Mega Man Battle Network 2: Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
mNo edit summary |
||
Line 45: | Line 45: | ||
*[[Mega_Man_Battle_Network_2_Staff_Roll|Staff Roll]] | *[[Mega_Man_Battle_Network_2_Staff_Roll|Staff Roll]] | ||
*[[Style_Change_(MMBN2)|Style Change]] | *[[Style_Change_(MMBN2)|Style Change]] | ||
*[[Virtual_Console_Differences_in_Mega_Man_Battle_Network#Mega_Man_Battle_Network_2 | Virtual Console Changes]] | |||
*[[Viruses_in_Mega_Man_Battle_Network_2|Virus Guide]] | *[[Viruses_in_Mega_Man_Battle_Network_2|Virus Guide]] | ||
[[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 2]] | [[Category:Mega Man Battle Network Series]] [[Category:Mega Man Battle Network 2]] |
Revision as of 03:19, 3 March 2022
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the battle system and style of story progression the later games follow on. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
The Japanese version saw a bundle with a special Gameboy Advance branded with Hikari Labs and EXE's symbol.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss