Double Soul (MMBN4): Difference between revisions
From The Rockman EXE Zone Wiki
m (→Red Sun) |
No edit summary |
||
Line 18: | Line 18: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Guts Punch (60 | |Guts Punch (60 AP) Non-flashing. Small Push, pushes 1 panel. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*All None and Crack chips gain +30 | *All None and Crack chips gain +30 attack power (dimming and non-dimming). | ||
*Guts Machine Gun: Rapidly pressing B (Press B 6 times within 1/6 of a second <!-- 9 frames --> between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 | *Guts Machine Gun: Rapidly pressing B (Press B 6 times within 1/6 of a second <!-- 9 frames --> between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 AP, up to 5 times) | ||
|- | |- | ||
! colspan="2" | Fire Soul | ! colspan="2" | Fire Soul | ||
Line 31: | Line 31: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Flamethrower (50 | |Flamethrower (50 AP) Fire attack. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 38: | Line 38: | ||
*Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | *Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | ||
*Upon Unison, the stage is reset into one with plus-shaped Grass Panels. | *Upon Unison, the stage is reset into one with plus-shaped Grass Panels. | ||
*Charge Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 | *Charge Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP) | ||
|- | |- | ||
! colspan="2" | Roll Soul | ! colspan="2" | Roll Soul | ||
Line 46: | Line 46: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Roll Arrow (30 | |Roll Arrow (30 AP) The struck target's BattleChips are destroyed. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 59: | Line 59: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Wind Racket (50 | |Wind Racket (50 AP) Non-flashing. Big Push, pushes all the way down the row. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*''B Button'': MegaMan's normal buster becomes Air Shot (5 | *''B Button'': MegaMan's normal buster becomes Air Shot (5 AP). | ||
*Air Shoes: MegaMan can walk over Broken and Hole panels. | *Air Shoes: MegaMan can walk over Broken and Hole panels. | ||
*Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away. | *Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away. | ||
*For 3 turns, a Fan effect is active on the enemy's field. | *For 3 turns, a Fan effect is active on the enemy's field. | ||
**The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field. | **The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field. | ||
*Wind chips gain +10 | *Wind chips gain +10 attack power (dimming and non-dimming). | ||
|- | |- | ||
! colspan="2" | Thunder Soul | ! colspan="2" | Thunder Soul | ||
Line 76: | Line 76: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Zap Ring (20 | |Zap Ring (20 AP) Elec attack. Paralyzes. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 90: | Line 90: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Scope Gun (10 | |Scope Gun (10 AP, up to x5) Pierces invisible. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 106: | Line 106: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Bubbler (20 | |Bubbler (20 AP) Aqua attack. Charges very quickly. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 119: | Line 119: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Die Bomb (10 | |Die Bomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*All None chips gain +10 | *All None chips gain +10 attack power (dimming and non-dimming). | ||
*The Custom Screen displays 10 chips to select from. | *The Custom Screen displays 10 chips to select from. | ||
|- | |- | ||
Line 132: | Line 132: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Twister (20 | |Twister (20 AP, up to x8) Wood attack. Non-flashing. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 147: | Line 147: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Metal Fist (150 | |Metal Fist (150 AP) Breaking. Small Push, pushes 1 panel. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*Break Buster: The normal buster will pierce guards. | *Break Buster: The normal buster will pierce guards. | ||
*Charge non-dimming None or Break Chip: 2x | *Charge non-dimming None or Break Chip: 2x attack power. | ||
|- | |- | ||
! colspan="2" | Junk Soul | ! colspan="2" | Junk Soul | ||
Line 160: | Line 160: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Poltergeist (100 | |Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 173: | Line 173: | ||
|- | |- | ||
! scope="row" | Power Attack | ! scope="row" | Power Attack | ||
|Wide Sword (80 | |Wide Sword (80 AP) Sword attribute. Non-flashing. Unlike most busters, this attack can counter hit. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 180: | Line 180: | ||
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row. | *''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row. | ||
*Charge non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it. | *Charge non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it. | ||
**Z Saver and Slasher BattleChips can be charged for x2 | **Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward. | ||
**Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly. | **Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly. | ||
|} | |} |
Revision as of 22:01, 4 June 2022
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. However, there are Mod Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access Dark Chips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
Guts Soul | |
---|---|
Sacrifice | Crack chip |
Power Attack | Guts Punch (60 AP) Non-flashing. Small Push, pushes 1 panel. |
Abilities |
|
Fire Soul | |
Sacrifice | Fire chip |
Power Attack | Flamethrower (50 AP) Fire attack. |
Abilities |
|
Roll Soul | |
Sacrifice | Recovery chip |
Power Attack | Roll Arrow (30 AP) The struck target's BattleChips are destroyed. |
Abilities |
|
Wind Soul | |
Sacrifice | Wind chip |
Power Attack | Wind Racket (50 AP) Non-flashing. Big Push, pushes all the way down the row. |
Abilities |
|
Thunder Soul | |
Sacrifice | Elec chip |
Power Attack | Zap Ring (20 AP) Elec attack. Paralyzes. |
Abilities |
|
Search Soul | |
Sacrifice | Invisible chip |
Power Attack | Scope Gun (10 AP, up to x5) Pierces invisible. |
Abilities |
|
Blue Moon
Aqua Soul | |
---|---|
Sacrifice | Aqua chip |
Power Attack | Bubbler (20 AP) Aqua attack. Charges very quickly. |
Abilities |
|
Number Soul | |
Sacrifice | Plus chip |
Power Attack | Die Bomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP. |
Abilities |
|
Wood Soul | |
Sacrifice | Wood chip |
Power Attack | Twister (20 AP, up to x8) Wood attack. Non-flashing. |
Abilities |
|
Metal Soul | |
Sacrifice | Break chip |
Power Attack | Metal Fist (150 AP) Breaking. Small Push, pushes 1 panel. |
Abilities |
|
Junk Soul | |
Sacrifice | Summon chip |
Power Attack | Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking. |
Abilities |
|
Proto Soul | |
Sacrifice | Sword chip |
Power Attack | Wide Sword (80 AP) Sword attribute. Non-flashing. Unlike most busters, this attack can counter hit. |
Abilities |
|
Glitches
- If 5 chips have already been selected in the Custom Screen but there are still selectable chips: When the Unison is done with the last chip, the grayed out visuals for selectable chips are colored in again.
Trivia
- Since selected but not used chip still appear in Junk Soul’s Junk Chip mechanic; If Dark Chips are selected and not used, then MegaMan restores himself from the Worried emotion into Junk Soul, they will appear again through Junk Soul’s recycle. MegaMan can use those Dark Chips without the consequence of going Evil emotion or losing 1 HP permanent.
- Since MegaMan will only lose Double Soul once he regains control, is MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Mod Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.