Playable Navis in Rockman EXE 4.5: Difference between revisions
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|'''Internet 4''' | |'''Internet 4''' | ||
*Area behind tornado barrier | *Area behind tornado barrier | ||
||'''Internet 1''' | |||
* Alternate path from path to Internet 2. End of green path. | |||
|- | |- | ||
|'''Internet 6''' | |'''Internet 6''' | ||
*Behind question mark Door. | *Behind question mark Door. | ||
||'''Internet 4''' | |||
*Area past tornado barrier. | |||
|- | |- | ||
|'''Internet 8''' | |'''Internet 8''' | ||
*Area behind stump. | *Area behind stump. | ||
||'''Elec Stove Comp''' | |||
*Elec Stove Comp is entered from Internet 2. | |||
|- | |- | ||
|'''Internet 10''' | |'''Internet 10''' | ||
*Warp square shared with KendoMan Encounter. | *Warp square shared with KendoMan Encounter. | ||
||'''Internet 3''' | |||
*Bottom square areas. | |||
|- | |- | ||
|'''Internet 12''' | |'''Internet 12''' | ||
*Warp square shared with ColdMan Encounter. | *Warp square shared with ColdMan Encounter. | ||
||'''Internet 4''' | |||
*Only entered from Internet 2, from stump path. | |||
|- | |- | ||
|'''Undernet 2''' | |'''Undernet 2''' | ||
*Warp square leading to Speaker Comp. | *Warp square leading to Speaker Comp. | ||
||'''Internet 2''' | |||
* On orange path to Internet 4. Turn right instead of left to end of path. | |||
|- | |- | ||
|'''Undernet 3''' | |'''Undernet 3''' | ||
* | * | ||
||'''Factory Comp 2''' | |||
* Factory Comp is entered from Internet 4, behind door requiring Official Tournament Registration. | |||
|- | |- | ||
|'''Undernet 4''' | |'''Undernet 4''' | ||
*On the path to ShadeMan's Coffin. | *On the path to ShadeMan's Coffin. | ||
||'''Factory Comp 4''' | |||
*See Above | |||
|- | |- | ||
|'''Chaos Area 2''' | |'''Chaos Area 2''' | ||
* | * | ||
||'''Internet 5''' | |||
*Path left of the stairs. End of path behind fire barrier. | |||
|- | |- | ||
|'''Mower Comp''' | |'''Mower Comp''' | ||
*Mower Comp is entered from Internet 9, behind a question mark gate. | *Mower Comp is entered from Internet 9, behind a question mark gate. | ||
||'''Internet 6''' | |||
*First left path after entering area. | |||
|- | |- | ||
|'''Toilet Comp 3''' | |'''Toilet Comp 3''' | ||
*Toilet Comp is entered from Internet 10. | *Toilet Comp is entered from Internet 10. | ||
||'''Internet 7''' | |||
* Near Exit to Internet 8. Head opposite from the exit. | |||
|- | |- | ||
|'''Fridge Comp''' | |'''Fridge Comp''' | ||
*Fridge Comp is entered from Internet 11. | *Fridge Comp is entered from Internet 11. | ||
||'''Internet 8''' | |||
* G License exam area. | |||
|- | |- | ||
|'''Ruins Comp 2''' | |'''Ruins Comp 2''' | ||
*Ruins Comp is entered from Undernet 1 or Undernet 3. | *Ruins Comp is entered from Undernet 1 or Undernet 3. | ||
||'''Internet 9''' | |||
*Path besides exit to internet 11. | |||
|- | |- | ||
|'''Ruins Comp 3''' | |'''Ruins Comp 3''' | ||
*See above | *See above | ||
||'''Internet 10''' | |||
*Right end of 3rd path. Behind a boulder. | |||
|- | |- | ||
|'''Waste Comp''' | |'''Waste Comp''' | ||
*Waste Comp is entered from Undernet 1, behind a question mark gate. | *Waste Comp is entered from Undernet 1, behind a question mark gate. | ||
||'''Internet 10''' | |||
*Square where BlackWorks leader is fought. Can only be entered from Internet 12. | |||
|- | |- | ||
|'''Factory Comp 4''' | |'''Factory Comp 4''' | ||
*Factory Comp is entered from Internet 4. | *Factory Comp is entered from Internet 4. | ||
||'''Internet 11''' | |||
* Take north conveyor. Behind fire barrier. | |||
|- | |- | ||
|'''Speaker Comp''' | |'''Speaker Comp''' | ||
*Speaker Comp is entered from Undernet 2. | *Speaker Comp is entered from Undernet 2. | ||
||'''Internet 12''' | |||
* Near left exit to Internet 11. Past ColdMan encounter square. | |||
|- | |- | ||
|'''Old TV Comp 2''' | |'''Old TV Comp 2''' | ||
*Old TV Comp is entered from Undernet 3 | *Old TV Comp is entered from Undernet 3 | ||
||'''Undernet 1''' | |||
* Follow main path as south as possible. Southern square. | |||
|- | |- | ||
|'''Pipe Organ Comp''' | |'''Pipe Organ Comp''' | ||
*Pipe Organ Comp is entered from Undernet 3 | *Pipe Organ Comp is entered from Undernet 3 | ||
||'''Undernet 2''' | |||
* Lower path from Undernet 3. Immediately take right path upon entering. | |||
|- | |- | ||
|'''Car Comp''' | |'''Car Comp''' | ||
*Car Comp is entered from Internet 7, behind an electric fence. | *Car Comp is entered from Internet 7, behind an electric fence. | ||
||'''Undernet 3''' | |||
