NaviCustomizer (MMBN6): Difference between revisions
From The Rockman EXE Zone Wiki
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|- | |- | ||
!Custom1 | !Custom1 | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__B__ | |||
|row3=_bBb_ | |||
|row4=__BB_ | |||
|row5=_____ | |||
}} | |||
| 1 more chip is available in the Custom Screen. | | 1 more chip is available in the Custom Screen. | ||
| Custom Bug | | Custom Bug | ||
Line 29: | Line 36: | ||
|- | |- | ||
!Custom2 | !Custom2 | ||
{{NaviCustProgram | |||
|row1=_WW__ | |||
|row2=_WW__ | |||
|row3=_WW__ | |||
|row4=_Ww__ | |||
|row5=_ww__ | |||
}} | |||
| 2 more chips are available in the Custom Screen. | | 2 more chips are available in the Custom Screen. | ||
| Custom Bug | | Custom Bug | ||
| ''White'': "Get the Bad Guy" Request BBS Job | | ''White'': "Get the Bad Guy" Request BBS Job (e-Reader job - JP) | ||
| RALLAABRBA | | RALLAABRBA | ||
|- | |- | ||
!MegaFolder1 | !MegaFolder1 | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=___g_ | |||
|row3=_GGG_ | |||
|row4=___g_ | |||
|row5=_____ | |||
}} | |||
| 1 more MegaChip can be added in the folder. | | 1 more MegaChip can be added in the folder. | ||
| Custom Bug | | Custom Bug | ||
Line 41: | Line 62: | ||
|- | |- | ||
!MegaFolder2 | !MegaFolder2 | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=_wW__ | |||
|row3=WWWW_ | |||
|row4=_Ww__ | |||
|row5=_____ | |||
}} | |||
| 2 more MegaChips can be added in the folder. | | 2 more MegaChips can be added in the folder. | ||
| Custom Bug | | Custom Bug | ||
Line 47: | Line 75: | ||
|- | |- | ||
!GigaFolder1 | !GigaFolder1 | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__R__ | |||
|row3=_RRR_ | |||
|row4=rRRRr | |||
|row5=_____ | |||
}} | |||
| 1 more GigaChip can be added in the folder. | | 1 more GigaChip can be added in the folder. | ||
| Custom Bug | | Custom Bug | ||
Line 53: | Line 88: | ||
|- | |- | ||
!FirstBarrier | !FirstBarrier | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=_bBb_ | |||
|row3=_bBB_ | |||
|row4=_____ | |||
|row5=_____ | |||
}} | |||
| Start battle with a Barrier (10 HP). | | Start battle with a Barrier (10 HP). | ||
| Processing Bug | | Processing Bug | ||
Line 59: | Line 101: | ||
|- | |- | ||
!Shield | !Shield | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=_BBb_ | |||
|row3=_B___ | |||
|row4=_b___ | |||
|row5=_____ | |||
}} | |||
| Press B + Left to access a shield that block attacks.<br />Breaking and piercing attacks go through the shield.<br />Lasts half a second and takes half a second to set-up another. | | Press B + Left to access a shield that block attacks.<br />Breaking and piercing attacks go through the shield.<br />Lasts half a second and takes half a second to set-up another. | ||
| Processing Bug | | Processing Bug | ||
Line 65: | Line 114: | ||
|- | |- | ||
!Reflect | !Reflect | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__g__ | |||
|row3=GGGGG | |||
|row4=__g__ | |||
|row5=_____ | |||
}} | |||
| Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.<br />Breaking and piercing attacks go through the shield.<br />Lasts half a second and takes half a second to set-up another. | | Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.<br />Breaking and piercing attacks go through the shield.<br />Lasts half a second and takes half a second to set-up another. | ||
| Processing Bug | | Processing Bug | ||
Line 70: | Line 126: | ||
| LAABRRLRLR | | LAABRRLRLR | ||
|- | |- | ||
! | !AntiMagic | ||
{{NaviCustProgram | |||
|row1=__gG_ | |||
|row2=__GG_ | |||
|row3=_GG__ | |||
|row4=_G___ | |||
|row5=_____ | |||
}} | |||
