Progress Chip Gate: Difference between revisions
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===Operation Battle=== | ===Operation Battle=== | ||
[[File:Progress_chip_gate_-_ops_battle_page.png|320px]] | |||
This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan. | This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan. |
Revision as of 00:54, 4 February 2019
This section is under construction. |
The information may not be complete or 100% accurate. |
The Progress Chip Gate (プログレスチップゲート) is an add-on peripheral for Mega Man Battle Network 5 and Rockman EXE 5. You are able to send Battle Chips you purchased and use them in BN5.
While you're on the Net, there are mugshots of 6 Navis on the top right of the screen. Those are the Navis of that version you can swap into.
During battle, Navi Data Chips are allowed to be slot in and perform Navi Change. In order to change Navis, the correct chip must be slot in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot in per battle. The strength of the Navi is set and will become stronger as the story progress. If MegaMan is in a Soul while the swap occurs, he will retain the Soul when he returns to battle.
There are a few restrictions to this mode:
- You cannot use this function in Liberation Missions.
- You cannot slot in a Navi Data Chip of the boss you are fighting. (e.g. MagnetMan Data Chip in a fight against MagnetMan boss)
- During the scenarios where you play as other Navi, this function is totally disabled.
Like mod cards, this feature will unlock a special mode in Communications: TeamBattle. This mode lets you use NaviChange in multi-player.
Operation Battle
This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan.
The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges:
Color | Battle Chip |
---|---|
Yellow | Standard Chip Program Advance |
Blue | Mega Chip Dark Chip |
Red | Giga Chip |
Modes
The following modes are available for Operation Battle.
- BattleChallenge:
A marathon of battles against Darkloids and the Navis of that version.
- Equip:
The player can choose a preset folder for battle and change their L and R buster equipment.
- NetworkDuel:
Network using Progress Chip Gates' Operation Battle Mode.
- Help:
A short tutorial against Mettaurs on the basics of Operation Battle.
Exclusive BattleChips
There are unique chips that are only available in physical form, therefore only usable with the Progress Chip Gate:
Chip Name | Class | Effect |
---|---|---|
CannMode | Mega | Temporarily sends a barrage of the Cannon chip. Stops prematurely if Navi flinches. |
CannBall | Mega | Temporarily sends a barrage of the CannonBall chip. Stops prematurely if Navi flinches. |
SwrdMode | Mega | Temporarily sends a barrage of the Sword chip. Stops prematurely if Navi flinches. |
YoYoMode | Mega | Temporarily sends a barrage of the YoYo chip. Stops prematurely if Navi flinches. |
DrilMode | Mega | Temporarily sends a barrage of the DrillArm chip. Stops prematurely if Navi flinches. |
LCrsShld | Mega | Changes the L weapon into CurseShield chip for 5 uses. Takes up one yellow gauge per use. |
LStepSwd | Mega | Changes the L weapon into StepSword chip for 5 uses. Takes up one yellow gauge per use. |
LCounter | Mega | Changes the L weapon into Counter chip for 5 uses. Takes up one yellow gauge per use. |
ElemPwr | Standard | Absorbs one type of elemental panel on you side of the field, then absorbs all panels of that type on the field. The next chip gains +10 for every panel absorbed. Maxes at +90. |
FinalGun | Giga | Navi Charges up, then uses chip. Shoots 12 times. |
Program Advances
Program Advances combinations can be slot in by pressing Select and the gauge is Yellow. The Navi is vulnerable while slotting it and they flinch, the combo needs to be restarted.
Due to the new mode, some Program Advance combinations have been changed in order to activate them.
Each Navi have different busters they can use in battle.Any of them can be assigned to the L and R buttons.