*On path to Undernet 4 | |||
|- | |- | ||
|'''Stove Comp''' | |'''Stove Comp''' | ||
*Stove Comp is entered from Internet 2. | *Stove Comp is entered from Internet 2. | ||
||'''Undernet 4''' | |||
*Path under ShadeMan Coffin. | |||
|- | |- | ||
|'''Golf Course Comp 3''' | |'''Golf Course Comp 3''' | ||
*Golf Course Comp is entered from Internet 6 | *Golf Course Comp is entered from Internet 6 | ||
||'''Undernet 4''' | |||
*North path from BBS square. | |||
|- | |- | ||
|'''Broken Radio Comp''' | |'''Broken Radio Comp''' | ||
*Broken Radio Comp is entered from Internet 8 | *Broken Radio Comp is entered from Internet 8 | ||
||'''Speaker Comp''' | |||
*Speaker Comp is entered from Undernet 2. | |||
|- | |- | ||
|'''Toy Box Comp''' | |'''Toy Box Comp''' | ||
*Toy Box Comp is entered from Internet 5. It is behind a Boulder. | *Toy Box Comp is entered from Internet 5. It is behind a Boulder. | ||
||'''Urban Ruins Comp 1''' | |||
Urban Ruins Comp is entered from Undernet 1 or 3. | |||
|- | |- | ||
| | | |
Revision as of 20:08, 26 September 2019
In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. These range from finding mini games in Green Mystery Data, absorbing elemental chips, or planting something in the overworld.
Only Attack Power can be increased with no way to increase Speed or Charge. These are found as "Buster Up" in the over-world within Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.
MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis who were souls in MMBN4 by completing the Official Tournament. They are unlocked either one or two at a time in an alternating fashion.
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MegaMan | ||||||||
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Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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Roll | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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GutsMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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NumberMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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FireMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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WoodMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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WindMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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SearchMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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AquaMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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ThunderMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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MetalMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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JunkMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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ProtoMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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These Navis require the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.
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StarMan | ||||||||
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Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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NapalmMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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IceMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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ElecMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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PlantMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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KnightMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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ShadowMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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Bass | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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Extra Notes
Fortunes
Roll and StarMan have daily fortunes which cause Heart/Star Data to appear somewhere randomly on the net, with the navi giving a hint of the area it could be. The type and chance of Heart/Star Data that appear are shown below.
