Progress Chip Gate: Difference between revisions
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=====Team ProtoMan Only===== | =====Team ProtoMan Only===== | ||
* | {| class="wikitable" | ||
** | ! rowspan="4" colspan="2" | [[File:ProtoMan_Progress_Navi_Chip.jpg|160px]] | ||
! colspan="2" | ProtoMan | |||
* | |- | ||
**Buster | | Equipment | ||
|| | |||
* | *Buster: 2 | ||
**Buster, | *Long Sword: 80 Damage Long Sword | ||
*Shield | |||
* | |- | ||
** | |Abilities | ||
|| | |||
* | *None | ||
**Buster, | |- | ||
| HP | |||
* | || | ||
** | *1000 HP | ||
|- | |||
! rowspan="4" colspan="2" | [[File:MagnetMan_Progress_Navi_Chip.jpg|160px]] | |||
! colspan="2" | MagnetMan | |||
|- | |||
| Equipment | |||
|| | |||
*Buster: 3 | |||
*Magnet Missile: Summons a magnet that flies forward and turns once to an enemy above or below it. Deals 40 Elec damage. | |||
*NS Tackle: Flies straight to tackle the enemy. Deals 100 Elec damage. Summons a blue double to sandwich the enemy when standing in front with a panel open behind the enemy or one panel away and two panels free behind the enemy for 200 damage. | |||
* | |||
|- | |||
|Abilities | |||
|| | |||
*Super Armor | |||
*Air Shoes | |||
*Float Shoes | |||
*Elec Body: Immune from magnet panels | |||
|- | |||
| HP | |||
|| | |||
*1300 HP | |||
|- | |||
! rowspan="4" colspan="2" | [[File:GyroMan_Progress_Navi_Chip.jpg|160px]] | |||
! colspan="2" | GyroMan | |||
|- | |||
| Equipment | |||
|| | |||
*Buster: 2 | |||
*Tornado Arm: Strikes the enemy with a 3 panel long tornado for 20 damage. Hits more times if the enemy is farther away. Twice when two panels away and three times at the very end. Does not cause blinking. | |||
*Gyro Air Force: Transform into a helicopter and fly straight ahead, dropping 50 damage bombs on the enemy panels in the same row. | |||
|- | |||
|Abilities | |||
|| | |||
*Air shoes | |||
*Float Shoes | |||
*Gyro Form: When over a hole, transforms into helicopter mode and buster targets all enemies | |||
|- | |||
| HP | |||
|| | |||
*1100 HP | |||
|- | |||
! rowspan="4" colspan="2" | [[File:NapalmMan_Progress_Navi_Chip.jpg|160px]] | |||
! colspan="2" | NapalmMan | |||
|- | |||
| Equipment | |||
|| | |||
*Buster: 4 | |||
*Fire Bomb: Fires 2 bombs that locks on and explodes onto the enemy. First hit explodes the panel hit, secondary hit spreads out in a cross formation. Deals 50 fire damage | |||
*Napalm: Fires one Napalm Bomb four panels ahead for 80 Fire damage. If it fails to hit an enemy, the second hit spreads out in a 3x3 area. | |||
|- | |||
|Abilities | |||
|| | |||
*Fire Body: Can stand on Lava Panels but takes damage on Sea Panels. | |||
|- | |||
| HP | |||
|| | |||
*1200 HP | |||
|- | |||
! rowspan="4" colspan="2" | [[File:SearchMan_Progress_Navi_Chip.jpg|160px]] | |||
! colspan="2" | SearchMan | |||
|- | |||
| Equipment | |||
|| | |||
*Buster: 3 | |||
*Scope Gun: Locks on to the enemy and hits 5 times, dealing 10 damage each. Causes blinking but can strike through blink or invisible status. | |||
*Shield | |||
|- | |||
|Abilities | |||
|| | |||
*None | |||
|- | |||
| HP | |||
|| | |||
*1100 HP | |||
|- | |||
! rowspan="4" colspan="2" | [[File:Meddy_Progress_Navi_Chip.jpg|160px]] | |||
! colspan="2" | Meddy | |||
|- | |||
| Equipment | |||
|| | |||
*Buster: 1 | |||
*Capsule Bomb: Throws a pill 3 panels ahead that explodes the whole column. Deals 50 Damage | |||
*Shield | |||
|- | |||
|Abilities | |||
|| | |||
*None | |||
|- | |||
| HP | |||
|| | |||
*900 HP | |||
|- | |||
|} | |||
=====Team Colonel Only===== | =====Team Colonel Only===== |
Revision as of 19:28, 8 February 2019
This section is under construction. |
The information may not be complete or 100% accurate. |
The Progress Chip Gate (プログレスチップゲート) is an add-on peripheral for Mega Man Battle Network 5 and Rockman EXE 5. You are able to send Battle Chips you purchased and use them in BN5.