Both Versions
- MegaMan
- MegaBstr, ChrgShot, Shield
Team ProtoMan Only
- ProtoMan
- Buster, LongSwrd, Shield
- GyroMan
- Buster, TorndArm, GyroFrce
- SearchMan
- Buster, SnipeGun, Shield
- NapalmMan
- Buster, FireBomb, Napalm
- MagnetMan
- Buster, MagMissl, NSTackle
- Meddy
- Buster, CapslBom, Shield
Team Colonel Only
- Colonel
- Buster, C-Cannon, ScrenDiv
- ShadowMan
- Buster, NinStar, SplitUp
- NumberMan
- Buster, DieBomb, Shield
- TomahawkMan
- Buster, TmhkRaid, TmhkSwing
- KnightMan
- Buster, RWBall, KCrusher
- ToadMan
- Buster, FrogSmak, ShokSong
These are the preset folders you are able to select from. While they are tagged with a specific Navi in mind, all of the Navis are able to use any of the folders.
Both Versions
MegaMan Folder
Cannon | HiCannon | HiCannon | Vulcan1 | Vulcan1 |
Vulcan2 | Vulcan2 | WideSht1 | GunDelS1 | GunDelS1 |
GunDelS1 | Thunder | MiniBomb | Sword | Sword |
WideSwrd | WindRack | Boomer | Mine | Recov120 |
Recov150 | AreaGrab | AreaGrab | Blinder | NrthWind |
Barrier | Attack+10 | AntiRecv | SuprVulc | Guardian |
Team ProtoMan Only
ProtoMan Folder
Cannon | MiniBomb | Sword | Sword | WideSwrd |
WideSwrd | LongSwrd | LongSword | CustSwrd | VarSwrd |
VarSwrd | Slasher | MoonBld1 | MoonBld1 | Katana1 |
Katana1 | Boomer | Guard1 | Recov30 | Recov120 |
Recov120 | AreaGrab | AreaGrab | MetaGel | NrthWind |
Invisibl | Barrier | Sword | NeoVari | ProtoMan |
GyroMan Folder
AirShot | AirShot | AirShot | Vulcan2 | Vulcan2 |
Tornado | Tornado | Static | Static | MiniBomb |
WindRack | WindRack | YoYo | YoYo | AirSpin1 |
AirSpin1 | Wind | Fan | Fan | Recov120 |
Recov120 | AreaGrab | AreaGrab | FstGauge | NrthWind |
NrthWind | Barrier | Attck+10 | Jealousy | GyroMan |
SearchMan Folder
Cannon | HiCannon | HiCannon | Spreader | Spreader |
MrkCan1 | MrkCan1 | MrkCan2 | MiniBomb | EnergBom |
EnergBom | CrakBom | CrakBom | ParaBom | BugBomb |
Magnum | CircGun | Timpani | Timpani | Recov80 |
Recov150 | GrabBnsh | GrabBnsh | Geddon2 | Geddon2 |
Blinder | Blinder | Barrier | FullCust | SerchMan |
NapalmMan Folder
M-Cannon | Vulcan1 | Vulcan1 | ElemRage | ElemRage |
MiniBomb | BlkBomb | LavaSeed | FireHit1 | FIreHit1 |
FireHit2 | HotBody1 | HotBody1 | HotBody2 | Asteroid1 |
RedWave | Snake | TimeBom1 | Discord | Recov50 |
Recov200 | AreaGrab | AreaGrab | PnlRetrn | Geddon1 |
SloGauge | Barrier | AntiWatr | Meteors | NapalmMn |
MagnetMan Folder
Cannon | Pulsar1 | Pulsar1 | ElcReel1 | ElcReel1 |
ElcReel2 | Thunder | Thunder | MiniBomb | EnergBom |
IceSeed | CusVolt1 | CusVolt1 | SpShake2 | Voltz1 |
Voltz1 | Lance | Lance | BoyBomb1 | Boybomb1 |
Silence | Recov30 | Recov50 | Recov120 | AreaGrab |
AreaGrab | Barrier | AntiWood | BugFix | MagnetMn |
Meddy Folder
HiCannon | MiniBomb | EnergBom | CrakBom | CrakBom |
BugBomb | BugBomb | LongSwrd | Skully1 | Skully1 |
Skully1 | Discord | Timpani | Silence | Guard1 |
