Navi Change: Difference between revisions

From The Rockman EXE Zone Wiki

(Created page with "{{needswork|Add images and stuff.}} Here are the Navis present in Rockman EXE 5 when slot in through the use of the Progress Chip Gate. Each...")
 
Line 13: Line 13:
|-
|-
|Base||100||50||1||80||
|Base||100||50||1||80||
|-
|Liberation 1||150||50||1||80||
|-
|Liberation 2||180||60||1||100||
|-
|Liberation 4||230||70||1||120||
|-
|Liberation 5||250||70||1||120||
|-
|Liberation 6||300||70||1||120||
|}
===Knightman===
{| class="wikitable"
!|Version||HP||Power Attack||Attack||Special Chip
|-
|Base||200||80||1||80||
|-
|Liberation 2||250||80||1||80||
|-
|Liberation 4||300||100||1||100||
|-
|Liberation 5||330||120||1||120||
|-
|Liberation 6||450||120||1||120||
|}
===Shadowman===
{| class="wikitable"
!|Version||HP||Power Attack||Attack||Special Chip
|-
|Base||130||60||1||80||
|-
|Liberation 4||180||80||1||80||
|-
|Liberation 5||200||100||1||100||
|-
|Liberation 6||250||100||1||120||
|-
|}
===Tomahawkman===
{| class="wikitable"
!|Version||HP||Power Attack||Attack||Special Chip
|-
|Base||180||60||1||100||
|-
|Liberation 5||200||80||1||120||
|-
|Liberation 6||250||80||1||120||
|-
|}
===Numberman===
{| class="wikitable"
!|Version||HP||Power Attack||Attack||Special Chip
|-
|Base||180||10||1||120||
|-
|Liberation 5||180||20||1||140||
|-
|Liberation 6||230||20||1||140||
|-
|}
===Toadman===
{| class="wikitable"
!|Version||HP||Power Attack||Attack||Special Chip
|-
|Base||150||100||1||80||
|-
|Liberation 6||200||100||1||80||
|}

Revision as of 20:54, 31 July 2017

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

Here are the Navis present in Rockman EXE 5 when slot in through the use of the Progress Chip Gate. Each Navi's attack can be boosted with Buster +, but their Power Attacks do not scale. Unlike the DS version, their stats are set and cannot be increased in anyway other than progressing through the story. Note, charge and speed are always at 1, similar to the DS version.

Team Protoman

Team Colonel

Colonel

Version HP Power Attack Attack Special Chip
Base 100 50 1 80
Liberation 1 150 50 1 80
Liberation 2 180 60 1 100
Liberation 4 230 70 1 120
Liberation 5 250 70 1 120
Liberation 6 300 70 1 120

Knightman

Version HP Power Attack Attack Special Chip
Base 200 80 1 80
Liberation 2 250 80 1 80
Liberation 4 300 100 1 100
Liberation 5 330 120 1 120
Liberation 6 450 120 1 120

Shadowman

Version HP Power Attack Attack Special Chip
Base 130 60 1 80
Liberation 4 180 80 1 80
Liberation 5 200 100 1 100
Liberation 6 250 100 1 120

Tomahawkman

Version HP Power Attack Attack Special Chip
Base 180 60 1 100
Liberation 5 200 80 1 120
Liberation 6 250 80 1 120

Numberman

Version HP Power Attack Attack Special Chip
Base 180 10 1 120
Liberation 5 180 20 1 140
Liberation 6 230 20 1 140

Toadman

Version HP Power Attack Attack Special Chip
Base 150 100 1 80
Liberation 6 200 100 1 80