Changes in Rockman EXE Operate Shooting Star: Difference between revisions
From The Rockman EXE Zone Wiki
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===BattleChip Changes=== | ===BattleChip Changes=== | ||
*New chips: (176) Mega Man SF S, (177) ClockMan V1 C, (178) ClockMan V2 C, (179) ClockMan V3 C, (181) Rogue B. | *New chips: (176) Mega Man SF S, (177) ClockMan V1 C, (178) ClockMan V2 C, (179) ClockMan V3 C, (181) Rogue B. | ||
*New Programs Advances: Double Mega Man (Barrier * - Fighter Sword S - Buster Sword S - Mega Man SF S), Double Hero 2 (Fighter Sword B - Knight Sword B - Hero Sword B - Rogue B). | *New Programs Advances: | ||
**Double Mega Man (Barrier * - Fighter Sword S - Buster Sword S - Mega Man SF S), | |||
**Double Hero 2 (Fighter Sword B - Knight Sword B - Hero Sword B - Rogue B). | |||
*Anubis' drain speed is slower. | |||
*Steal can't take the last row. Also, stolen area returns to normal after 3 turns. | |||
*Interrupt only destroys 1 opponent's chip instead of all of them. | |||
*SlowGauge and FastGauge has tick sound effect when the arrow points to the gauge. | |||
*While Roll's chip damage have increased, the HP you heal is still the same as MMBN1. | |||
*Bass's attack animation have been sped up. | |||
====Code==== | ====Code==== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Chip!! | !Chip!!MMBN1!!EXEOSS | ||
|- | |- | ||
|ShotGun||K M N Q R||K M N R * | |ShotGun||K M N Q R||K M N R * |
Revision as of 18:33, 28 June 2016
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
Aesthetics
- An intro is added before the title screen.
- The menu is retooled for the DS screen.
Gameplay
- Running is default. B is walk.
- Jack in sequence can be skipped with Start.
- You are forced to save before fighting the final bosses.
Mega Man Star Force
- Armor system is removed in place of the ability to switch MegaMan. Because of this, library completion is required to obtain Lv.100.
- During the ClockMan Scenario, you obtain the ability to switch between EXE and MMSF. After the scenario, MMSF will only be playable in battle and the Humor-esque program remains.
- Your buster auto-charges and only have one charge (half the strength of EXE's max charge). X lets you perform a Mega Attack lock-on. Y lets you put up a shield. If you are hit while in a Mega Attack, you are paralyzed for an extended time
- In the internet, the virus BGM becomes Ride On from MMSF1 and the boss BGM becomes Wave Battle from MMSF2.
Stages
- Random encounter rates are decreased in all areas.
- Cyber Waterworks 5 has some melted panels that tells you where to slide. Additionally, no viruses ever appear.
- Cyber Power Plant has flashing lights to indicate paths. Power switch sprite is updated. Batteries now have unlimited charge, Mr. Prog just gives advice.
Enemies
- New bosses: Mega Man SF, ClockMan. Clockman V2 and V3 can be encountered in Undernet 9.
- LifeVirus' battle stage no longer has lines and disappearing holes glitch have been fixed, they now all disappear.
- ShadowMan requires more damage to be flinched.
- Bass now has 1500 HP. You can only flinch him with a chip that deal 200 base damage, his aura disappears when he charges his buster instead of after. In exchange, his attack damage drop from 300 to 200.
BattleChip Changes
- New chips: (176) Mega Man SF S, (177) ClockMan V1 C, (178) ClockMan V2 C, (179) ClockMan V3 C, (181) Rogue B.
- New Programs Advances:
- Double Mega Man (Barrier * - Fighter Sword S - Buster Sword S - Mega Man SF S),
- Double Hero 2 (Fighter Sword B - Knight Sword B - Hero Sword B - Rogue B).
- Anubis' drain speed is slower.
- Steal can't take the last row. Also, stolen area returns to normal after 3 turns.
- Interrupt only destroys 1 opponent's chip instead of all of them.