Guard1 | CrsShid1 | Recov80 | Recov150 | Recov150 |
AreaGrab | MetaGel | Geddon3 | Blinder | Blinder |
Barrier | AntiRecv | AntiRecv | Roll | Meddy |
Team Colonel Only
Colonel Folder
Cannon | Cannon | Vulcan1 | TankCan1 | TankCan1 |
TankCan1 | BlkBomb | BlkBomb | Sword | Sword |
LongSwrd | CustSwrd | CircGun | CircGun | TimeBom1 |
BoyBom2 | Mine | RockCube | RockCube | Wind |
Fanfare | DublCrak | AreaGrab | AreaGrab | GrabBnsh |
FstGauge | HolyPanl | HolyPanl | Barrier | Colonel |
ShadowMan Folder
BugBomb | Sword | Sword | WideSwrd | WideSwrd |
MoonBld1 | MoonBld1 | Katana1 | Katana1 | YoYo |
YoYo | Skully1 | Skully1 | TImpani | Timpani |
VDoll | VDoll | CrakOut | Recov120 | Recov120 |
PanlGrab | Geddon2 | Geddon2 | Invinsibl | Barrier |
AntiElec | AntiDmg | Attck+10 | Muramasa | ShadoMan |
NumberMan Folder
Cannon | HiCannon | Vulcan2 | MrkCan1 | MrkCan1 |
CactBal1 | CactBal1 | Tornado | Tornado | MiniBomb |
MiniBomb | CannBall | Sword | YoYo | YoYo |
DrilArm1 | AirSpin1 | Boomer | RainyDay | RockCube |
Guard1 | Recov80 | Recov150 | MetalGel | BusterUp |
NrthWind | Barrier | Attck+10 | NumbrBl | NumbrMan |
TomahawkMan Folder
CactBal1 | CactBal1 | CatcBal1 | GunDelS1 | Quake1 |
WideSwrd | CustSwrd | CustSwrd | AirHoc | Boomer |
Boomer | WoodNos1 | WoodNos1 | Lance | MudWave |
MudWave | Timpani | DublCrak | Recov120 | Recov120 |
PanlGrab | PanlGrab | AreaGrab | SloGauge | BusterUp |
Barrier | AntiFire | Attck+10 | BugFix | TmhwkMan |
KnightMan Folder
M-Cannon | WideSht1 | Quake1 | Quake1 | CannBall |
CannBall | SeaSeed | LongSwrd | LongSwrd | Slasher |
DrilArm1 | DrilArm1 | AirHoc | FireHit1 | SpShake1 |
Lance | RockCube | Fanfare | DublCrak | Recov50 |
PanlGrab | PanlGrab | AreaGrab | Geddon2 | HolyPanl |
Invisibl | Barrier | AntiSwrd | AntiSwrd | KnightMn |
ToadMan Folder
Cannon | Cannon | Pulsar1 | WideSht1 | WideSht1 |
ElemRage | Thunder | MiniBomb | ParaBomb | ParaBomb |
Geyser | Geyser | IceSeed | AqWhirl1 | AqWhirl1 |
SideBub1 | SideBub1 | Fanfare | Discord | Timpani |
Silence | TripCrak | Recov30 | Recov200 | MetalGel |
MetalGel | Barrier | AntiElec | Jealousy | ToadMan |
Glitches
Navi change in BN5 has a known glitch when swapping out mid battle. Bn5DS does not have this as when changing Navis, Megaman's state is reverted back to base (or Bass/Sol Cross)
When using Tomahawk Soul, Navi Changing will result in Grass Stage being used each time you swap navis. This can be used to your advantage and will activate even if the navi you swapped is deleted mid battle.
When using Search Soul, Navi Changing will result in Lock-on being used once again. Lock on removes invis or enemies underground and can be used for comboing chips that normally would cause consecutive flinching.
These happen due to the fact that these are the only two souls with an effect that happen upon first activating the soul.