Yuji Ishihara: Difference between revisions
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[[File:Yuji_Ishihara.png|thumb|Yuji Ishihara (2016)]][[File:Yuji_ishihara_legends_3_devroom.jpg|thumb|Yuji Ishihara's Mega Man Legends 3 Devroom profile icon. (2010)]] | [[File:Yuji_Ishihara.png|thumb|Yuji Ishihara (2016)]][[File:Yuji_ishihara_legends_3_devroom.jpg|thumb|Yuji Ishihara's Mega Man Legends 3 Devroom profile icon. (2010)]] | ||
Yuji Ishihara (石原 雄二) is a character designer at Capcom, and one of the lead character designers for the Mega Man Battle Network and Mega Man Star Force series. He joined Capcom in 1991.<ref>http://blog.livedoor.jp/rockmanunity/archives/7749521.html</ref> | Yuji Ishihara (石原 雄二) is a character designer at Capcom, and one of the lead character designers for the Mega Man Battle Network and Mega Man Star Force series. He joined Capcom in 1991.<ref>http://blog.livedoor.jp/rockmanunity/archives/7749521.html</ref> | ||
His favorite character is Mr. Prog, and his favorite BattleChip is AreaGrab. <ref>http://www.inside-games.jp/article/2016/03/21/97049.html</ref> | |||
==Gameography== | ==Gameography== |
Revision as of 14:31, 21 March 2016
Yuji Ishihara (石原 雄二) is a character designer at Capcom, and one of the lead character designers for the Mega Man Battle Network and Mega Man Star Force series. He joined Capcom in 1991.[1]
His favorite character is Mr. Prog, and his favorite BattleChip is AreaGrab. [2]
Gameography
Year | Game | Platform | Developer | Role |
---|---|---|---|---|
1992 | The Magical Quest Starring Mickey Mouse | Super Nintendo Entertainment System | Capcom | Character Staff |
1993 | Disney's Aladdin | Super Nintendo Entertainment System | Capcom | Object Staff |
1996 | Resident Evil | PlayStation | Capcom | CG Team -- Character Texture |
1997 | Mega Man Legends | PlayStation | Capcom | Reaverbot Design, Texture Concepts, Textures, Facial Animations |
1999 | The Misadventures of Tron Bonne | PlayStation | Capcom | PocketStation Game Design, Reaverbot Design, 3D Object Director, PocketStation Graphics |
2000 | Mega Man Legends 2 | PlayStation | Capcom | Design |
2001 | Mega Man Battle Network | Game Boy Advance | Capcom | Character Design |
2001 | Mega Man Battle Network 2 | Game Boy Advance | Capcom | Character Design |
2002 | Mega Man Battle Network 3 | Game Boy Advance | Capcom | Character Design |
2003 | Mega Man Battle Network 4 | Game Boy Advance | Capcom | Character Design |
2004 | Rockman EXE 4.5: Real Operation | Game Boy Advance | Capcom | Character Design |
2004 | Mega Man Battle Network 5 | Game Boy Advance | Capcom | Character Design |
2005 | Mega Man Battle Network 6 | Game Boy Advance | Capcom | Character Design |
2006 | Mega Man Star Force | Nintendo DS | Capcom | Character Design |
2007 | Mega Man Star Force 2 | Nintendo DS | Capcom | Character Design, Art Director |
2008 | Mega Man Star Force 3 | Nintendo DS | Capcom | Character Design, Art Director |
2009 | Rockman EXE: Operate Shooting Star | Nintendo DS | Capcom | Object |
2013 | Gaist Crusher | Nintendo 3DS | Capcom | Character Design |
Cancelled | Mega Man Legends 3 | Nintendo 3DS | Capcom | Art Director[3] |