| Press B + Left to set-up an temporary ???-less AntiDamage trap.<br />The trap duration decreases with each attempt. Takes half a second to set-up another.<br />Cursor chips do not cancel the trap. | | Press B + Left to set-up an temporary ???-less AntiDamage trap.<br />The trap duration decreases with each attempt. Takes half a second to set-up another.<br />Cursor chips do not cancel the trap. | ||
| Processing Bug | | Processing Bug | ||
Line 77: | Line 140: | ||
|- | |- | ||
!FloatShoes | !FloatShoes | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=___M_ | |||
|row3=_mMM_ | |||
|row4=__Mm_ | |||
|row5=_____ | |||
}} | |||
| MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. | | MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. | ||
| Panel Bug | | Panel Bug | ||
Line 83: | Line 153: | ||
|- | |- | ||
!AirShoes | !AirShoes | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=_WWW_ | |||
|row3=_WwW_ | |||
|row4=_W_W_ | |||
|row5=_____ | |||
}} | |||
| MegaMan ignores Broken and Hole panels. | | MegaMan ignores Broken and Hole panels. | ||
| Panel Bug | | Panel Bug | ||
Line 89: | Line 166: | ||
|- | |- | ||
!UnderShirt | !UnderShirt | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__w__ | |||
|row3=__W__ | |||
|row4=_____ | |||
|row5=_____ | |||
}} | |||
| Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead. | | Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead. | ||
| Processing Bug | | Processing Bug | ||
Line 95: | Line 179: | ||
|- | |- | ||
!ChipShuffle | !ChipShuffle | ||
{{NaviCustProgram | |||
|row1=___Gg | |||
|row2=GG_GG | |||
|row3=GGGGG | |||
|row4=GG_Gg | |||
|row5=gG___ | |||
}} | |||
| A Shuffle button that mixes up your Custom Screen's chips with your folder's.<br />Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen. | | A Shuffle button that mixes up your Custom Screen's chips with your folder's.<br />Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen. | ||
| Custom Bug | | Custom Bug | ||
Line 114: | Line 205: | ||
|- | |- | ||
!SneakRun | !SneakRun | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__W__ | |||
|row3=_WWW_ | |||
|row4=__w__ | |||
|row5=_____ | |||
}} | |||
| Certain random encounters based on your HP will not be encountered. | | Certain random encounters based on your HP will not be encountered. | ||
| Field Bug | | Field Bug | ||
Line 120: | Line 218: | ||
|- | |- | ||
!OilBody | !OilBody | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__R__ | |||
|row3=__R__ | |||
|row4=_RRr_ | |||
|row5=_____ | |||
}} | |||
| If possible, changes all random encounters in that area into those with Fire enemies. | | If possible, changes all random encounters in that area into those with Fire enemies. | ||
| Field Bug | | Field Bug | ||
Line 126: | Line 231: | ||
|- | |- | ||
!Fish | !Fish | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__B__ | |||
|row3=__B__ | |||
|row4=_BBb_ | |||
|row5=_____ | |||
}} | |||
| If possible, changes all random encounters in that area into those with Aqua enemies. | | If possible, changes all random encounters in that area into those with Aqua enemies. | ||
| Field Bug | | Field Bug | ||
Line 132: | Line 244: | ||
|- | |- | ||
!Battery | !Battery | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__Y__ | |||
|row3=__Y__ | |||
|row4=_YYy_ | |||
|row5=_____ | |||
}} | |||
| If possible, changes all random encounters in that area into those with Elec enemies. | | If possible, changes all random encounters in that area into those with Elec enemies. | ||
| Field Bug | | Field Bug | ||
Line 138: | Line 257: | ||
|- | |- | ||
!Jungle | !Jungle | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__G__ | |||
|row3=__G__ | |||
|row4=_GGg_ | |||
|row5=_____ | |||
}} | |||
