Double Soul (MMBN4): Difference between revisions

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'''Double Soul''' (ソウルユニゾン ''Soul Unison'') is the main transformation of [[Mega Man Battle Network 4]]. To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan. The transformation will last 3 turns or until it is overwritten by another Soul. However, there are Mod Cards that will allow MegaMan to remain in a Soul permanently.
'''Double Soul''' (ソウルユニゾン ''Soul Unison'') is the main transformation of [[Mega Man Battle Network 4]]. To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan. The transformation will last 3 turns or until it is overwritten by another Soul. However, there are Mod Cards that will allow MegaMan to remain in a Soul permanently.
*Normally Souls cannot access Dark Chips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can able used to Double Soul into Proto Soul and be charged up.


==Red Sun==
==Red Sun==
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Guts Punch (60 damage) Non-flashing. Small pushes.
|''Guts Punch'' (60 damage) Non-flashing. Small Push, pushes 1 panel.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Flamethrower (50 damage) Fire attack.
|''Flamethrower'' (50 damage) Fire attack.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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*Stepping on Lava Panel will have MegaMan heal 50 HP.
*Stepping on Lava Panel will have MegaMan heal 50 HP.
*Upon Unison, the stage is reset into one with plus-shaped Grass Panels.
*Upon Unison, the stage is reset into one with plus-shaped Grass Panels.
*''Charge Fire Chip'': The chip becomes a Fire Arm that travels down the whole row. (Chip ATK + 50 damage)
*''Charge Fire Chip'': The chip becomes a ''Fire Arm'' that travels down the whole row. (Chip ATK + 50 damage)
|-
|-
! colspan="2" | Roll Soul  
! colspan="2" | Roll Soul  
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Roll Arrow (30 damage) The struck target's BattleChips are destroyed.
|''Roll Arrow'' (30 damage) The struck target's BattleChips are destroyed.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Wind Racket (50 damage) Non-flashing. Big Push.
|''Wind Racket'' (50 damage) Non-flashing. Big Push, pushes all the way down the row.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|*''B Button'': MegaMan's normal buster becomes Air Shot.  
|
*''B Button'': MegaMan's normal buster becomes Air Shot.  
*''Air Shoes'': MegaMan can walk over Broken panels.
*''Air Shoes'': MegaMan can walk over Broken panels.
*''Float Shoes'': MegaMan ignores Cracked, Ice, Lava, and Sand panels.
*''Float Shoes'': MegaMan ignores Cracked, Ice, Lava, and Sand panels.
*Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away.
*Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away.
*For 3 turns, a Fan effect is active on the enemy's field.
*For 3 turns, a Fan effect is active on the enemy's field.
**The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field.
|-
|-
! colspan="2" | Thunder Soul  
! colspan="2" | Thunder Soul  
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Zap Ring (20 damage) Elec attack. Paralyzes.
|''Zap Ring'' (20 damage) Elec attack. Paralyzes.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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*''Elec Body'': MegaMan is weak to Wood attacks.
*''Elec Body'': MegaMan is weak to Wood attacks.
*All Null and Elec chips will paralyze.
*All Null and Elec chips will paralyze.
**The paralyzation applies to all hits of a multi-hitting chip with the exception of ElemSan. Said chip will cause flashing regardless.
|-
|-
! colspan="2" | Search Soul  
! colspan="2" | Search Soul  
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Scope Gun (10 damage x5) Invis-piercing.
|''Scope Gun'' (10 damage x5) Invis-piercing.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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*A Shuffle button appears on the Custom Screen that can shuffle non-selected chips with the Folder. This can be used up to 3 times per turn.
*A Shuffle button appears on the Custom Screen that can shuffle non-selected chips with the Folder. This can be used up to 3 times per turn.
|}
|}
===Extra Notes===
*Fire Soul's unison ability resets all other Panel types on the field. It can be used to clear any unfavorable stages.
*Wind Soul's Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field.
*Thunder Soul's paralyzation applies to all hits of a multi hitting chip. With the exception of ElemSand, which will eventually cause flashing.


