Progress Chip Gate: Difference between revisions
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While you're on the Net, there are mugshots of 5 Navis on the top right of the screen. Those are the Navis of that version you can swap into. | While you're on the Net, there are mugshots of 5 Navis on the top right of the screen. Those are the Navis of that version you can swap into. | ||
During battle, Navi Data Chips are allowed to be slot | During battle, Navi Data Chips are allowed to be slot in and perform NaviChange. In order to changeNavis, the correct chip must be slot in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot in per battle. The strength of the Navi is set and will become stronger as the story progress. | ||
There are a few restrictions to this mode | There are a few restrictions to this mode: | ||
*You cannot use this function in Liberation Missions. | |||
*You cannot slot in a Navi Data Chip of the boss you are fighting. (e.g. MagnetMan Data Chip in a fight against MagnetMan boss) | |||
*During the scenario where you play as ProtoMan/Colonel, this function is totally disabled. | |||
Like mod cards, this feature will unlock a special mode in Communications: TeamBattle. This mode lets you use NaviChange in multi-player. | Like mod cards, this feature will unlock a special mode in Communications: TeamBattle. This mode lets you use NaviChange in multi-player. | ||
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===Operation Battle=== | ===Operation Battle=== | ||
This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system. The Navi slot | This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan. | ||
The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges: | The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges: |
Revision as of 19:41, 4 September 2016
This section is under construction. |
The information may not be complete or 100% accurate. |
While you're on the Net, there are mugshots of 5 Navis on the top right of the screen. Those are the Navis of that version you can swap into.
During battle, Navi Data Chips are allowed to be slot in and perform NaviChange. In order to changeNavis, the correct chip must be slot in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot in per battle. The strength of the Navi is set and will become stronger as the story progress.
There are a few restrictions to this mode:
- You cannot use this function in Liberation Missions.
- You cannot slot in a Navi Data Chip of the boss you are fighting. (e.g. MagnetMan Data Chip in a fight against MagnetMan boss)
- During the scenario where you play as ProtoMan/Colonel, this function is totally disabled.
Like mod cards, this feature will unlock a special mode in Communications: TeamBattle. This mode lets you use NaviChange in multi-player.
Operation Battle
This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system. The Navi slot in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan.
The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges:
Color | Battle Chip |
---|---|
Yellow | Standard Chip |
Blue | Mega Chip Dark Chip |
Red | Giga Chip |
Modes
The following modes are available for Operation Battle.
- BattleChallenge:
A marathon of battles against Darkloids and the Navis of that version.
- Equip:
The player can choose a preset folder for battle and change their L and R buster equipment.
- NetworkDuel:
Network using Progress Chip Gates' Operation Battle Mode.
- Help:
A short tutorial against Mettaurs on the basics of Operation Battle.
Program Advances
Due to the new mode, some Program Advance combinations have been changed in order to activate them.
Each Navi have different busters they can use in battle.Any of them can be assigned to the L and R buttons.
Both Versions
- MegaMan
- MegaBstr, ChrgShot, Shield
Team ProtoMan Only
- ProtoMan
- Buster, LongSwrd, Shield
- GyroMan
- Buster, TorndArm, GyroFrce
- SearchMan
- Buster, SnipeGun, Shield
- NapalmMan
- Buster, FireBomb, Napalm
- MagnetMan
- Buster, MagMissl, NSTackle
- Meddy
- Buster, CapslBomb, Shield
Team Colonel Only
- Colonel
- Buster, C-Cannon, ScrenDiv
- ShadowMan
- Buster, NinStar, SplitUp
- NumberMan
- Buster, DieBomb, Shield
- TomahawkMan
- Buster, TmhkRaid, TmhkSwing
- KnightMan
- Buster, RWBall, KCrusher
- ToadMan
- Buster, FrogSmak, ShokSong
These are the preset folders you are able to select from. While they are tagged with a specific Navi in mind, all of the Navis are able to use any of the folders.
Both Versions
MegaMan Folder
Cannon | HiCannon | HiCannon | Vulcan1 | Vulcan1 |
Vulcan2 | Vulcan2 | WideSht1 | GunDelS1 | GunDelS1 |
GunDelS1 | Thunder | MiniBomb | Sword | Sword |
WideSwrd | WindRack | Boomer | Mine | Recov120 |
Recov150 | AreaGrab | AreaGrab | Blinder | NrthWind |
Barrier | Attack+10 | AntiRecv | SuprVulc | Guardian |
Team ProtoMan Only
ProtoMan Folder
Cannon | MiniBomb | Sword | Sword | WideSwrd |
WideSwrd | LongSwrd | LongSword | CustSwrd | VarSwrd |
VarSwrd | Slasher | MoonBld1 | MoonBld1 | Katana1 |
Katana1 | Boomer | Guard1 | Recov30 | Recov120 |
Recov120 | AreaGrab | AreaGrab | MetaGel | NrthWind |
Invisibl | Barrier | Sword | NeoVari | ProtoMan |
GyroMan Folder
AirShot | AirShot | AirShot | Vulcan2 | Vulcan2 |
Tornado | Tornado | Static | Static | MiniBomb |
WindRack | WindRack | YoYo | YoYo | AirSpin1 |
AirSpin1 | Wind | Fan | Fan | Recov120 |
Recov120 | AreaGrab | AreaGrab | FstGauge | NrthWind |
NrthWind | Barrier | Attck+10 | Jealousy | GyroMan |
SearchMan Folder
Cannon | HiCannon | HiCannon | Spreader | Spreader |
MrkCan1 | MrkCan1 | MrkCan2 | MiniBomb | EnergBom |
EnergBom | CrakBom | CrakBom | ParaBom | BugBomb |
Magnum | CircGun | Timpani | Timpani | Recov80 |
Recov150 | GrabBnsh | GrabBnsh | Geddon2 | Geddon2 |
Blinder | Blinder | Barrier | FullCust | SerchMan |
NapalmMan Folder
M-Cannon | Vulcan1 | Vulcan1 | ElemRage | ElemRage |
MiniBomb | BlkBomb | LavaSeed | FireHit1 | FIreHit1 |
FireHit2 | HotBody1 | HotBody1 | HotBody2 | Asteroid1 |
RedWave | Snake | TimeBom1 | Discord | Recov50 |
Recov200 | AreaGrab | AreaGrab | PnlRetrn | Geddon1 |
SloGauge | Barrier | AntiWatr | Meteors | NapalmMn |
MagnetMan Folder
Cannon | Pulsar1 | Pulsar1 | ElcReel1 | ElcReel1 |
ElcReel2 | Thunder | Thunder | MiniBomb | EnergBom |
IceSeed | CusVolt1 | CusVolt1 | SpShake2 | Voltz1 |
Voltz1 | Lance | Lance | BoyBomb1 | Boybomb1 |
Silence | Recov30 | Recov50 | Recov120 | AreaGrab |
AreaGrab | Barrier | AntiWood | BugFix | MagnetMn |
Meddy Folder
HiCannon | MiniBomb | EnergBom | CrakBom | CrakBom |
BugBomb | BugBomb | LongSwrd | Skully1 | Skully1 |
Skully1 | Discord | Timpani | Silence | Guard1 |
Guard1 | CrsShid1 | Recov80 | Recov150 | Recov150 |
AreaGrab | MetaGel | Geddon3 | Blinder | Blinder |
Barrier | AntiRecv | AntiRecv | Roll | Meddy |
Team Colonel Only
Colonel Folder
Cannon | Cannon | Vulcan1 | TankCan1 | TankCan1 |
TankCan1 | BlkBomb | BlkBomb | Sword | Sword |
LongSwrd | CustSwrd | CircGun | CircGun | TimeBom1 |
BoyBom2 | Mine | RockCube | RockCube | Wind |
Fanfare | DublCrak | AreaGrab | AreaGrab | GrabBnsh |
FstGauge | HolyPanl | HolyPanl | Barrier | Colonel |
ShadowMan Folder
BugBomb | Sword | Sword | WideSwrd | WideSwrd |
MoonBld1 | MoonBld1 | Katana1 | Katana1 | YoYo |
YoYo | Skully1 | Skully1 | TImpani | Timpani |
VDoll | VDoll | CrakOut | Recov120 | Recov120 |
PanlGrab | Geddon2 | Geddon2 | Invinsibl | Barrier |
AntiElec | AntiDmg | Attck+10 | Muramasa | ShadoMan |
NumberMan Folder
Cannon | HiCannon | Vulcan2 | MrkCan1 | MrkCan1 |
CactBal1 | CactBal1 | Tornado | Tornado | MiniBomb |
MiniBomb | CannBall | Sword | YoYo | YoYo |
DrilArm1 | AirSpin1 | Boomer | RainyDay | RockCube |
Guard1 | Recov80 | Recov150 | MetalGel | BusterUp |
NrthWind | Barrier | Attck+10 | NumbrBl | NumbrMan |
TomahawkMan Folder
CactBal1 | CactBal1 | CatcBal1 | GunDelS1 | Quake1 |
WideSwrd | CustSwrd | CustSwrd | AirHoc | Boomer |
Boomer | WoodNos1 | WoodNos1 | Lance | MudWave |
MudWave | Timpani | DublCrak | Recov120 | Recov120 |
PanlGrab | PanlGrab | AreaGrab | SloGauge | BusterUp |
Barrier | AntiFire | Attck+10 | BugFix | TmhwkMan |
KnightMan Folder
M-Cannon | WideSht1 | Quake1 | Quake1 | CannBall |
CannBall | SeaSeed | LongSwrd | LongSwrd | Slasher |
DrilArm1 | DrilArm1 | AirHoc | FireHit1 | SpShake1 |
Lance | RockCube | Fanfare | DublCrak | Recov50 |
PanlGrab | PanlGrab | AreaGrab | Geddon2 | HolyPanl |
Invisibl | Barrier | AntiSwrd | AntiSwrd | KnightMn |
ToadMan Folder
Cannon | Cannon | Pulsar1 | WideSht1 | WideSht1 |
ElemRage | Thunder | MiniBomb | ParaBomb | ParaBomb |
Geyser | Geyser | IceSeed | AqWhirl1 | AqWhirl1 |
SideBub1 | SideBub1 | Fanfare | Discord | Timpani |
Silence | TripCrak | Recov30 | Recov200 | MetalGel |
MetalGel | Barrier | AntiElec | Jealousy | ToadMan |