cards do not reset MegaMan’s [[Karma]], he will be able to use Evil Chips in Double Soul forms. | *Since the Double Soul Mod Cards do not reset MegaMan’s [[Karma]], he will be able to use Evil Chips in Double Soul forms. | ||
[[Category:Mega Man Battle Network 4]] [[Category:Transformations]] | [[Category:Mega Man Battle Network 4]] [[Category:Transformations]] |
Revision as of 02:49, 6 July 2022
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, there are Mod Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access Dark Chips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
Guts Soul | |
---|---|
Sacrifice | Crack chip |
Power Attack | Guts Punch (60 AP) Non-flashing. Small Push, pushes 1 panel. |
Abilities |
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Fire Soul | |
Sacrifice | Fire chip |
Power Attack | Flamethrower (50 AP) Fire attack. |
Abilities |
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Roll Soul | |
Sacrifice | Recovery chip |
Power Attack | Roll Arrow (30 AP) The struck target's BattleChips are destroyed. |
Abilities |
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Wind Soul | |
Sacrifice | Wind chip |
Power Attack | Wind Racket (50 AP) Non-flashing. Big Push, pushes all the way down the row. |
Abilities |
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Thunder Soul | |
Sacrifice | Elec chip |
Power Attack | Zap Ring (20 AP) Elec attack. Paralyzes. |
Abilities |
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Search Soul | |
Sacrifice | Invisible chip |
Power Attack | Scope Gun (10 AP, up to x5) Pierces invisible. |
Abilities |
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Blue Moon
Aqua Soul | |
---|---|
Sacrifice | Aqua chip |
Power Attack | Bubbler (20 AP) Aqua attack. Charges very quickly. |
Abilities |
|
Number Soul | |
Sacrifice | Plus chip |
Power Attack | Die Bomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP. |
Abilities |
|
Wood Soul | |
Sacrifice | Wood chip |
Power Attack | Twister (20 AP, up to x8) Wood attack. Non-flashing. |
Abilities |
|
Metal Soul | |
Sacrifice | Break chip |
Power Attack | Metal Fist (150 AP) Breaking. Small Push, pushes 1 panel. |
Abilities |
|
Junk Soul | |
Sacrifice | Summon chip |
Power Attack | Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking. |
Abilities |
|
Proto Soul | |
Sacrifice | Sword chip |
Power Attack | Wide Sword (80 AP) Sword attribute. Non-flashing. Unlike most busters, this attack can counter hit. |
Abilities |
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Glitches
- If 5 chips have already been selected in the Custom Screen but there are still selectable chips: When the Unison is done with the last chip, the grayed out visuals for selectable chips are colored in again.
Trivia
- Since selected but not used chip still appear in Junk Soul’s Junk Chip mechanic; If Dark Chips are selected and not used, then MegaMan restores himself from the Worried emotion into Junk Soul, they will appear again through Junk Soul’s recycle. MegaMan can use those Dark Chips without the consequence of going Evil emotion or losing 1 HP permanent.
- Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Mod Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.