==Blue Moon==
==Blue Moon==
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Bubbler (20 damage) Aqua attack, charges very quickly.
|''Bubbler'' (20 damage) Aqua attack. Charges very quickly.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Number Die (10 damage x Die Roll) If the Die hits the enemy directly, it will only do 10 damage.
|''Dice Bomb'' (10 damage x Die Roll) If the Die hits the enemy directly, it will only do 10 damage.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Twister (20 damage, up to x8) Wood attack, non-flashing.
|''Twister'' (20 damage, up to x8) Wood attack. Non-flashing.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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*''Status Guard'': MegaMan can't be paralyzed, blinded, confused, or immobilized.
*''Status Guard'': MegaMan can't be paralyzed, blinded, confused, or immobilized.
*If a selected non-dimming Wood chip is followed by a Null Chip, the Wood chip consumes the Null Chip and its attack power is added to it.
*If a selected non-dimming Wood chip is followed by a Null Chip, the Wood chip consumes the Null Chip and its attack power is added to it.
**One of strongest Null chip target for Wood Soul's ability is Blue Moon. Through the Select Battle feature in Network, its attack power can be raised to 600.
|-
|-
! colspan="2" | Metal Soul  
! colspan="2" | Metal Soul  
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Metal Fist (150 damage) Breaking.
|''Metal Fist'' (150 damage) Breaking. Small Push, pushes 1 panel.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Poltergeist (100 damage per obstacle) All obstacles thrown will be breaking.
|''Poltergeist'' (100 damage per obstacle) All obstacles thrown will be breaking.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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|-
|-
! scope="row" | Power Attack
! scope="row" | Power Attack
|Wide Sword (80 damage) Non-flashing. Unlike most busters, this attack can counter hit.
|''Wide Sword'' (80 damage) Non-flashing. Unlike most busters, this attack can counter hit.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*All Sword attacks will not cause flashing.
*All Sword attacks will not cause flashing.
*''B + Left'': Reflect. If an attack is blocked, 100 damage is sent down the row.
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row.
*''Charge non-dimming Sword Chip'': x2 the damage of the Sword Chip and MegaMan steps 2 steps forward while using it.
*''Charge non-dimming Sword Chip'': x2 the damage of the Sword Chip and MegaMan steps 2 steps forward while using it.
**Z Saver and Slasher BattleChips can be charged for x2 damage but MegaMan will not step forward.
**Z Saver and Slasher BattleChips can be charged for x2 damage but MegaMan will not step forward.
**Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge.
|}
|}
===Extra Notes===
*ElemIce, ElemLeaf, and ElemSand can hit up to 5 times on enemies that don't go into flashing. The damage can be further boosted by Aqua, Number, and Metal Souls' abilities.
*One of strongest Null chip target for Wood Soul's ability is Blue Moon. Through the Select Battle feature in Network, its attack power can be raised to 600. Some Wood Chips also have the potential to hit multiple times.
*Proto Soul's charging for unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge.
*During ToyRobo's ShadeMan fight, the mandatory DarkSword can be used to Double Soul into Proto Soul and can be charged up.


[[Category:Mega Man Battle Network 4]] [[Category:Transformations]]
[[Category:Mega Man Battle Network 4]] [[Category:Transformations]]

Revision as of 23:12, 4 March 2021

Double Soul (ソウルユニゾン Soul Unison) is the main transformation of Mega Man Battle Network 4. To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan. The transformation will last 3 turns or until it is overwritten by another Soul. However, there are Mod Cards that will allow MegaMan to remain in a Soul permanently.

  • Normally Souls cannot access Dark Chips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can able used to Double Soul into Proto Soul and be charged up.