- SlowGauge and FastGauge has tick sound effect when the arrow points to the gauge.
- While Roll's chip damage have increased, the HP you heal is still the same as MMBN1.
- Bass's attack animation have been sped up.
Code
Some chip codes have been altered. GutsMan * does not work for GutsShoot Program Advance.
Chip | MMBN1 | EXEOSS |
---|---|---|
ShotGun | K M N Q R | K M N R * |
CrossGun | C E F J K | E F J K * |
Bubbler | A K L P S | A K P S * |
Heater | C F G K O | F G K O * |
MiniBomb | C E J L P | C E J L* |
FireTower | E F L M T | E F M T * |
AquaTower | A C G H R | C G H R * |
WoodyTower | B C H K N | B C K N * |
Thunder1 | A E G H S | A G H S * |
Thunder2 | B C F I L | C F I L * |
ZapRing1 | G H M N P | G H N P * |
ZapRing2 | C E G J L | C E J L * |
Snakeegg1 | B E G M N | B E M N * |
Snakeegg2 | C E H N P | C E N P * |
BodyBurn | E F K M N | E F K M * |
X-Panel1 | B D G L S | B G L S * |
X-Panel3 | B D G L S | B G L S * |
Hammer | A F I M Q | A F I M * |
Recovery 10 | A C E G L | A C E L * |
Recovery 30 | A C E G L | B C D L * |
Recovery 50 | A C E G L | C L M S * |
Recovery 80 | A C E G L | C E L N * |
Recovery 120 | A C E G L | F H L R * |
Recovery 150 | A C E G L | D K L M O |
Recovery 200 | A C E G L | I J L N Q |
Recovery 300 | A C E G L | G L O P T |
Steal | A E L P S | A E L S * |
Geddon1 | F H J L N | H J L N * |
Geddon2 | A B E I K | A B E K Q |
Repair | A G H K S | A G H S * |
Cloud | B G H O R | B H O R * |
Cloudier | A D I M P | A I M P * |
Mine1 | G H M N P | G H M N * |
Mine2 | C E G J L | C E J L * |
Remobit1 | A C F N O | A C N O * |
Remobit2 | B D E H I | B D E I * |
IceCube | A C I L M | A C I M * |
SlowGauge | H K N O Q | Q * |
FastGauge | A C E L N | A * |
Invis1 | I J L O Q | I J L Q * |
Barrier | D F M R S | * |
GutsMan | G | G * |
SkullMan series | S | D |
ShadowMan series | S | T |
Damage
Damage value of some chips have been altered
Chip | BN1 | OSS |
---|---|---|
LongSword | 80 | 100 |
FireSword | 100 | 120 |
ElecSword | 120 | 130 |
GutsPunch | 60 | 160 |
IcePunch | 80 | 150 |
Howitzer | 150 | 200 |
Ratton1 | 80 | 90 |
Ratton2 | 100 | 110 |
Ratton3 | 120 | 130 |
BodyBurn | 100 | 180 |
Hammer | 100 | 220 |
Cloud | 30 | 60 |
Cloudier | 50 | 80 |
Roll | 60 | 80 |
Roll2 | 80 | 100 |
Roll3 | 100 | 140 |
FireMan | 100 | 110 |
FireMan2 | 120 | 140 |
FireMan3 | 150 | 180 |
IceMan | 60 | 80 |
IceMan2 | 80 | 100 |
IceMan3 | 100 | 120 |
ColorMan | 90 | 120 |
ColorMan2 | 110 | 140 |
ColorMan3 | 130 | 160 |
WoodMan | 60 | 70 |
WoodMan2 | 80 | 100 |
WoodMan3 | 100 | 130 |
SharkMan | 90 | 110 |
SharkMan2 | 110 | 130 |
SharkMan3 | 130 | 150 |
PharaohMan | 100 | 120 |
PharaohMan2 | 120 | 140 |
PharaohMan3 | 140 | 160 |
ShadowMan | 80 | 60 |
ShadowMan2 | 90 | 70 |
ShadowMan3 | 100 | 80 |