Playable Navis in Rockman EXE 4.5: Difference between revisions
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In Rockman EXE 4.5, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you. | In Rockman EXE 4.5, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you. | ||
==Navis== | |||
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve [[Navi_Events_in_Rockman_EXE_4.5|in all sorts of different tasks and minigames]]. Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge. The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack. | Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve [[Navi_Events_in_Rockman_EXE_4.5|in all sorts of different tasks and minigames]]. Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge. The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack. | ||
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|Boulder || GutsMan, MetalMan, KnightMan | |Boulder || GutsMan, MetalMan, KnightMan | ||
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|Fire Wall || | |Fire Wall || FireMan, NapalmMan, IceMan, AquaMan, | ||
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|Electric Current || | |Electric Current || ThunderMan, ElecMan | ||
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|Wood Stumps || FireMan, NapalmMan, WoodMan, PlantMan | |Wood Stumps || FireMan, NapalmMan, WoodMan, PlantMan | ||
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|Whirlwind || WindMan, Bass | |Whirlwind || WindMan, Bass | ||
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|? Security Gate || | |? Security Gate || NumberMan, ProtoMan, ShadowMan | ||
|} | |} | ||
Every Navi can be unlocked by slotting in their Navi Chip in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Chip slot in the Gate. | Every Navi can be unlocked by slotting in their Navi Chip in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Chip slot in the Gate. | ||
==Non-Battle Chip Gate Navis== | ===Non-Battle Chip Gate Navis=== | ||
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion. | These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion. | ||
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===Operation Battle Differences between 4 and 4.5=== | ====Operation Battle Differences between 4 and 4.5==== | ||
*Navis playable in 4 Operation Battle and certain chips have been altered slightly between games. | *Navis playable in 4 Operation Battle and certain chips have been altered slightly between games. | ||
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*Float Shoes prevents damage from poison damage in 4. They no longer prevent damage in 4.5. | *Float Shoes prevents damage from poison damage in 4. They no longer prevent damage in 4.5. | ||
==Battle Chip Gate Exclusive Navis== | ===Battle Chip Gate Exclusive Navis=== | ||
These Navis require their Navi Chi[ slot in the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it. | These Navis require their Navi Chi[ slot in the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it. |
Revision as of 09:09, 24 October 2019
In Rockman EXE 4.5, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve in all sorts of different tasks and minigames. Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge. The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.
There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers:
Obstacle | Navis that can remove it |
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Boulder | GutsMan, MetalMan, KnightMan |
Fire Wall | FireMan, NapalmMan, IceMan, AquaMan, |
Electric Current | ThunderMan, ElecMan |
Wood Stumps | FireMan, NapalmMan, WoodMan, PlantMan |
Whirlwind | WindMan, Bass |
? Security Gate | NumberMan, ProtoMan, ShadowMan |
Every Navi can be unlocked by slotting in their Navi Chip in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Chip slot in the Gate.
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.
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MegaMan | ||||||||
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Buster Up |
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HP Growth |
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Roll | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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GutsMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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NumberMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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FireMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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WoodMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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WindMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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SearchMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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AquaMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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ThunderMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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MetalMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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JunkMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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ProtoMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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Operation Battle Differences between 4 and 4.5
- Navis playable in 4 Operation Battle and certain chips have been altered slightly between games.
- GutsMan has Super Armor in 4 Operation battle. He no longer does in 4.5, but he has UnderShirt instead.
- MetalMan now has Break Buster in 4.5.
- Float Shoes prevents damage from poison damage in 4. They no longer prevent damage in 4.5.
These Navis require their Navi Chi[ slot in the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.
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StarMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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NapalmMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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IceMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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ElecMan | ||||||||
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Buster Up |
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HP Growth |
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PlantMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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KnightMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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ShadowMan | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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Bass | ||||||||
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Abilities |
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Buster Up |
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HP Growth |
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