Red Sun

Guts Soul
Sacrifice Crack Chip
Power Attack Guts Punch (60 damage) Non-flashing. Small Push, pushes 1 panel.
Abilities
  • All Null and Crack chips gain +30 damage.
  • Guts Machine Gun: Rapidly pressing B will make MegaMan temporarily invincible and execute a rapid fire attack. (10 damage, up to 5 times)
Fire Soul
Sacrifice Fire Chip
Power Attack Flamethrower (50 damage) Fire attack.
Abilities
  • Fire Body: MegaMan can walk on Lava panels and is weak to Aqua attacks.
  • Stepping on Lava Panel will have MegaMan heal 50 HP.
  • Upon Unison, the stage is reset into one with plus-shaped Grass Panels.
  • Charge Fire Chip: The chip becomes a Fire Arm that travels down the whole row. (Chip ATK + 50 damage)
Roll Soul
Sacrifice Recovery Chip
Power Attack Roll Arrow (30 damage) The struck target's BattleChips are destroyed.
Abilities
  • MegaMan heals 10% of his HP anytime he uses a BattleChip.
Wind Soul
Sacrifice Wind Chip
Power Attack Wind Racket (50 damage) Non-flashing. Big Push, pushes all the way down the row.
Abilities
  • B Button: MegaMan's normal buster becomes Air Shot.
  • Air Shoes: MegaMan can walk over Broken panels.
  • Float Shoes: MegaMan ignores Cracked, Ice, Lava, and Sand panels.
  • Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away.
  • For 3 turns, a Fan effect is active on the enemy's field.
    • The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field.
Thunder Soul
Sacrifice Elec Chip
Power Attack Zap Ring (20 damage) Elec attack. Paralyzes.
Abilities
  • Elec Body: MegaMan is weak to Wood attacks.
  • All Null and Elec chips will paralyze.
    • The paralyzation applies to all hits of a multi-hitting chip with the exception of ElemSan. Said chip will cause flashing regardless.
Search Soul
Sacrifice Invisible Chip
Power Attack Scope Gun (10 damage x5) Invis-piercing.
Abilities
  • Upon Unison, all invisible enemies are no longer flashing.
  • A Shuffle button appears on the Custom Screen that can shuffle non-selected chips with the Folder. This can be used up to 3 times per turn.

Blue Moon

Aqua Soul
Sacrifice Aqua Chip
Power Attack Bubbler (20 damage) Aqua attack. Charges very quickly.
Abilities
  • Aqua Body: MegaMan won't slip on Ice panels and is weak to Elec attacks.
  • Charge non-dimming Aqua Chip: x2 damage.
Number Soul
Sacrifice Plus Chip
Power Attack Dice Bomb (10 damage x Die Roll) If the Die hits the enemy directly, it will only do 10 damage.
Abilities
  • All Null chips gain +10 damage.
  • The Custom Screen displays 10 chips to select from.
Wood Soul
Sacrifice Wood Chip
Power Attack Twister (20 damage, up to x8) Wood attack. Non-flashing.
Abilities
  • Wood Body: MegaMan will rapidly heal on panels and is weak to Fire attacks.
  • Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized.
  • If a selected non-dimming Wood chip is followed by a Null Chip, the Wood chip consumes the Null Chip and its attack power is added to it.
    • One of strongest Null chip target for Wood Soul's ability is Blue Moon. Through the Select Battle feature in Network, its attack power can be raised to 600.
Metal Soul
Sacrifice Break Chip
Power Attack Metal Fist (150 damage) Breaking. Small Push, pushes 1 panel.
Abilities
  • Break Buster: The normal buster will guard-pierce.
  • Charge non-dimming Null or Break Chip: 2x damage.
Junk Soul
Sacrifice Summon Chip
Power Attack Poltergeist (100 damage per obstacle) All obstacles thrown will be breaking.
Abilities
  • Upon Unison, all invisible enemies are no longer flashing and all enemies have confused status.
  • Two recycled "Junk-Chips" appear in the Custom Screen every turn. The chips can be either from you or your opponent's.
Proto Soul
Sacrifice Sword Chip
Power Attack Wide Sword (80 damage) Non-flashing. Unlike most busters, this attack can counter hit.
Abilities
  • All Sword attacks will not cause flashing.
  • B + Left: Reflect. If an attack is blocked, 50 damage is sent down the row.
  • Charge non-dimming Sword Chip: x2 the damage of the Sword Chip and MegaMan steps 2 steps forward while using it.
    • Z Saver and Slasher BattleChips can be charged for x2 damage but MegaMan will not step forward.
    • Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge.