Mega Man Battle Network 2: Difference between revisions
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*[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]] | *[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]] | ||
*[[Hard_Mode_(MMBN2)|Hard Mode]] | *[[Hard_Mode_(MMBN2)|Hard Mode]] | ||
*[[License Tests|Licenses]] | *[[License Tests|Licenses]] | ||
*[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]] | *[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]] | ||
*[[Program_Advance_(MMBN2)|Program Advance Memo]] | *[[Program_Advance_(MMBN2)|Program Advance Memo]] | ||
*[[Job_BBS_(MMBN2)|Request BBS]] | |||
*[[Retro Chip Trader|Retro Chip Trader]] | *[[Retro Chip Trader|Retro Chip Trader]] | ||
*[[Shop_Locations_(MMBN2)|Shop Locations]] | *[[Shop_Locations_(MMBN2)|Shop Locations]] |
Revision as of 03:32, 30 December 2021
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the battle system and style of story progression the later games follow on. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
The Japanese version saw a bundle with a special Gameboy Advance branded with Hikari Labs and EXE's symbol.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss