NaviCustomizer (MMBN4): Difference between revisions

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*A number of NaviCust bugs are changed.
*A number of NaviCust bugs are changed.
*Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceed 4 colors, it will cause a bug.
*Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceed 4 colors, it will cause a bug.
*FloatShoes is now unaffected by Poison panels.
*HubBatch no longer has BreakBuster and BreakCharge.
*HubBatch no longer has BreakBuster and BreakCharge.
*Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
*Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.

Revision as of 01:15, 6 July 2022

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

This is the Navi Customizer in Mega Man Battle Network 4.

Expansions

Expansion Memory

  • Hero Statue BMD
  • Undernet 2 BMD

Spin Programs

  • SpinBlue: (Game 3) Town Area 2 PMD
  • SpinGreen: (Game 2) Town Area 1 PMD
  • SpinPink: Coliseum NetBattle Machine BMD
  • SpinRed: (Game 2) Meteor 1 BMD
  • SpinWhite: Buddha Statue BMD
  • SpinYellow: (Game 2) Goddess Statue BMD

Changes from Battle Network 3

  • Pressing Select will allow you to remove all parts from the Memory Map.
  • Compression codes are unavailable.
  • The Mod Codes: Error Codes and EX codes, are unavailable.
  • A number of NaviCust bugs are changed.
  • Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceed 4 colors, it will cause a bug.
  • FloatShoes is now unaffected by Poison panels.
  • HubBatch no longer has BreakBuster and BreakCharge.
  • Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
  • In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.

Program Parts

Part Effect Bug Location
SuperArmor
MegaMan cannot be flinched. Player Bug Red: Netopia Area BMD (behind Nebula Door)
Custom1
1 more chip is available in the Custom Screen. Custom HP Bug Blue: Undernet 4 BMD, Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
Custom2
2 more chips are available in the Custom Screen. Custom HP Bug Yellow: Lotto Number (75420107)
MegaFolder1
1 more MegaChip can be added in the folder. Custom HP Bug Green: Park Area 3 BMD, Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
MegaFolder2
2 more MegaChips can be added in the folder. Custom HP Bug Green: Lotto Number (02109544)
GigaFolder1
1 more GigaChip can be added in the folder. Custom HP Bug Red: Black Earth 2 BMD
FastBarrier
Start battle with a Barrier (10 HP). Player Bug White: Castillo HP Program Dealer (6800z)
Shield
Press B + Left to access a shield that block attacks. Player Bug Blue: Castillo HP Program Dealer (5500z)
Reflect
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. Player Bug Blue: Undernet 6 Program Dealer (13000z)
AntiMagic
Press B + Left to set-up an temporary AntiDamage trap.
Player Bug Red: Undernet 4 BugFrag Trader (36 BF)
FloatShoes
MegaMan ignores Cracked, Poison, Ice, and Sand panels. Panel Bug Green: Undernet 6 Program Dealer (8400z)
AirShoes
MegaMan ignores Broken and Hole panels. Panel Bug Blue: Undernet 4 BugFrag Trader (22 BF)
UnderShirt
If MegaMan would hit 0 HP, he goes down to 1 instead. Player Bug White: Start with it
SneakRun
Certain random encounters based on your HP will not be encountered. Encounter Bug Yellow :Park Area 3 BugFrag Trader (8 BF)
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Undernet 6 Program Dealer (6200z)
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Dome Locker Room sink BMD during 3rd tournament.
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Antenna 4 BMD
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: NetFrica Area BMD
Collect
If possible, the reward from a battle will always be a BattleChip. Battle Result Bug White: Park Area 3 BugFrag Trader (42 BF)
Humor
In overworld, press L. MegaMan makes jokes. Player Bug Pink: Town Area 3 Navi during 3rd tournament
BusterPack
+3 to Buster's Attack, Speed, and Charge. Buster Bug Red: Lotto Code (05178924)
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Player Bug Blue: Lotto Code (43494372)
HubBatch
Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. Auto Bug: MegaMan's HP is halved. White: Defeat Black Earth 2 MegaManDS (only can be given if Karma is 500 or above)
BugStop
Removes all bugs in NaviCustomizer. None White: ACDC Area 1 BMD (behind Nebula door)
SoulCleaner
Speeds up obtaining MegaMan's karma points. White: Defeat Black Earth 2 MegaManDS
Rush
LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.
Does not trigger if chip is used during screen dimming counters.
Doesn't activate Yellow: Lotto Number (73298100)
Beat
LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.
Does not trigger if chip is used during screen dimming counters.
Doesn't activate Blue: Lotto Number (25435428)
Tango
LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (10170506)

Plus Parts

Part Effect Bug Location
Attack+1
MegaBuster Attack +1. Buster Bug White: Meteor 4 BMD, (Game 2) ToyRobo 3 BMD
Pink: Start with it
Yellow: Undernet 6 BMD
Speed+1
MegaBuster Speed +1. Buster Bug White: Start with it, (Game 2) Water Comp in Den Dome BMD
Pink: Computer Comp in Sharo station BMD
Yellow: (Game 2) Sharo Area BMD
Charge+1
MegaBuster Charge +1. Buster Bug White: (Game 2) Park Area 3 BMD
Pink: (Game 3) ElecTower 1 BMD
Yellow: ToyRobo 3 BMD, (Game 2) ACDC Area 3 BMD
AttackMAX
MegaBuster Attack becomes 5. Buster Bug White: Undernet 4 BugFrag Trader (72 BF)
SpeedMAX
MegaBuster Speed becomes 5. Buster Bug White: Undernet 2 BMD
ChargeMAX
MegaBuster Charge becomes 5. Buster Bug Pink: Castillo Program Dealer (4800z)
HP+50
Max HP +50! Battle HP Bug White: (Game 2) Dog House BMD
Pink: ToyRobo 1 BMD
Yellow: (Game 3) ACDC Area 1 BMD
HP+100
Max HP +100! Battle HP Bug Pink: Meteor 3 PMD
Yellow: Castillo Program Dealer (3400z)
HP+200
Max HP +200! Battle HP Bug White: Sharo Area BMD
Pink: (Game 2) Meteor 4 BMD
Yellow: (Game 3) Park Area 2 PMD
HP+300
Max HP +300! Battle HP Bug White: (Game 2 ) Undernet 2 BMD
Pink: Park Area 3 BugFrag Trader (16 BF)
Yellow: (Game 2) ToyRobo 3 BMD
HP+400
Max HP +400! Battle HP Bug White: (Game 3) Undernet 1 PMD
Pink: Park Area 3 BugFrag Trader (16 BF)
Yellow: (Game 2) Town Area 3 PMD
HP+500
Max HP +500! Battle HP Bug White: Lotto Number (30873642)
Pink: Lotto Number (97618739)

Bugs

Battle HP Bugs

MegaMan's HP drops steadily in battle. Battles are 60 frames per second.

  • Level 1: 1 HP every 10 frames
  • Level 2: 1 HP every 6 frames
  • Level 3: 1 HP every 3 frames

Battle Result Bugs

  • Level 1-3: You only receive Zennys as Battle Rewards.

Buster Bugs

The normal buster shot has a chance of firing blanks.

  • Level 1: 2/8 Misfire
  • Level 2: 4/8 Misfire
  • Level 3: 5/8 Misfire

Color Bugs

  • 5 Colors on Grid: Level 1 Player & Custom HP Bugs
  • 6 Colors on Grid: Level 2 Player & Custom HP Bugs

Custom HP Bugs

MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second.

  • Level 1: 1 HP every 6 frames
  • Level 2: 1 HP every 4 frames
  • Level 3: 1 HP every 3 frames

Encounter Bugs

  • Level 1-3: Viruses appear more frequently.

Panel Bugs

The panel MegaMan steps off becomes a panel type.

  • Level 1: Cracked panel
  • Level 2: Broken panel
  • Level 3: Poison panel

Player Bugs

MegaMan begins battle in a certain conditions.

  • Level 1: Confused status for 10 seconds.
  • Level 2: Always moves front.
  • Level 3: Always moves back.