Team Navis: Difference between revisions
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*'''Power Attack:''' Royal Wrecking Ball (100 + Buster Attack x10) | *'''Power Attack:''' Royal Wrecking Ball (100 + Buster Attack x10) | ||
*'''Special:''' KCrusher K | *'''Special:''' KCrusher K | ||
*Super Armor | |||
*'''Support''': When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP. | *'''Support''': When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP. | ||
Revision as of 17:33, 29 September 2016
Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed.
Team ProtoMan
ProtoMan
- Element: Null
- Party Customizer: 6 slots
- Power Attack: Wide Sword (60 + Buster Attack x10)
- Special: StepSwrd B
- B + Left: Reflect
- Support: At start of turn, ProtoMan Wide Sword slash closest enemy.
MagnetMan
- Element: Elec
- Party Customizer: 5 slots
- Power Attack: Mag Missile (40 + Buster Attack x10)
- Special: NSTackle M
- Super Armor
- Float Shoes
- Can charge non-dimming Elec Chips for 2x damage.
- Support: When the active Navi falls to red health, they obtain a Barrier and all enemies are immobilized.
GyroMan
- Element: Null
- Party Customizer: 8 slots
- Power Attack: Tornado Arm (10 + Buster Attack x5)
- Special: Airforce G
- Air Shoes: When over a hole, he transform into helicopter mode and his buster becomes a machine gun that targets all enemies.
- Float Shoes
- Support: For the first two turns, a Fan effect is in effect on the enemy's side.
NapalmMan
- Element: Fire
- Party Customizer: 8 slots
- Power Attack: None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack x1)
- Special: Napalm N
- Can charge Fire Chips for non-dimming 2x damage.
- FireBody, so he can stand on Lava Panel but receive damage while on Sea Panel.
- Support: At certain times, NapalmMan appears in back column and shoots an enemy 5 times.
SearchMan
- Element: Null
- Party Customizer: 6 slots
- Power Attack: Snipe Gun (10 + Buster Attack x2) Hits up to 5 times.
- Special: Satelity S
- Support: The first chip your opponent uses is destroyed and they are sniped 5 times.
Meddy
- Element: Null
- Party Customizer: 10 slots
- Power Attack: Capsule Bomb (80 + Buster Attack x10)
- Special: MeddyCap M
- Support: When the custom screen is opened, the active Navi's HP is healed 5%.
Team Colonel
Colonel
- Element: Null
- Party Customizer: 8 slots
- Power Attack: Screen Divide (50 + Buster Attack x10)
- Special: C-Cannon C
- Support: At start of turn, Colonel shoots his Colonel Cannon at closest enemy.
KnightMan
- Element: Null
- Party Customizer: 5 slots
- Power Attack: Royal Wrecking Ball (100 + Buster Attack x10)
- Special: KCrusher K
- Super Armor
- Support: When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP.
ShadowMan
- Element: Null
- Party Customizer: 6 slots
- Power Attack: Ninja Star (80 + Buster Attack x10)
- Special: SplitUp S
- B + Left: Anti Damage
- Float Shoes
- Support: When the active Navi falls to red health, ShadowMan inflicts status condition on all enemies on the field.
TomahawkMan
- Element: Grass
- Party Customizer: 6 slots
- Power Attack: Tomahawk Air Raid (40 + Buster Attack x10)
- Special: T-Swing T
- Super Armor
- Undershirt
- Can charge non-dimming Wood Chips for 2x damage.
- WoodBody, so he slowly recovers over grass.
- Support: At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings.
NumberMan
- Element: Null
- Party Customizer: 10 slots
- Power Attack: Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die.
- Special: NumTrap N
- Support: At certain times, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10.
ToadMan
- Element: Aqua
- Party Customizer: 8 slots
- Power Attack: Frog Smack! (80 + Buster Attack x10)
- Special: S-Melody T
- Over Sea Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
- Can charge non-dimming Aqua Chips for 2x damage.
- AquaBody, so does not slip over Ice Panels.
- Support: Once, if the current Navi is deleted, ToadMan revives them with 230 HP.