NaviCustomizer (MMBN4): Difference between revisions

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==Expansions==
==Expansions==
===Expansion Memory===
===Expansion Memory===
*
*Hero Statue BMD
*
*Undernet 2 BMD
===Spin Programs===
===Spin Programs===
*SpinBlue:  
*SpinBlue: (Game 3) Town Area 2 PMD
*SpinGreen:  
*SpinGreen: (Game 2) Town Area 1 PMD
*SpinPink:  
*SpinPink: Coliseum NetBattle Machine BMD
*SpinRed:  
*SpinRed: (Game 2) Meteor 1 BMD
*SpinWhite:
*SpinWhite: Buddha Statue BMD
*SpinYellow:  
*SpinYellow: (Game 2) Goddess Statue BMD
==Program Parts==
==Program Parts==
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
Line 27: Line 27:
|row5=_____
|row5=_____
}}
}}
|  
| MegaMan cannot be flinched.
|  
| Player Bug
|  
| “Red”: Netopia Area BMD (behind Nebula Door)
|-
|-
!Custom1
!Custom1
Line 39: Line 39:
|row5=_____
|row5=_____
}}
}}
|  
| 1 more chip is available in the Custom Screen.
|  
| Custom HP Bug
|  
| “Blue”: Undernet 4 BMD, Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
|-
|-
!Custom2
!Custom2
Line 51: Line 51:
|row5=_____
|row5=_____
}}
}}
|  
| 2 more chips are available in the Custom Screen.
|  
| Custom HP Bug
|  
| “Yellow”: Lotto Number (75420107)
|-
|-
!MegaFolder1
!MegaFolder1
Line 63: Line 63:
|row5=_____
|row5=_____
}}
}}
|  
| 1 more MegaChip can be added in the folder.
|  
| Custom HP Bug
|  
| “Green”: Park Area 3 BMD, Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
|-
|-
!MegaFolder2
!MegaFolder2
Line 75: Line 75:
|row5=_____
|row5=_____
}}
}}
|  
| 2 more MegaChips can be added in the folder.
|  
| Custom HP Bug
|  
| “Green”: Lotto Number (02109544)
|-
|-
!GigaFolder1
!GigaFolder1
Line 87: Line 87:
|row5=_____
|row5=_____
}}
}}
|  
| 1 more GigaChip can be added in the folder.
|  
| Custom HP Bug
|  
| “Red”: Black Earth 2 BMD
|-
|-
!FastBarrier
!FastBarrier
Line 99: Line 99:
|row5=_____
|row5=_____
}}
}}
|  
| Start battle with a Barrier (10 HP).
|  
| Player Bug
|  
| “White”: Castillo HP Program Dealer (6800z)
|-
|-
!Shield
!Shield
Line 111: Line 111:
|row5=_____
|row5=_____
}}
}}
|  
| Press B + Left to access a shield that block attacks.<br />Breaking and piercing attacks go through the shield.
|  
| Player Bug
|  
| “Blue”: Castillo HP Program Dealer (5500z)
|-
|-
!Reflect
!Reflect
Line 123: Line 123:
|row5=_____
|row5=_____
}}
}}
|  
| Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.<br />Breaking and piercing attacks go through the shield.<br />
|  
| Player Bug
|  
| “Blue”: Undernet 6 Program Dealer (13000z)
|-
|-
!AntiMagic
!AntiMagic
Line 135: Line 135:
|row5=_____
|row5=_____
}}
}}
|  
| Press B + Left to set-up an temporary ???-less AntiDamage trap.<br />The trap duration decreases with each attempt
|  
| Player Bug
|  
| “Red”: Undernet 4 BugFrag Trader (36 BF)
|-
|-
!FloatShoes
!FloatShoes
Line 147: Line 147:
|row5=_____
|row5=_____
}}
}}
|  
| MegaMan ignores Cracked, Poison, Ice, and Sand panels.
|  
| Panel Bug
|  
| “Green”: Undernet 6 Program Dealer (8400z)
|-
|-
!AirShoes
!AirShoes
Line 159: Line 159:
|row5=_____
|row5=_____
}}
}}
|  
| MegaMan ignores Broken and Hole panels.
|  
| Panel Bug
|  
| “Blue”: Undernet 4 BugFrag Trader (22 BF)
|-
|-
!UnderShirt
!UnderShirt
Line 171: Line 171:
|row5=_____
|row5=_____
}}
}}
|  
| If MegaMan would hit 0 HP, he goes down to 1 instead.
|  
| Player Bug
|  
| ''White'': Start with it
|-
|-
!SneakRun
!SneakRun
Line 183: Line 183:
|row5=_____
|row5=_____
}}
}}
|  
| Certain random encounters based on your HP will not be encountered.
|  
| Encounter Bug
|  
| “Yellow” :Park Area 3 BugFrag Trader (8 BF)
|-
|-
!OilBody
!OilBody
Line 195: Line 195:
|row5=_____
|row5=_____
}}
}}
|  
| If possible, changes all random encounters in that area into those with Fire enemies.
|  
| Encounter Bug
|  
| “Red”: Undernet 6 Program Dealer (6200z)
|-
|-
!Fish
!Fish
Line 207: Line 207:
|row5=_____
|row5=_____
}}
}}
|  
| If possible, changes all random encounters in that area into those with Aqua enemies.
|  
| Encounter Bug
|  
| “Blue”: Dome Locker Room sink BMD during 3rd tournament.
|-
|-
!Battery
!Battery
Line 219: Line 219:
|row5=_____
|row5=_____
}}
}}
|  
| If possible, changes all random encounters in that area into those with Elec enemies.
|  
| Encounter Bug
|  
| “Yellow”: Antenna 4 BMD
|-
|-
!Jungle
!Jungle
Line 231: Line 231:
|row5=_____
|row5=_____
}}
}}
|  
| If possible, changes all random encounters in that area into those with Wood enemies.
|  
| Encounter Bug
|  
| “Green”: NetFrica Area BMD
|-
|-
!Collect
!Collect
Line 243: Line 243:
|row5=_____
|row5=_____
}}
}}
|  
| If possible, the reward from a battle will always be a BattleChip.
|  
| Battle Result Bug
|  
| “White”: Park Area 3 BugFrag Trader (42 BF)
|-
|-
!Humor
!Humor
Line 255: Line 255:
|row5=_____
|row5=_____
}}
}}
|  
| In overworld, press L. MegaMan makes jokes.
|  
| Player Bug
|  
| “Pink”: Town Area 3 Navi during 3rd tournament
|-
|-
!BusterPack
!BusterPack
Line 267: Line 267:
|row5=_____
|row5=_____
}}
}}
|  
| +3 to Buster's Attack, Speed, and Charge.
|  
| Buster Bug
|  
| “Red”: Lotto Code (05178924)
|-
|-
!BodyPack
!BodyPack
Line 279: Line 279:
|row5=_____
|row5=_____
}}
}}
|  
| Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes.
|  
| Player Bug
|  
| “Blue”: Lotto Code (43494372)
|-
|-
!HubBatch
!HubBatch
Line 291: Line 291:
|row5=__W__
|row5=__W__
}}
}}
|  
| Effects of BreakBuster, AirShoes, Barrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt.
|  
| ''Auto Bug'': MegaMan's HP is halved.
|  
| “White”: Defeat Black Earth 2 MegaManDS
|-
|-
!BugStop
!BugStop
Line 303: Line 303:
|row5=_____
|row5=_____
}}
}}
|  
| Removes all bugs in NaviCustomizer.
|  
| None
|  
| “White”: ACDC Area 1 BMD (behind Nebula door)
|-
|-
!SoulCleanse
!SoulCleaner
{{NaviCustProgram
{{NaviCustProgram
|row1=__W__
|row1=__W__
Line 315: Line 315:
|row5=__W__
|row5=__W__
}}
}}
| Speeds up obtaining MegaMan's karma points
|  
|  
|  
| “White”: Defeat Black Earth 2 MegaManDS
|
|-
|-
!Rush
!Rush
Line 327: Line 327:
|row5=_____
|row5=_____
}}
}}
|  
| LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.<br />Does not paralyze enemies in Barriers. Does not trigger if chip is used during screen dimming counters.
|  
| Doesn't activate
|  
| “Yellow”: Lotto Number (73298100)
|-
|-
!Beat
!Beat
Line 339: Line 339:
|row5=__B__
|row5=__B__
}}
}}
|  
| LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.<br />Does not trigger if chip is used during screen dimming counters.
|  
| Doesn't activate
|  
| “Blue”: Lotto Number (25435428)
|-
|-
!Tango
!Tango
Line 351: Line 351:
|row5=_____
|row5=_____
}}
}}
|  
| LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100.
|  
| Doesn't activate
|  
| “Green”: Lotto Number (10170506)
|-
|-
|}
|}
Line 362: Line 362:
!style="font-size:13px;|Bug
!style="font-size:13px;|Bug
!style="font-size:13px;|Location
!style="font-size:13px;|Location
!style="font-size:13px;|Compression
|-
|-
!Attack+1
!Attack+1
Line 372: Line 371:
|row5=_____
|row5=_____
}}
}}
|  
| MegaBuster Attack +1.
|  
| Buster Bug
|  
| “White”: Meteor 4 BMD, (Game 2) ToyRobo 3 BMD<br />“Pink”: Start with it<br />“Yellow”: Undernet 6 BMD
|-
|-
!Speed+1
!Speed+1
Line 384: Line 383:
|row5=_____
|row5=_____
}}
}}
|  
| MegaBuster Speed +1.
|  
| Buster Bug
|  
| “White”: Start with it, (Game 2) Water Comp in Den Dome BMD<br />“Pink”: Computer Comp in Sharo station BMD<br />“Yellow”: (Game 2) Sharo Area BMD
|-
|-
!Charge+1
!Charge+1
Line 396: Line 395:
|row5=_____
|row5=_____
}}
}}
|  
| MegaBuster Charge +1.
|  
| Buster Bug
|  
| “White”: (Game 2) Park Area 3 BMD<br />“Pink”:  (Game 3) ElecTower 1 BMD<br />”Yellow”: ToyRobo 3 BMD, (Game 2) ACDC Area 3 BMD
|-
|-
!AttackMAX
!AttackMAX
Line 408: Line 407:
|row5=_____
|row5=_____
}}
}}
|  
| MegaBuster Attack becomes 5.
|  
| Buster Bug
|  
| “White”: Undernet 4 BugFrag Trader (72 BF)
|-
|-
!SpeedMAX
!SpeedMAX
Line 420: Line 419:
|row5=_____
|row5=_____
}}
}}
|  
| MegaBuster Speed becomes 5.
|  
| Buster Bug
|  
| “White”: Undernet 2 BMD
|-
|-
!ChargeMAX
!ChargeMAX
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=__P__
|row2=__M__
|row3=_PPP_
|row3=_MMM_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
}}
}}
|  
| MegaBuster Charge becomes 5.
|  
| Buster Bug
|  
| “Pink”: Castillo Program Dealer (4800z)
|-
|-
!HP+50
!HP+50
Line 444: Line 443:
|row5=_____
|row5=_____
}}
}}
|  
| Max HP +50!
|  
| Battle HP Bug
|  
| “White”:  (Game 2) Dog House BMD<br /> “Pink”: ToyRobo 1 BMD<br /> “Yellow”: (Game 3) ACDC Area 1 BMD
|-
|-
!HP+100
!HP+100
Line 456: Line 455:
|row5=_____
|row5=_____
}}
}}
|  
| Max HP +100!
|  
| Battle HP Bug
|  
| “Pink”: Meteor 3 PMD<br /> “Yellow”: Castillo Program Dealer (3400z)
|-
|-
!HP+200
!HP+200
Line 468: Line 467:
|row5=_____
|row5=_____
}}
}}
|  
| Max HP +200!
|  
| Battle HP Bug
|  
| “White”:  Sharo Area BMD<br /> “Pink”: (Game 2) Meteor 4 BMD<br /> “Yellow”: (Game 3) Park Area 2 PMD
|-
|-
!HP+300
!HP+300
Line 480: Line 479:
|row5=_____
|row5=_____
}}
}}
|  
| Max HP +300!
|  
| Battle HP Bug
|  
| “White”: (Game 2 ) Undernet 2 BMD<br /> “Pink”: Park Area 3 BugFrag Trader (16 BF)<br /> “Yellow”: (Game 2) ToyRobo 3 BMD
|-
|-
!HP+400
!HP+400
Line 492: Line 491:
|row5=_____
|row5=_____
}}
}}
|  
| Max HP +400!
|  
| Battle HP Bug
|  
| “White”:  (Game 3) Undernet 1 PMD<br /> “Pink”: Park Area 3 BugFrag Trader (16 BF)<br /> “Yellow”: (Game 2) Town Area 3 PMD
|-
|-
!HP+500
!HP+500
Line 504: Line 503:
|row5=_____
|row5=_____
}}
}}
|  
| Max HP +500!
|  
| Battle HP Bug
|  
| ''White'': Lotto Number (30873642)<br /> ''Pink'': Lotto Number (97618739)
|-
|-
|}
|}
==Bugs==
===Player Bugs===
MegaMan begins battle in a certain conditions.
*''Level 1'': Confused status for a few seconds.
*''Level 2'': Always moves right.
*''Level 3'': Always moves left.
===Panel Bugs===
The panel MegaMan steps off becomes a panel type.
*''Level 1'': Cracked panel
*''Level 2'': Broken panel
*''Level 3'': Poison panel
===Custom HP Bugs===
MegaMan's HP drops steadily while on the Custom Screen.
*''Level 1'': 1.9 HP every second
*''Level 2'': 2.8 HP every second
*''Level 3'': 7.5 HP every second
===Encounter Bugs===
*''Level 1-3'': Reverses Program's effect. SneakRun makes viruses appear more frequently. The other Programs make those element viruses appear less often.
===Battle Result Bugs===
*''Level 1-3'': You only receive Zennys as Battle Rewards.
===Buster Bugs===
The normal buster shot has a chance of firing blanks.
*''Level 1'': 2/8 Misfire
*''Level 2'': 4/8 Misfire
*''Level 3'': 5/8 Misfire
===Battle HP Bugs===
MegaMan's HP drops steadily in battle.
*''Level 1'': 1.9 HP every second
*''Level 2'': 2.8 HP every second
*''Level 3'': 7.5 HP every second
===Color Bugs===
*''5 Colors on Grid'': Level 1 Player & Custom Bugs
*''6 Colors on Grid'': Level 2 Player & Custom Bugs
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 4]] [[Category:NaviCustomizer]]