While you're on the Net, there are mugshots of 6 Navis on the top right of the screen. Those are the Navis of that version you can swap into.
During battle, Navi Data Chips are allowed to be slot in and perform Navi Change. In order to change Navis, the correct chip must be slot in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot in per battle. The strength of the Navi is set and will become stronger as the story progress. If MegaMan is in a Soul while the swap occurs, he will retain the Soul when he returns to battle.
There are a few restrictions to this mode:
- You cannot use this function in Liberation Missions.
- You cannot slot in a Navi Data Chip of the boss you are fighting. (e.g. MagnetMan Data Chip in a fight against MagnetMan boss)
- During the scenarios where you play as other Navi, this function is totally disabled.
Like mod cards, this feature will unlock a special mode in Communications: TeamBattle. This mode lets you use NaviChange in multi-player.
Operation Battle
This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan.
The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges:
Color | Battle Chip |
---|---|
Yellow | Standard Chip Program Advance |
Blue | Mega Chip Dark Chip |
Red | Giga Chip |
Modes
The following modes are available for Operation Battle.
- BattleChallenge:
A marathon of battles against Darkloids and the Navis of that version.
- Equip:
The player can choose a preset folder for battle and change their L and R buster equipment.
- NetworkDuel:
Network using Progress Chip Gates' Operation Battle Mode.
- Help:
A short tutorial against Mettaurs on the basics of Operation Battle.
Exclusive BattleChips
There are unique chips that are only available in physical form, therefore only usable with the Progress Chip Gate:
Program Advances
Program Advances combinations can be slot in by pressing Select and the gauge is Yellow. The Navi is vulnerable while slotting it and they flinch, the combo needs to be restarted.
Due to the new mode, some Program Advance combinations have been changed in order to activate them.
Each Navi have different busters they can use in battle. Any of them can be assigned to the L and R buttons.
Both Versions
MegaMan | |||
---|---|---|---|
Equipment |
| ||
Abilities |
| ||
HP |
|
Team ProtoMan Only
Team Colonel Only
These are the preset folders you are able to select from. While they are tagged with a specific Navi in mind, all of the Navis are able to use any of the folders.
Both Versions
MegaMan Folder
Cannon | HiCannon | HiCannon | Vulcan1 | Vulcan1 |
Vulcan2 | Vulcan2 | WideSht1 | GunDelS1 | GunDelS1 |
GunDelS1 | Thunder | MiniBomb | Sword | Sword |
WideSwrd | WindRack | Boomer | Mine | Recov120 |
Recov150 | AreaGrab | AreaGrab | Blinder | NrthWind |
Barrier | Attack+10 | AntiRecv | SuprVulc | Guardian |
Team ProtoMan Only
ProtoMan Folder
Cannon | MiniBomb | Sword | Sword | WideSwrd |
WideSwrd | LongSwrd | LongSword | CustSwrd | VarSwrd |
VarSwrd | Slasher | MoonBld1 | MoonBld1 | Katana1 |
Katana1 | Boomer | Guard1 | Recov30 | Recov120 |
Recov120 | AreaGrab | AreaGrab | MetaGel | NrthWind |
Invisibl | Barrier | Sword | NeoVari | ProtoMan |
GyroMan Folder
AirShot | AirShot | AirShot | Vulcan2 | Vulcan2 |
Tornado | Tornado | Static | Static | MiniBomb |
WindRack | WindRack | YoYo | YoYo | AirSpin1 |
AirSpin1 | Wind | Fan | Fan | Recov120 |
Recov120 | AreaGrab | AreaGrab | FstGauge | NrthWind |
NrthWind | Barrier | Attck+10 | Jealousy | GyroMan |
SearchMan Folder
Cannon | HiCannon | HiCannon | Spreader | Spreader |
MrkCan1 | MrkCan1 | MrkCan2 | MiniBomb | EnergBom |
EnergBom | CrakBom | CrakBom | ParaBom | BugBomb |
Magnum | CircGun | Timpani | Timpani | Recov80 |
Recov150 | GrabBnsh | GrabBnsh | Geddon2 | Geddon2 |
Blinder | Blinder | Barrier | FullCust | SerchMan |
