Playable Navis in Rockman EXE 4.5: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=megaman-bn4 | |||
}} | |||
! colspan="2" | MegaMan | ! colspan="2" | MegaMan | ||
|- | |- | ||
Line 39: | Line 49: | ||
*Max 1000 HP | *Max 1000 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=roll-bn4 | |||
}} | |||
! colspan="2" | Roll | ! colspan="2" | Roll | ||
|- | |- | ||
Line 65: | Line 85: | ||
*Max 900 HP | *Max 900 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=gutsman-bn4 | |||
}} | |||
! colspan="2"| GutsMan | ! colspan="2"| GutsMan | ||
|- | |- | ||
Line 92: | Line 122: | ||
*Max 1300 HP | *Max 1300 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=numberman-bn4 | |||
}} | |||
! colspan="2"| NumberMan | ! colspan="2"| NumberMan | ||
|- | |- | ||
Line 116: | Line 156: | ||
*Max 1000 HP | *Max 1000 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=fireman-bn4 | |||
}} | |||
! colspan="2"| FireMan | ! colspan="2"| FireMan | ||
|- | |- | ||
Line 141: | Line 191: | ||
*Max 1400 HP | *Max 1400 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=woodman-bn4 | |||
}} | |||
! colspan="2"| WoodMan | ! colspan="2"| WoodMan | ||
|- | |- | ||
Line 167: | Line 227: | ||
*Max 1500 HP | *Max 1500 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=windman | |||
}} | |||
! colspan="2"| WindMan | ! colspan="2"| WindMan | ||
|- | |- | ||
Line 193: | Line 263: | ||
*Max 1000 HP | *Max 1000 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=searchman | |||
}} | |||
! colspan="2"| SearchMan | ! colspan="2"| SearchMan | ||
|- | |- | ||
Line 217: | Line 297: | ||
*Max 1300 HP | *Max 1300 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=aquaman | |||
}} | |||
! colspan="2"| AquaMan | ! colspan="2"| AquaMan | ||
|- | |- | ||
Line 243: | Line 333: | ||
*Max 1000 HP | *Max 1000 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=thunderman-bn4 | |||
}} | |||
! colspan="2"| ThunderMan | ! colspan="2"| ThunderMan | ||
|- | |- | ||
Line 269: | Line 369: | ||
*Max 1200 HP | *Max 1200 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=metalman-bn4 | |||
}} | |||
! colspan="2"| MetalMan | ! colspan="2"| MetalMan | ||
|- | |- | ||
Line 295: | Line 405: | ||
*Max 1300 HP | *Max 1300 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=junkman | |||
}} | |||
! colspan="2"| JunkMan | ! colspan="2"| JunkMan | ||
|- | |- | ||
Line 320: | Line 440: | ||
*Max 1100 HP | *Max 1100 HP | ||
|- | |- | ||
! rowspan="5" colspan="2" | | ! rowspan="5" colspan="2" | {{BattleField | ||
|style=bn4 | |||
|nocol4=true | |||
|nocol5=true | |||
|nocol6=true | |||
|norow1=true | |||
|norow3=true | |||
|col1=missing | |||
|col3=missing | |||
|object22=protoman-bn4 | |||
}} | |||
! colspan="2"| ProtoMan | ! colspan="2"| ProtoMan | ||
|- | |- |
Revision as of 21:11, 18 September 2019
In Rockman EXE 4.5 Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Each Navi has their own way to level up their HPs. These range from finding mini games in Green Mystery Data, absorbing elemental chips, or planting something in the overworld.
Only Attack Power can be increased with no way to increase Speed or Charge. These are found as "Buster Up" in the over-world within Gold Mystery Data while using that Navi. This affects Charge Shot ability damage as well, with each Navi having their own maximum attack. There are also barriers in the over-world that hide goodies such as pillars of fire or wood stumps. Certain Navis are able remove these barriers (I.E. FireMan or AquaMan for a Pillar of fire), which encourages using other Navis in your play-through.
Megaman, Roll, Gutsman and Numberman are unlocked from the start. You can unlock the other Navis who were souls in EXE 4 by completing the Official Tournament. They are unlocked either one or two at a time in an alternating fashion.
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MegaMan | ||||||||
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Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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Roll | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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GutsMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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NumberMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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FireMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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WoodMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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WindMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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SearchMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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AquaMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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ThunderMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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MetalMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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JunkMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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ProtoMan | ||||||||
Equipment |
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Abilities |
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Buster Up |
| ||||||||
HP Growth |
|
These Navis require the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.
File:StarMan Mugshot.jpg | StarMan | ||
---|---|---|---|
Equipment |
| ||
Abilities |
| ||
Buster Up |
| ||
HP Growth |
| ||
File:NapalmMan Mugshot.jpg | NapalmMan | ||
Equipment |
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Abilities |
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Buster Up |
| ||
HP Growth |
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File:IceMan Mugshot.jpg | IceMan | ||
Equipment |
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Abilities |
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Buster Up |
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HP Growth |
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File:ElecMan Mugshot.jpg | ElecMan | ||
Equipment |
| ||
Abilities |
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Buster Up |
| ||
HP Growth |
| ||
File:PlantMan Mugshot.jpg | PlantMan | ||
Equipment |
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Abilities |
| ||
Buster Up |
| ||
HP Growth |
| ||
File:KnightMan Mugshot.jpg | KnightMan | ||
Equipment |
| ||
Abilities |
| ||
Buster Up |
| ||
HP Growth |
| ||
File:ShadowMan Mugshot.jpg | ShadowMan | ||
Equipment |
| ||
Abilities |
| ||
Buster Up |
| ||
HP Growth |
| ||
File:Bass Mugshot.jpg | Bass | ||
Equipment |
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Abilities |
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Buster Up |
| ||
HP Growth |
|
Extra Notes
Navis playable in Battle Network 4 Operation Battle and certain chips have been altered slightly between games.
GutsMan has Super Armor in 4 Operation battle but not in EXE 4.5. MetalMan has Break Buster in EXE 4.5 but not in 4 Operation Battle. Poison Pharoah removes blink/invis status in 4 but not in 4.5. Wood Breath does not blink in 4 but causes blinking in 4.5
Specifics to the unique mini games and Roll/StarMan fortunes are listed here.