|
|
Line 178: |
Line 178: |
| |Liberation 6||200||100||1||80 | | |Liberation 6||200||100||1||80 |
| |} | | |} |
| | |
| | ==Trivia== |
| | *There is a glitch in the Japanese GBA version with Bass Cross MegaMan. On the Custom Screen after a Navi Change expires, perform a Double Soul, the Soul will be United but the Bass Cross overlay will stay over it. |
|
| |
|
| [[Category:Game Mechanics]] [[Category:Mega Man Battle Network 5]] [[Category:Playable Navis]] | | [[Category:Game Mechanics]] [[Category:Mega Man Battle Network 5]] [[Category:Playable Navis]] |
Revision as of 01:44, 1 February 2022
This section is under construction.
|
The information may not be complete or 100% accurate.
|
Add images and stuff.
|
Here are the Navis present in Rockman EXE 5 when slot in through the use of the Progress Chip Gate. Each Navi's attack can be boosted with Buster + (Excluding NapalmMan) but their Power Attacks do not. Unlike the DS version, their stats are set and cannot be increased in anyway other than progressing through the story. You obtain usage of them before the liberation you use them.
Note, charge and speed are always at 1, similar to the DS version.
Team Protoman
ProtoMan
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
100 |
60 |
1 |
80
|
Liberation 1 |
180 |
70 |
1 |
100
|
Liberation 2 |
180 |
70 |
1 |
100
|
Liberation 4 |
230 |
80 |
1 |
120
|
Liberation 5 |
250 |
80 |
1 |
120
|
Liberation 6 |
300 |
80 |
1 |
120
|
MagnetMan
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
200 |
40 |
1 |
80
|
Liberation 2 |
250 |
40 |
1 |
80
|
Liberation 4 |
300 |
50 |
1 |
100
|
Liberation 5 |
330 |
60 |
1 |
120
|
Liberation 6 |
450 |
60 |
1 |
120
|
GyroMan
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
130 |
20 |
1 |
50
|
Liberation 4 |
180 |
30 |
1 |
70
|
Liberation 5 |
200 |
30 |
1 |
70
|
Liberation 6 |
250 |
30 |
1 |
70
|
NapalmMan
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
180 |
N/A |
5 |
100
|
Liberation 5 |
200 |
N/A |
7 |
120
|
Liberation 6 |
250 |
N/A |
7 |
120
|
SearchMan
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
150 |
10 |
1 |
100
|
Liberation 5 |
180 |
10 |
1 |
100
|
Liberation 6 |
230 |
15 |
1 |
100
|
Meddy
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
150 |
100 |
1 |
80
|
Liberation 6 |
200 |
100 |
1 |
100
|
Team Colonel
Colonel
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
100 |
50 |
1 |
80
|
Liberation 1 |
150 |
50 |
1 |
80
|
Liberation 2 |
180 |
60 |
1 |
100
|
Liberation 4 |
230 |
70 |
1 |
120
|
Liberation 5 |
250 |
70 |
1 |
120
|
Liberation 6 |
300 |
70 |
1 |
120
|
Knightman
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
200 |
80 |
1 |
80
|
Liberation 2 |
250 |
80 |
1 |
80
|
Liberation 4 |
300 |
100 |
1 |
100
|
Liberation 5 |
330 |
120 |
1 |
120
|
Liberation 6 |
450 |
120 |
1 |
120
|
Shadowman
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
130 |
60 |
1 |
80
|
Liberation 4 |
180 |
80 |
1 |
80
|
Liberation 5 |
200 |
100 |
1 |
100
|
Liberation 6 |
250 |
100 |
1 |
120
|
Tomahawkman
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
180 |
60 |
3 |
100
|
Liberation 5 |
200 |
80 |
3 |
120
|
Liberation 6 |
250 |
80 |
3 |
120
|
Numberman
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
180 |
10 |
1 |
120
|
Liberation 5 |
180 |
20 |
1 |
140
|
Liberation 6 |
230 |
20 |
1 |
140
|
Toadman
Version |
HP |
Power Attack |
Attack |
Special Chip
|
Base |
150 |
100 |
1 |
80
|
Liberation 6 |
200 |
100 |
1 |
80
|
Trivia
- There is a glitch in the Japanese GBA version with Bass Cross MegaMan. On the Custom Screen after a Navi Change expires, perform a Double Soul, the Soul will be United but the Bass Cross overlay will stay over it.