BattleChip Info (EXE4.5): Difference between revisions
From The Rockman EXE Zone Wiki
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!ID #||BattleChip||Location | !ID #||BattleChip||Location | ||
|- | |- | ||
|001||SuprVulc|| | |001||SuprVulc||||4 | ||
|- | |- | ||
|085||BlakWeap|| | |085||BlakWeap||||5 | ||
|} | |} | ||
===Changes from Battle Network 4=== | ===Changes from Battle Network 4=== |
Revision as of 08:20, 22 October 2019
These are the BattleChips available in Rockman EXE 4.5. Due to the game not having an official English version, the names from Battle Network 4 will be used.
- GMD = Green Mystery Data
- BMD = Blue Mystery Data
- PMD = Purple Mystery Data
Standard Class Chips
ID # | BattleChip | Location | Rarity |
---|---|---|---|
001 | Cannon | Starter Folder, Chip Trader, Special Chip Trader | 1 |
002 | HiCannon | 2 | |
003 | M-Cannon | 3 | |
004 | AirShot | 2 | |
005 | Vulcan1 | 1 | |
006 | Vulcan2 | 2 | |
007 | Vulcan3 | 3 | |
008 | Spreader | 2 | |
009 | HeatShot | 1 | |
010 | Heat-V | 2 | |
011 | HeatSide | 3 | |
012 | Bubbler | 1 | |
013 | Bub-V | 2 | |
014 | BubSide | 3 | |
150 | ColorPt | 2 | |
151 | RollAro1 | 2 | |
152 | RollAro2 | 3 | |
153 | RollAro3 | 4 | |
154 | GutPnch1 | 2 | |
155 | GutPnch2 | 3 | |
156 | GutPnch3 | 4 | |
157 | PropBom1 | 2 | |
158 | PropBom2 | 3 | |
159 | PropBom3 | 4 | |
160 | SeekBom1 | 2 | |
161 | SeekBom2 | 3 | |
162 | SeekBom3 | 4 | |
163 | Meteors1 | 1 | |
164 | Meteors2 | 3 | |
165 | Meteors3 | 4 | |
166 | Ligtnin1 | 2 | |
167 | Ligtnin2 | 3 | |
168 | Ligtnin3 | 4 | |
169 | HawkCut1 | 2 | |
170 | HawkCut2 | 3 | |
171 | HawkCut3 | 4 | |
172 | NumbrBl1 | 2 | |
173 | NumbrBl2 | 3 | |
174 | NumbrBl3 | 4 | |
175 | MetlGer1 | 2 | |
176 | MetlGer2 | 3 | |
177 | MetlGer3 | 4 | |
178 | PanlSht1 | 2 | |
179 | PanlSht2 | 3 | |
180 | PanlSht3 | 4 | |
181 | AquaUp1 | 2 | |
182 | AquaUp2 | 3 | |
183 | AquaUp3 | 4 | |
184 | GreenWd1 | 2 | |
185 | GreenWd2 | 3 | |
186 | GreenWd3 | 4 | |
187 | Marking | 5 | |
188 | CannMode | 5 | |
189 | CannBall | 5 | |
190 | SwrdMode | 5 |
Changes from Battle Network 4
- Static and Hole are no longer EvilChips.
- WoodPwdr no longer just flinches the enemy, it now gives invisible status to them.
- GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
- VarSword no longer requires input and will deliver a command input on its own.
- SloGauge does not affect your opponent's gauge.
- NumberBl chip series now deliver one less hit.
- Marking now disables the Navi's Buster.
Mega Class Chips
ID # | BattleChip | Location | |
---|---|---|---|
001 | SuprVulc | 4 | |
085 | BlakWeap | 5 |
Changes from Battle Network 4
- Muramasa, Anubis, ElemDark, BlakWing, DarkLine, and DS Navi Chips are no longer EvilChips.
- SP Navi Chips can no longer increase in attack power.
- NeoVari no longer requires input and will deliver a command input on its own.
- Anubis no longer removes invisible status nor drain HP thru invisible status.
- LaserMan chip series cannot power down the enemy.
- GunSolEX no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
- BlakWeap no longer increased the Navi's Buster ATK to 10, now it only increases it by 5.
Giga Class Chips
ID # | BattleChip | Location |
---|---|---|
001 | RedSun | |
002 | HolyDrem | |
003 | Bass | |
004 | BugCharg | |
005 | BlackBarr | |
006 | BlueMoon | |
007 | SignlRed | |
008 | BassAnly | |
009 | BugCurse | |
010 | DeltaRay | |
011 | FinalGun |
Changes from Battle Network 4
- BugCharg, BugCurse,and BlakBarr are no longer EvilChips.
- RedSun and BlueMoon can no longer increase in attack power.
- BugCharg can no longer increase the number of hits by the number of passing turns. It now will always shoot 5 times.
- DeltaRay no longer requires inputs.