Revision as of 22:26, 3 February 2016

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

Expansions

Expansion Memory

  • Hero Statue BMD
  • Undernet 2 BMD

Spin Programs

  • SpinBlue: (Game 3) Town Area 2 PMD
  • SpinGreen: (Game 2) Town Area 1 PMD
  • SpinPink: Coliseum NetBattle Machine BMD
  • SpinRed: (Game 2) Meteor 1 BMD
  • SpinWhite: Buddha Statue BMD
  • SpinYellow: (Game 2) Goddess Statue BMD

Program Parts

Part Effect Bug Location
SuperArmor
MegaMan cannot be flinched. Player Bug “Red”: Netopia Area BMD (behind Nebula Door)
Custom1
1 more chip is available in the Custom Screen. Custom HP Bug “Blue”: Undernet 4 BMD, Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
Custom2
2 more chips are available in the Custom Screen. Custom HP Bug “Yellow”: Lotto Number (75420107)
MegaFolder1
1 more MegaChip can be added in the folder. Custom HP Bug “Green”: Park Area 3 BMD, Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
MegaFolder2
2 more MegaChips can be added in the folder. Custom HP Bug “Green”: Lotto Number (02109544)
GigaFolder1
1 more GigaChip can be added in the folder. Custom HP Bug “Red”: Black Earth 2 BMD
FastBarrier
Start battle with a Barrier (10 HP). Player Bug “White”: Castillo HP Program Dealer (6800z)
Shield
Press B + Left to access a shield that block attacks.
Breaking and piercing attacks go through the shield.
Player Bug “Blue”: Castillo HP Program Dealer (5500z)
Reflect
Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.
Breaking and piercing attacks go through the shield.
Player Bug “Blue”: Undernet 6 Program Dealer (13000z)
AntiMagic
Press B + Left to set-up an temporary ???-less AntiDamage trap.
The trap duration decreases with each attempt
Player Bug “Red”: Undernet 4 BugFrag Trader (36 BF)
FloatShoes
MegaMan ignores Cracked, Poison, Ice, and Sand panels. Panel Bug “Green”: Undernet 6 Program Dealer (8400z)
AirShoes
MegaMan ignores Broken and Hole panels. Panel Bug “Blue”: Undernet 4 BugFrag Trader (22 BF)
UnderShirt
If MegaMan would hit 0 HP, he goes down to 1 instead. Player Bug White: Start with it
SneakRun
Certain random encounters based on your HP will not be encountered. Encounter Bug “Yellow” :Park Area 3 BugFrag Trader (8 BF)
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug “Red”: Undernet 6 Program Dealer (6200z)
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug “Blue”: Dome Locker Room sink BMD during 3rd tournament.
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug “Yellow”: Antenna 4 BMD
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug “Green”: NetFrica Area BMD
Collect
If possible, the reward from a battle will always be a BattleChip. Battle Result Bug “White”: Park Area 3 BugFrag Trader (42 BF)
Humor
In overworld, press L. MegaMan makes jokes. Player Bug “Pink”: Town Area 3 Navi during 3rd tournament
BusterPack
+3 to Buster's Attack, Speed, and Charge. Buster Bug “Red”: Lotto Code (05178924)
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Player Bug “Blue”: Lotto Code (43494372)
HubBatch
Effects of BreakBuster, AirShoes, Barrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. Auto Bug: MegaMan's HP is halved. “White”: Defeat Black Earth 2 MegaManDS
BugStop
Removes all bugs in NaviCustomizer. None “White”: ACDC Area 1 BMD (behind Nebula door)
SoulCleaner
Speeds up obtaining MegaMan's karma points “White”: Defeat Black Earth 2 MegaManDS
Rush
LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.
Does not paralyze enemies in Barriers. Does not trigger if chip is used during screen dimming counters.
Doesn't activate “Yellow”: Lotto Number (73298100)
Beat
LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.
Does not trigger if chip is used during screen dimming counters.
Doesn't activate “Blue”: Lotto Number (25435428)
Tango
LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. Doesn't activate “Green”: Lotto Number (10170506)

Plus Parts

Part Effect Bug Location
Attack+1
MegaBuster Attack +1. Buster Bug “White”: Meteor 4 BMD, (Game 2) ToyRobo 3 BMD
“Pink”: Start with it
“Yellow”: Undernet 6 BMD
Speed+1
MegaBuster Speed +1. Buster Bug “White”: Start with it, (Game 2) Water Comp in Den Dome BMD
“Pink”: Computer Comp in Sharo station BMD
“Yellow”: (Game 2) Sharo Area BMD
Charge+1
MegaBuster Charge +1. Buster Bug “White”: (Game 2) Park Area 3 BMD
“Pink”: (Game 3) ElecTower 1 BMD
”Yellow”: ToyRobo 3 BMD, (Game 2) ACDC Area 3 BMD
AttackMAX
MegaBuster Attack becomes 5. Buster Bug “White”: Undernet 4 BugFrag Trader (72 BF)
SpeedMAX
MegaBuster Speed becomes 5. Buster Bug “White”: Undernet 2 BMD
ChargeMAX
MegaBuster Charge becomes 5. Buster Bug “Pink”: Castillo Program Dealer (4800z)
HP+50
Max HP +50! Battle HP Bug “White”: (Game 2) Dog House BMD
“Pink”: ToyRobo 1 BMD
“Yellow”: (Game 3) ACDC Area 1 BMD
HP+100
Max HP +100! Battle HP Bug “Pink”: Meteor 3 PMD
“Yellow”: Castillo Program Dealer (3400z)
HP+200
Max HP +200! Battle HP Bug “White”: Sharo Area BMD
“Pink”: (Game 2) Meteor 4 BMD
“Yellow”: (Game 3) Park Area 2 PMD
HP+300
Max HP +300! Battle HP Bug “White”: (Game 2 ) Undernet 2 BMD
“Pink”: Park Area 3 BugFrag Trader (16 BF)
“Yellow”: (Game 2) ToyRobo 3 BMD
HP+400
Max HP +400! Battle HP Bug “White”: (Game 3) Undernet 1 PMD
“Pink”: Park Area 3 BugFrag Trader (16 BF)
“Yellow”: (Game 2) Town Area 3 PMD
HP+500
Max HP +500! Battle HP Bug White: Lotto Number (30873642)
Pink: Lotto Number (97618739)

Bugs

Player Bugs

MegaMan begins battle in a certain conditions.

  • Level 1: Confused status for a few seconds.
  • Level 2: Always moves right.
  • Level 3: Always moves left.

Panel Bugs

The panel MegaMan steps off becomes a panel type.

  • Level 1: Cracked panel
  • Level 2: Broken panel
  • Level 3: Poison panel

Custom HP Bugs

MegaMan's HP drops steadily while on the Custom Screen.

  • Level 1: 1.9 HP every second
  • Level 2: 2.8 HP every second
  • Level 3: 7.5 HP every second

Encounter Bugs

  • Level 1-3: Reverses Program's effect. SneakRun makes viruses appear more frequently. The other Programs make those element viruses appear less often.

Battle Result Bugs

  • Level 1-3: You only receive Zennys as Battle Rewards.

Buster Bugs

The normal buster shot has a chance of firing blanks.

  • Level 1: 2/8 Misfire
  • Level 2: 4/8 Misfire
  • Level 3: 5/8 Misfire

Battle HP Bugs

MegaMan's HP drops steadily in battle.

  • Level 1: 1.9 HP every second
  • Level 2: 2.8 HP every second
  • Level 3: 7.5 HP every second

Color Bugs

  • 5 Colors on Grid: Level 1 Player & Custom Bugs
  • 6 Colors on Grid: Level 2 Player & Custom Bugs