BattleChip Info (EXE4.5): Difference between revisions

From The Rockman EXE Zone Wiki

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|013||DblPoint||---||Place||★★★★
|013||DblPoint||---||Place||★★★★
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|014||Muramasa||MaxHP - HP||Place||★★★★★
|014||Muramasa||(MaxHP - HP)||Place||★★★★★
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|015||Anubis||---||Place||★★★★★
|015||Anubis||---||Place||★★★★★

Revision as of 12:23, 22 October 2019

These are the BattleChips available in Rockman EXE 4.5. Due to the game not having an official English version, the names from Battle Network 4 will be used.

  • GMD = Green Mystery Data
  • BMD = Blue Mystery Data
  • PMD = Purple Mystery Data

Standard Class Chips

ID # BattleChip Location Rarity
001 Cannon Starter Folder, Chip Trader, Special Chip Trader
002 HiCannon ★★
003 M-Cannon ★★★
004 AirShot ★★
005 Vulcan1
006 Vulcan2 ★★
007 Vulcan3 ★★★
008 Spreader ★★
009 HeatShot
010 Heat-V ★★
011 HeatSide ★★★
012 Bubbler
013 Bub-V ★★
014 BubSide ★★★
150 ColorPt ★★
151 RollAro1 ★★
152 RollAro2 ★★★
153 RollAro3 ★★★★
154 GutPnch1 ★★
155 GutPnch2 ★★★
156 GutPnch3 ★★★★
157 PropBom1 ★★
158 PropBom2 ★★★
159 PropBom3 ★★★★
160 SeekBom1 ★★
161 SeekBom2 ★★★
162 SeekBom3 ★★★★
163 Meteors1 ★★
164 Meteors2 ★★★
165 Meteors3 ★★★★
166 Ligtnin1 ★★
167 Ligtnin2 ★★★
168 Ligtnin3 ★★★★
169 HawkCut1 ★★
170 HawkCut2 ★★★
171 HawkCut3 ★★★★
172 NumbrBl1 ★★
173 NumbrBl2 ★★★
174 NumbrBl3 ★★★★
175 MetlGer1 ★★
176 MetlGer2 ★★★
177 MetlGer3 ★★★★
178 PanlSht1 ★★
179 PanlSht2 ★★★
180 PanlSht3 ★★★★
181 AquaUp1 ★★
182 AquaUp2 ★★★
183 AquaUp3 ★★★★
184 GreenWd1 ★★
185 GreenWd2 ★★★
186 GreenWd3 ★★★★
187 Marking ★★★★★
188 CannMode ★★★★★
189 CannBall ★★★★★
190 SwrdMode ★★★★★

Changes from Battle Network 4

  • Static and Hole are no longer EvilChips.
  • WoodPwdr no longer just flinches the enemy, it now gives invisible status to them.
  • GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • VarSword no longer requires input and will deliver a command input on its own.
  • SloGauge does not affect your opponent's gauge.
  • NumberBl chip series now deliver one less hit.
  • Marking now disables the Navi's Buster.

Mega Class Chips

ID # BattleChip Attack Location Rarity
001 SuprVulc 10 Internet 8 NetDealer ★★★★
002 NeoVari 240 Undernet 2 PMD; Battle Friday - 1200HP NormlNavi (LV9~S) ★★★★★
003 ShotStar 40 Place ★★★★★
004 GodHammer 250 Place ★★★★
005 Guardian 200 Place ★★★★
006 Jealousy 80 Place ★★★★
007 BugChain --- Place ★★★★★
008 BugFix --- Place ★★★★
009 FullCust --- Place ★★★★
010 LifeAura --- Place ★★★★★
011 Snctuary --- Place ★★★★
012 Atk+30 --- Place ★★★★
013 DblPoint --- Place ★★★★
014 Muramasa (MaxHP - HP) Place ★★★★★
015 Anubis --- Place ★★★★★
016 ElemDark 220 Place ★★★★
017 BlakWing 20 Place ★★★★
018 DrkLine --- Place ★★★★
019 Roll 20 Roll (LV5~S); Rollα (LV5~7); Rollβ (LV5~7); RollΩ (LV5~7) ★★★★
020 RollSP 55 Rollβ (LV9~S); RollΩ (LV9~S) ★★★★★
021 RollDS 30 ~ 80 Rollα (LV7~S); Rollβ (LV7~10); RollΩ (LV9~S) ★★★★★
085 BlakWeap --- Urban Ruins Comp 1 PMD ★★★★★

Changes from Battle Network 4

  • Muramasa, Anubis, ElemDark, BlakWing, DarkLine, and DS Navi Chips are no longer EvilChips.
  • SP Navi Chips can no longer increase in attack power.
  • NeoVari no longer requires input and will deliver a command input on its own.
  • Anubis no longer removes invisible status nor drain HP through invisible status.
  • LaserMan chip series cannot power down the enemy.
  • GunSolEX no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • BlakWeap no longer increased the Navi's Buster ATK to 10, now it only increases it by 5.

Giga Class Chips

ID # BattleChip Attack Location Rarity
001 RedSun 300 ★★★★★
002 HolyDrem ★★★★★
003 Bass ★★★★★
004 BugCharg ★★★★★
005 BlackBarr ★★★★★
006 BlueMoon 400 ★★★★★
007 SignlRed ★★★★★
008 BassAnly ★★★★★
009 BugCurse ★★★★★
010 DeltaRay ★★★★★
011 FinalGun ★★★★★

Changes from Battle Network 4

  • BugCharg, BugCurse,and BlakBarr are no longer EvilChips.
  • RedSun and BlueMoon can no longer increase in attack power.
  • BugCharg can no longer increase the number of hits by the number of passing turns. It now will always shoot 5 times.
  • DeltaRay no longer requires inputs.