NapalmMan Folder
M-Cannon | Vulcan1 | Vulcan1 | ElemRage | ElemRage |
MiniBomb | BlkBomb | LavaSeed | FireHit1 | FIreHit1 |
FireHit2 | HotBody1 | HotBody1 | HotBody2 | Asteroid1 |
RedWave | Snake | TimeBom1 | Discord | Recov50 |
Recov200 | AreaGrab | AreaGrab | PnlRetrn | Geddon1 |
SloGauge | Barrier | AntiWatr | Meteors | NapalmMn |
MagnetMan Folder
Cannon | Pulsar1 | Pulsar1 | ElcReel1 | ElcReel1 |
ElcReel2 | Thunder | Thunder | MiniBomb | EnergBom |
IceSeed | CusVolt1 | CusVolt1 | SpShake2 | Voltz1 |
Voltz1 | Lance | Lance | BoyBomb1 | Boybomb1 |
Silence | Recov30 | Recov50 | Recov120 | AreaGrab |
AreaGrab | Barrier | AntiWood | BugFix | MagnetMn |
Meddy Folder
HiCannon | MiniBomb | EnergBom | CrakBom | CrakBom |
BugBomb | BugBomb | LongSwrd | Skully1 | Skully1 |
Skully1 | Discord | Timpani | Silence | Guard1 |
Guard1 | CrsShid1 | Recov80 | Recov150 | Recov150 |
AreaGrab | MetaGel | Geddon3 | Blinder | Blinder |
Barrier | AntiRecv | AntiRecv | Roll | Meddy |
Team Colonel Only
Colonel Folder
Cannon | Cannon | Vulcan1 | TankCan1 | TankCan1 |
TankCan1 | BlkBomb | BlkBomb | Sword | Sword |
LongSwrd | CustSwrd | CircGun | CircGun | TimeBom1 |
BoyBom2 | Mine | RockCube | RockCube | Wind |
Fanfare | DublCrak | AreaGrab | AreaGrab | GrabBnsh |
FstGauge | HolyPanl | HolyPanl | Barrier | Colonel |
ShadowMan Folder
BugBomb | Sword | Sword | WideSwrd | WideSwrd |
MoonBld1 | MoonBld1 | Katana1 | Katana1 | YoYo |
YoYo | Skully1 | Skully1 | TImpani | Timpani |
VDoll | VDoll | CrakOut | Recov120 | Recov120 |
PanlGrab | Geddon2 | Geddon2 | Invinsibl | Barrier |
AntiElec | AntiDmg | Attck+10 | Muramasa | ShadoMan |
NumberMan Folder
Cannon | HiCannon | Vulcan2 | MrkCan1 | MrkCan1 |
CactBal1 | CactBal1 | Tornado | Tornado | MiniBomb |
MiniBomb | CannBall | Sword | YoYo | YoYo |
DrilArm1 | AirSpin1 | Boomer | RainyDay | RockCube |
Guard1 | Recov80 | Recov150 | MetalGel | BusterUp |
NrthWind | Barrier | Attck+10 | NumbrBl | NumbrMan |
TomahawkMan Folder
CactBal1 | CactBal1 | CatcBal1 | GunDelS1 | Quake1 |
WideSwrd | CustSwrd | CustSwrd | AirHoc | Boomer |
Boomer | WoodNos1 | WoodNos1 | Lance | MudWave |
MudWave | Timpani | DublCrak | Recov120 | Recov120 |
PanlGrab | PanlGrab | AreaGrab | SloGauge | BusterUp |
Barrier | AntiFire | Attck+10 | BugFix | TmhwkMan |
KnightMan Folder
M-Cannon | WideSht1 | Quake1 | Quake1 | CannBall |
CannBall | SeaSeed | LongSwrd | LongSwrd | Slasher |
DrilArm1 | DrilArm1 | AirHoc | FireHit1 | SpShake1 |
Lance | RockCube | Fanfare | DublCrak | Recov50 |
PanlGrab | PanlGrab | AreaGrab | Geddon2 | HolyPanl |
Invisibl | Barrier | AntiSwrd | AntiSwrd | KnightMn |
ToadMan Folder
Cannon | Cannon | Pulsar1 | WideSht1 | WideSht1 |
ElemRage | Thunder | MiniBomb | ParaBomb | ParaBomb |
Geyser | Geyser | IceSeed | AqWhirl1 | AqWhirl1 |
SideBub1 | SideBub1 | Fanfare | Discord | Timpani |
Silence | TripCrak | Recov30 | Recov200 | MetalGel |
MetalGel | Barrier | AntiElec | Jealousy | ToadMan |
Glitches
Navi change in BN5 has a known glitch when swapping out mid battle. Bn5DS does not have this as when changing Navis, Megaman's state is reverted back to base (or Bass/Sol Cross)
When using Tomahawk Soul, Navi Changing will result in Grass Stage being used each time you swap navis. This can be used to your advantage and will activate even if the navi you swapped is deleted mid battle.
When using Search Soul, Navi Changing will result in Lock-on being used once again. Lock on removes invis or enemies underground and can be used for comboing chips that normally would cause consecutive flinching.
These happen due to the fact that these are the only two souls with an effect that happen upon first activating the soul.
Videos
Operation Battle 4.5/5 Tutorial | Operation Battle 5 Exclusive Chips |