Tribe On: Difference between revisions
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|Czar Delta Breaker (50 damage) Elec, Wood, & Fire. Attacks 9 times. | |Czar Delta Breaker (50 damage) Elec, Wood, & Fire. Attacks 9 times. | ||
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==Mega Man Rogue== | |||
Mega Man Rogue can be accessed by having all 6 Indie Fragments placed in the Brother menu, an Indie Proof will be placed in the Folders. Indi Fragment locations: | |||
* IndiFrag1: Ere Mitic's Star Carrier Quest (Wilshire Hills Shopping Plaza). | |||
* IndiFrag2: After clearing the story, talk to Pat in WhazzapRuins1. Defeat Gemini Spark in WhazzapRuins2 | |||
* IndiFrag3: Inspect dog house in Alt. EchoRdge ER. | |||
* IndiFrag4: Inspect panel on the left in Vega's Hideout. | |||
* IndiFrag5: Inspect downed Mr. Hertz in LochMess2. | |||
* IndiFrag6: Inspect downed Mr. Hertz in (Broken) Lift ES (Grizzly Peak's Blck Diamond Run). | |||
Mega Man Rogue has the following features: | |||
*Mega cards cannot be used. They will poof in battle. | |||
*No Link Force Big Bang, Mega Man receives bonus cards like in his normal form. | |||
*Mega Man can only lose this form in a VS Match. | |||
**During a [[Screen Dimming Cut In]], the IndieProof can be touched on the bottom screen. Mega Man will cut in with a Rogue version of the LFB, afterwards he will lose his form. | |||
{| class="wikitable" | |||
! colspan="2" | Rogue Zerker | |||
|- | |||
! scope="row" | Body | |||
|None | |||
|- | |||
! scope="row" | Weakness | |||
|No weakness | |||
|- | |||
! scope="row" | Charged Shot | |||
|Thunder Slash (10x Buster Attack) Elec. Paralyzes. | |||
|- | |||
! scope="row" | Charge A Button | |||
|Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
*Sword cards gain +50 damage (dimming and non-dimming). | |||
*EM Barrier: The first attack in a turn is blocked. | |||
*Break opponent's Lock-On in VS Matches. | |||
*Side Select: Cards can be selected horizontally on the Custom Screen. | |||
|- | |||
! colspan="2" | Rogue Ninja | |||
|- | |||
! scope="row" | Body | |||
|None | |||
|- | |||
! scope="row" | Weakness | |||
|No weakness | |||
|- | |||
! scope="row" | Charged Shot | |||
|Shinobi Star (5x Buster Attack) Wood. Attacks 3 times. Sword attribute. | |||
|- | |||
! scope="row" | Charge A Button | |||
|Charge a card; when released, the card will auto-lock on the enemy and pierces invis. | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
*Sword cards gain +50 damage (dimming and non-dimming). | |||
*EM Barrier: The first attack in a turn is blocked. | |||
*Break opponent's Lock-On in VS Matches. | |||
*AntiDamage: Replaces Shield. Up + Y to guard, and if Mega Man get hit, he'll warp to the enemy and slashes them for 30 damage. Mega Man is invincible while he warps. | |||
|- | |||
! colspan="2" | Rogue Saurian | |||
|- | |||
! scope="row" | Body | |||
|None | |||
|- | |||
! scope="row" | Weakness | |||
|No weakness | |||
|- | |||
! scope="row" | Charged Shot | |||
|Dino Cannon (20 + 10x Buster Attack) Fire. | |||
|- | |||
! scope="row" | Charge A Button | |||
|Charge a card; the card's attack damage will be boosted (bonus is dependent on the card). | |||
|- | |||
! scope="row" | Abilities | |||
| | |||
*Sword cards gain +50 damage (dimming and non-dimming). | |||
*EM Barrier: The first attack in a turn is blocked. | |||
*Break opponent's Lock-On in VS Matches. | |||
*Super Armor: Mega Man cannot be flinched aback. | |||
|- | |||
|} | |||
[[Category:Mega Man Star Force 2]] [[Category:Transformations]] |
Revision as of 01:36, 10 May 2021
Zerker Tribes
These are forms that can be made if Zerker is the primary Tribe.
Thunder Zerker | |
---|---|
Body | Elec |
Weakness | Wood |
Charged Shot | Thunder Slash (10x Buster Attack) Elec. Paralyzes. |
Charge A Button | Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. |
Abilities |
|
LFB | Thunderbolt Blade (100 damage) Elec. Attacks 3 times. |
Zerker Ninja | |
Body | Wood, heals HP on Grass panels. |
Weakness | Fire |
Charged Shot | Shinobi Star (5x Buster Attack) Wood. Sword attribute. Attacks 3 times. |
Charge A Button | Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. |
Abilities |
|
LFB | Elemental Blade (55 damage) Elec & Wood. Attacks 6 times. |
Zerker Saurian | |
Body | Fire |
Weakness | Aqua |
Charged Shot | Dino Cannon (20 + 10x Buster Attack) Fire. |
Charge A Button | Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. |
Abilities |
|
LFB | Vanishing Blazer (180 damage) Elec & Fire. Attacks 2 times. |
Tribe King (Zerker) | |
Body | None |
Weakness | No weakness |
Charged Shot | Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Sword attribute. Attacks 3 times. |
Charge A Button | Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do fashing instead. |
Abilities |
|
LFB | Czar Delta Breaker (50 damage) Elec, Wood, & Fire. Attacks 9 times. |
Ninja Tribes
These are forms that can be made if Ninja is the primary Tribe.
Wood Ninja | |
---|---|
Body | Wood, heals HP on Grass panels. |
Weakness | Fire |
Charged Shot | Shinobi Star (5x Buster Attack) Wood. Sword attribute. Attacks 3 times. |
Charge A Button | Charge a card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
LFB | Demon Flurry (100 damage) Wood. Sword attribute. Attacks 2 times. Pierces invis. |
Ninja Zerker | |
Body | Elec |
Weakness | Wood |
Charged Shot | Thunder Slash (10x Buster Attack) Elec. Paralyzes. |
Charge A Button | Charge a card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
LFB | Elemental Blade (55 damage) Elec & Wood. Attacks 6 times. |
Ninja Saurian | |
Body | Fire |
Weakness | Aqua |
Charged Shot | Dino Cannon (20 + 10x Buster Attack) Fire. |
Charge A Button | Charge a card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
LFB | Enma Gale Garrison (150 damage) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis. |
Tribe King (Ninja) | |
Body | None |
Weakness | No weakness |
Charged Shot | Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Sword attribute. Attacks 3 times. |
Charge A Button | Charge a card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
LFB | Czar Delta Breaker (50 damage) Elec, Wood, & Fire. Attacks 9 times. |
Saurian Tribes
These are forms that can be made if Saurian is the primary Tribe.
Fire Saurian | |
---|---|
Body | Fire |
Weakness | Aqua |
Charged Shot | Dino Cannon (20 + 10x Buster Attack) Fire. |
Charge A Button | Charge a card; the card's attack damage will be boosted (bonus is dependent on the card). |
Abilities |
|
LFB | G Blazer (330 damage) Fire. |
Saurian Zerker | |
Body | Elec |
Weakness | Wood |
Charged Shot | Thunder Slash (20 + 10x Buster Attack) Elec. Paralyzes. |
Charge A Button | Charge a card; the card's attack damage will be boosted (bonus is dependent on the card). |
Abilities |
|
LFB | Vanishing Blazer (180 damage) Elec & Fire. Attacks 2 times. |
Saurian Ninja | |
Body | Wood, heals HP on Grass panels. |
Weakness | Fire |
Charged Shot | Shinobi Star (5x Buster Attack) Wood. Sword attribute. Attacks 3 times. |
Charge A Button | Charge a card; the card's attack damage will be boosted (bonus is dependent on the card). |
Abilities |
|
LFB | Enma Gale Garrison (150 damage) Wood & Fire. Sword attribute. Attacks 2 times. Pierces invis. |
Tribe King (Saurian) | |
Body | None |
Weakness | No weakness |
Charged Shot | Over Slash (25 + 5x Buster Attack) Elec, Wood, Fire, in that order. Sword attribute. Attacks 3 times. |
Charge A Button | Charge a card; the card's attack damage will be boosted (bonus is dependent on the card). |
Abilities |
|
LFB | Czar Delta Breaker (50 damage) Elec, Wood, & Fire. Attacks 9 times. |
Mega Man Rogue
Mega Man Rogue can be accessed by having all 6 Indie Fragments placed in the Brother menu, an Indie Proof will be placed in the Folders. Indi Fragment locations:
- IndiFrag1: Ere Mitic's Star Carrier Quest (Wilshire Hills Shopping Plaza).
- IndiFrag2: After clearing the story, talk to Pat in WhazzapRuins1. Defeat Gemini Spark in WhazzapRuins2
- IndiFrag3: Inspect dog house in Alt. EchoRdge ER.
- IndiFrag4: Inspect panel on the left in Vega's Hideout.
- IndiFrag5: Inspect downed Mr. Hertz in LochMess2.
- IndiFrag6: Inspect downed Mr. Hertz in (Broken) Lift ES (Grizzly Peak's Blck Diamond Run).
Mega Man Rogue has the following features:
- Mega cards cannot be used. They will poof in battle.
- No Link Force Big Bang, Mega Man receives bonus cards like in his normal form.
- Mega Man can only lose this form in a VS Match.
- During a Screen Dimming Cut In, the IndieProof can be touched on the bottom screen. Mega Man will cut in with a Rogue version of the LFB, afterwards he will lose his form.
Rogue Zerker | |
---|---|
Body | None |
Weakness | No weakness |
Charged Shot | Thunder Slash (10x Buster Attack) Elec. Paralyzes. |
Charge A Button | Train Combo. Charge any number of cards, upon release all cards will be used cumulatively. If the card causes flashing, it will not do flashing instead. |
Abilities |
|
Rogue Ninja | |
Body | None |
Weakness | No weakness |
Charged Shot | Shinobi Star (5x Buster Attack) Wood. Attacks 3 times. Sword attribute. |
Charge A Button | Charge a card; when released, the card will auto-lock on the enemy and pierces invis. |
Abilities |
|
Rogue Saurian | |
Body | None |
Weakness | No weakness |
Charged Shot | Dino Cannon (20 + 10x Buster Attack) Fire. |
Charge A Button | Charge a card; the card's attack damage will be boosted (bonus is dependent on the card). |
Abilities |
|