Transformation Archive: Difference between revisions

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Mega Man's current Noise Change becomes that Noise and the current folder is replaced with a premade folder. All 3 customizable folders can each become a Transformation Archive folder. There are 3 folder levels but they all cannot be accessed right away, story progress is needed.
Mega Man's current Noise Change becomes that Noise and the current folder is replaced with a premade folder. All 3 customizable folders can each become a Transformation Archive folder. There are 3 folder levels but they all cannot be accessed right away, story progress is needed.


*Folder 1: Around Chapter 1, Spade Magnes chapter.
*Folder 1: Middle of Chapter 1, Spade Magnes chapter.
*Folder 2: Around Chapter 4, Jack Corvus chapter.
*Folder 2: Middle of Chapter 4, Jack Corvus chapter.


If the AceProgram or JokerProgram is unequipped, usually the Noise is unequipped too, but the Noise Change stays using the Archive. The battle will start with the non-Vibrant Noise with no Noise gauge. Since there is no gauge, the only way to obtain Vibrant Noise abilities is by performing Multi-Noise.
If the AceProgram or JokerProgram is unequipped, usually the Noise is unequipped too, but the Noise Change stays using the Archive. The battle will start with the non-Vibrant Noise with no Noise gauge. Since there is no gauge, the only way to obtain Vibrant Noise abilities is by performing Multi-Noise.

Revision as of 01:40, 6 May 2021

The Transformation Archive is way to try out different Noise Changes without the hassle of triggering the transformation and folder building in Mega Man Star Force 3. Players can swap to that Noise without risking their current Noise Change and are given premade Folders catered to utilizing that form's abilities. This feature is exclusive to the Japanese version and cannot be accessed in English games. This is part of the Secret Satellite Server.

Input Guide

MMSF3 Card Template Official.pngMMSF3 Card Template Unofficial.png

These are the Master Card placements for Star Force 3. Unlike Mega Man Star Force 2, there is no visual on placement of each letter, so players need to be careful on the positioning.

To enter a Transformation Archive, transcode into Mega Man. Then hold Y and touch the form's emblem. To remove, hold Y and touch the emblem again. If Mega Man was in Rogue Noise, he will revert back to the backup secondary Noise Change instead.

Transformation Archive Folder

Mega Man's current Noise Change becomes that Noise and the current folder is replaced with a premade folder. All 3 customizable folders can each become a Transformation Archive folder. There are 3 folder levels but they all cannot be accessed right away, story progress is needed.

  • Folder 1: Middle of Chapter 1, Spade Magnes chapter.
  • Folder 2: Middle of Chapter 4, Jack Corvus chapter.

If the AceProgram or JokerProgram is unequipped, usually the Noise is unequipped too, but the Noise Change stays using the Archive. The battle will start with the non-Vibrant Noise with no Noise gauge. Since there is no gauge, the only way to obtain Vibrant Noise abilities is by performing Multi-Noise.

Folders

The lists are separated into versions for simplicity's sake. Both versions can use all Noise Changes that are present here.

Black Ace Noise Changes

Libra Noise

Input Folder Content GA Potential
KCSEGM Libra F1 x4 SyncHook1

x4 AirSpread2
x5 MadFire1
x4 DrillArm1
x5 WideWave1
x2 Recovery50
x3 ParalyzePlus
x2 Attack+10
x1 LibraScales

RocktLnchGA
HLFBEN Libra F2 x4 SyncHook 2

x4 AirSpread3
x4 MadFire2
x4 WideWave2
x3 BubbleHook1
x3 HeatUpper1
x2 Recovery80
x3 ParalyzePlus
x2 AttackPanel
x1 LibraScales

CGJABR Libra F3 x4 SyncHook3

x4 AirSpread3
x4 MadFire2
x4 WideWave2
x3 BubbleHook2
x3 HeatUpper2
x2 Recovery120
x3 ParalyzePlus
x2 Attack Panel
x1 LibraScalesV2

Corvus Noise

Input Folder Content GA Potential
EITFGM Corvus F1 x3 PlusCannon

x3 WideSword
x4 MadFire1
x4 HeatUpper1
x3 DanceFire1
x4 BeastSlap1
x2 DoubleEater
x2 Recovery50
x2 ParalyzePlus
x2 Attack+10
x1 JackCorvus

NLAIHO Corvus F2 x5 Scythe1

x4 FireSlash
x4 MadFire2
x3 HeatUpper2
x4 BeastSlap2
x3 DoubleEater
x2 Recovery80
x2 ParalyzePlus
x2 AttackPanel
x1 JackCorvus

SMETRN Corvus F3 x5 Scythe2

x4 FireSlash
x4 MadFire2
x3 HeatUpper3
x4 BeastSlap3
x3 DoubleEater
x2 Recovery120
x2 ParalyzePlus
x2 AttackPanel
x1 JackCorvusV2

RogueBrkGA

Cancer Noise

Input Folder Content GA Potential
NCTEOD Cancer F1 x5 WideWave1

x5 IceSpin1
x5 BubbleHook1
x4 SharkAttack1
x4 LongSword
x2 Recovery50
x2 ParalyzePlus
x2 Attack+10
x1 CancerBubble

CancrBublGA
PlesioSrfGA
CGSFPH Cancer F2 x5 WideWave2

x5 IceSpin2
x5 BubbleHook2
x4 SharkAttack2
x4 DrillArm2
x2 Recovery80
x2 ParalyzePlus
x2 AttackPanel
x1 CancerBubble

QDHONR Cancer F3 x4 WideWave2

x4 IceSpin3
x4 BubbleHook3
x4 SharkAttack2
x4 DrillArm3
x3 PirahnaKiss1
x2 Recovery120
x2 ParalyzePlus
x2 AttackPanel
x1 CancerBubbleV2

Gemini Noise

Input Folder Content GA Potential
CODBAQ Gemini F1 x5 PlasmaGun

x5 FlashStrike1
x5 StealthLazer1
x4 Sword
x4 WideSword
x2 Recovery50
x3 Attack+10
x1 ParalyzeStage
x5 GeminiSpark

CGITBO Gemini F2 x4 StunKnuckle

x5 FlashStrike2
x5 StealthLazer2
x5 Bushido1
x4 BuzzWheel1
x2 Recovery80
x3 Attack+10
x1 ParalyzeStage
x5 GeminiSpark

QCFPLH Gemini F3 x4 ElecSlash

x5 FlashStrike3
x3 StealthLazer2
x4 Bushido2
x4 BuzzWheel2
x3 ThunderHead1
x2 Recovery120
x3 Attack+10
x1 ParalyzeStage
x1 GeminiSpark V2

Ophiuca Noise

Input Folder Content GA Potential
QFMJNL Ophiuca F1 x5 ArachnidAttack1

x4 PollenShot1
x4 WideSword
x4 DrillArm1
x5 Shuriken1
x2 Recovery50
x3 ParalyzePlus
x2 GrassStage
x1 QueenOphiuca

RocktLnchGA
JSKLQB Ophiuca F2 x5 ArachnidAttack2

x4 PollenShot2
x4 Bushido1
x5 DrillArm2
x5 Shuriken2
x2 Recovery80
x3 ParalyzePlus
x2 GrassStage
x1 QueenOphiuca

AQIKSO Ophiuca F3 x4 ArachnidAttack3

x4 PollenShot2
x4 Bushido2
x4 DrillArm3
x4 Shuriken2
x4 AcornBomb1
x2 Recovery120
x3 ParalyzePlus
x1 QueenOphiucaV2

QnOphiucaGA

Red Joker Noise Changes

Cygnus Noise

Input Folder Content GA Potential
JKETNL Cygnus F1 x4 PlusCannon

x4 MadVulcan1
x4 AirSpread2
x4 JetAttack1
x5 WindyAttack1
x2 Recovery50
x3 ParalyzePlus
x3 Attack+10
x1 CygnusWing

CMPJGR Cygnus F2 x4 MadVulcan2

x4 AirSpread3
x5 TyphoonDance
x4 GizaWheel2
x5 WindyAttack2
x2 Recovery80
x3 ParalyzePlus
x2 AttackPanel
x1 CygnusWing

BAPCGE Cygnus F3 x4 Bushido2

x5 TornadoDance
x4 MadVulcan3
x4 BuzzSaw2
x5 WindyAttack2
x2 Recovery120
x3 ParalyzePlus
x2 AttackPanel
x1 CygnusWingV2

Taurus Noise

Input Folder Content GA Potential
NGSMEF Taurus F1 x4 PlusCannon

x5 DrillArm1
x4 HeatUpper1
x5 MadFire1
x4 DanceFire1
x2 Recovery50
x3 ParalyzePlus
x2 Attack+10
x1 TaurusFire

RocktLnchGA
TBRJOF Taurus F2 x5 DrillArm2

x4 HeatUpper2
x5 MadFire2
x5 DanceFire2
x3 TimeBomb1
x2 Recovery80
x3 ParalyzePlus
x2 AttackPanel
x1 TaurusFire

JQRCAK Taurus F3 4x Buki2

x4 HeatUpper3
x4 MadFire2
x3 HeatGrenade
x3 TimeBomb2
x4 DrillArm3
x2 Recovery120
x3 ParalyzePlus
x2 AttackPanel
x1 TaurusFireV2

Virgo Noise

Input Folder Content GA Potential
NMPBGS Virgo F1 x4 IceGrenade

x5 WideWave1
x4 SharkAttack1
x5 BubbleHook1
x5 DrillArm1
x2 Recovery50
x2 ParalyzePlus
x2 Attack+10
x1 QueenVirgo

CancrBublGA
RocktLnchGA
LKMEFH Virgo F2 x4 Buki1

x4 IceGrenade
x4 WideWave2
x4 SharkAttack2
x4 BubbleHook2
x3 DrillArm2
x2 Recovery80
x2 ParalyzePlus
x2 Attack Panel
x1 QueenVirgo

PTMBLN Virgo F3 x3 BreakSabre

x4 IceGrenade
x5 WideWave2
x4 SharkAttack2
x4 BubbleHook3
x3 Buki2
x2 Recovery120
x2 ParalyzePlus
x2 Attack Panel
x1 QueenVirgoV2

Crown Noise

Input Folder Content GA Potential
SALPBO Crown F1 x5 WideSword

x5 FlashStrike1
x4 MummyHand1
x4 GrandWave1
x4 BuzzSaw1
x2 Recovery50
x3 ParalyzePlus
x2 Attack+10
x1 CrownThunder

QNARIC Crown F2 x5 FlashStrike2

x4 MummyHand2
x4 GrandWave2
x5 BuzzSaw2
x4 ThunderHead1
x2 Recovery80
x3 ParalyzePlus
x2 AttackPanel
x1 CrownThunder

CIERPJ Crown F3 x5 FlashStrike3

x4 MummyHand3
x4 GrandWave3
x5 BuzzSaw2
x4 ThunderHead2
x2 Recovery120
x3 ParalyzePlus
x2 AttackPanel
x1 CrownThunderV2

GmniThndrGA

Wolf Noise

Input Folder Content GA Potential
MCKNRA Wolf F1 x4 WideSword

x4 Shuriken1
x4 PollenShot1
x5 Squall1
x4 Bushido1
x2 DoubleEater
x2 Recovery50
x2 ParalyzePlus
x2 AttackPanel
x1 WolfWoods

GCMAPO Wolf F2 x4 WoodSlash

x4 Shuriken2
x4 PollenShot2
x4 Squall2
x4 Bushido2
x3 DoubleEater
x2 Recovery80
x2 ParalyzePlus
x2 AttackPanel
x1 WolfWoods

GFACBN Wolf F3 x4 WoodSlash

x4 Shuriken2
x4 PollenShot2
x4 Squall3
x4 Bushido3
x3 DoubleEater
x2 Recovery120
x2 ParalyzePlus
x2 AttackPanel
x1 WolfWoodsV2

Trivia

  • While the English game's data suggests the feature was going to be named "transformation archive", the Mega Man USA site erroneously uploaded page called it "Morph Archives".