Star Data |
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Heart Data |
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Decorations
WoodMan and ThunderMan require the use of an item to be found on the net and placed somewhere in order to increase their HP. WoodMan uses Cyberseeds (24 total) to plant trees in places where tufts of grass are visible and ThunderMan requires Thunder Images (20 Total) to summon a statue on ground with electricity is leaking, which gives them +50 HP.
CyberSeed Locations | Tree Locations |
---|---|
Internet 4
|
Internet 1
|
Internet 6
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Internet 4
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Internet 8
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Elec Stove Comp
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Internet 10
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Internet 3
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Internet 12
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Internet 4
|
Undernet 2
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Internet 2
|
Undernet 3
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Factory Comp 2
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Undernet 4
|
Factory Comp 4
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Chaos Area 2
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Internet 5
|
Mower Comp
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Internet 6
|
Toilet Comp 3
|
Internet 7
|
Fridge Comp
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Internet 8
|
Ruins Comp 2
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Internet 9
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Ruins Comp 3
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Internet 10
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Waste Comp
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Internet 10
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Factory Comp 4
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Internet 11
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Speaker Comp
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Internet 12
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Old TV Comp 2
|
Undernet 1
|
Pipe Organ Comp
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Undernet 2
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Car Comp
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Undernet 3
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Stove Comp
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Undernet 4
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Golf Course Comp 3
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Undernet 4
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Broken Radio Comp
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Speaker Comp
|
Toy Box Comp
|
Urban Ruins Comp 1
Urban Ruins Comp is entered from Undernet 1 or 3. |
Thunder Image Locations | Summon Locations |
---|---|
Internet 2
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Internet 1
|
Internet 4
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Internet 2
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Internet 6
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Internet 3
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Internet 8
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Internet 4
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Internet 10
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Internet 5
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Internet 12
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Internet 5
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Undernet 3
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Internet 6
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Chaos Area 1
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Internet 7
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Mower Comp
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Internet 9
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Toilet Comp 2
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Internet 11
|
Fridge Comp
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Factory Comp 1
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Urban Ruins Comp 1
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Factory Comp 3
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Urban Ruins Comp 3
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Factory Comp 4
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Factory Comp 3
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Undernet 1
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Speaker Comp
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Undernet 2
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Old TV Comp 3
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Undernet 3
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Car Comp 2
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Urban Ruins Comp 2
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Golf Course Comp 3
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Pipe Organ Comp
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Broken Radio Comp
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Toy Box Comp
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Toy Box Comp
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Fridge Comp
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Minigames
There are several minigames that are required to complete in order to continue deeper into the net. These are also used to increase certain Navis HP by 20.These are found in GMDs on the net, which you then jack out and use it from the items screen.
Letter of Ice
IceMan's mini-game. Can only be found by MegaMan, Roll, ProtoMan, StarMan, IceMan
Calculation Drill
NumberMan's mini-game. Can only be found by MegaMan, Roll, ProtoMan, NumberMan, StarMan
Sniper Training
SearchMan's mini-game. Can only be found by MegaMan, SearchMan, ShadowMan, NapalmMan
Operation Battle Differences between 4 and 4.5
- Navis playable in Battle Network 4 Operation Battle and certain chips have been altered slightly between games.
- GutsMan has Super Armor in 4 Operation battle but not in EXE 4.5.
- MetalMan has Break Buster in EXE 4.5 but not in 4 Operation Battle.
- Poison Pharoah removes blink/invis status in 4 but not in 4.5.
- Wood Breath does not blink in 4 but causes blinking in 4.5
- Float Shoes prevents damage from poison damage in 4. Not in 4.5
- Gun Del Sol can be high power if jacked onto the net from an outside jack in spot while inside buildings always produces low power in 4. In 4.5 Gun Del Sol is always low power no matter what time of day it is.