| If possible, changes all random encounters in that area into those with Wood enemies. | | If possible, changes all random encounters in that area into those with Wood enemies. | ||
| Field Bug | | Field Bug | ||
Line 144: | Line 270: | ||
|- | |- | ||
!Collect | !Collect | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=_MMM_ | |||
|row3=_mMM_ | |||
|row4=__mM_ | |||
|row5=_____ | |||
}} | |||
| If possible, the reward from a battle will always be a BattleChip. | | If possible, the reward from a battle will always be a BattleChip. | ||
| Result Bug | | Result Bug | ||
Line 150: | Line 283: | ||
|- | |- | ||
!Millions | !Millions | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=_RR__ | |||
|row3=__R__ | |||
|row4=_rr__ | |||
|row5=_____ | |||
}} | |||
| Green Mystery Datas will always give Zenny. | | Green Mystery Datas will always give Zenny. | ||
| Result Bug | | Result Bug | ||
Line 156: | Line 296: | ||
|- | |- | ||
!Humor | !Humor | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__M__ | |||
|row3=__MM_ | |||
|row4=__mM_ | |||
|row5=_____ | |||
}} | |||
| In overworld, press L. MegaMan makes jokes depending on location. | | In overworld, press L. MegaMan makes jokes depending on location. | ||
| Emotion Bug | | Emotion Bug | ||
Line 162: | Line 309: | ||
|- | |- | ||
!Poem | !Poem | ||
| In overworld, press L. MegaMan recites | {{NaviCustProgram | ||
|row1=_____ | |||
|row2=__Y__ | |||
|row3=_YY__ | |||
|row4=_Yy__ | |||
|row5=_____ | |||
}} | |||
| In overworld, press L. MegaMan recites poems depending on location. | |||
| Emotion Bug | | Emotion Bug | ||
| ''Yellow'': Punishment Room Mr.Prog in Green Town | | ''Yellow'': Punishment Room Mr.Prog in Green Town | ||
Line 168: | Line 322: | ||
|- | |- | ||
!SlipRunner | !SlipRunner | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=__Y__ | |||
|row3=__Y__ | |||
|row4=__y__ | |||
|row5=_____ | |||
}} | |||
| In overworld, B slides MegaMan down his path instead of running.<br />There are no random encounters while sliding. | | In overworld, B slides MegaMan down his path instead of running.<br />There are no random encounters while sliding. | ||
| Panel Bug | | Panel Bug | ||
Line 174: | Line 335: | ||
|- | |- | ||
!AutoHeal | !AutoHeal | ||
{{NaviCustProgram | |||
|row1=___m_ | |||
|row2=___M_ | |||
|row3=___M_ | |||
|row4=_MMM_ | |||
|row5=_____ | |||
}} | |||
| After battle, MegaMan is restored 10% of his max HP before HP+ programs. | | After battle, MegaMan is restored 10% of his max HP before HP+ programs. | ||
| Panel Bug | | Panel Bug | ||
Line 180: | Line 348: | ||
|- | |- | ||
!Buster Pack | !Buster Pack | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=_RRr_ | |||
|row3=_RRR_ | |||
|row4=_RRR_ | |||
|row5=_____ | |||
}} | |||
| +3 to Buster's Attack, Speed, and Charge. | | +3 to Buster's Attack, Speed, and Charge. | ||
| Buster Bug | | Buster Bug | ||
Line 186: | Line 361: | ||
|- | |- | ||
!BodyPack | !BodyPack | ||
{{NaviCustProgram | |||
|row1=__M__ | |||
|row2=MMMMM | |||
|row3=_MMM_ | |||
|row4=_MMM_ | |||
|row5=mMMMm | |||
}} | |||
| Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | | Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | ||
| Processing Bug | | Processing Bug | ||
Line 218: | Line 400: | ||
|- | |- | ||
!BugStop | !BugStop | ||
{{NaviCustProgram | |||
|row1=__Yy_ | |||
|row2=_YY__ | |||
|row3=__YY_ | |||
|row4=_yY__ | |||
|row5=_____ | |||
}} | |||
| Removes all bugs in NaviCustomizer. | | Removes all bugs in NaviCustomizer. | ||
| None | | None | ||
Line 224: | Line 413: | ||
|- | |- | ||
!Rush | !Rush | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=_yY__ | |||
|row3=__Y__ | |||
|row4=_____ | |||
|row5=_____ | |||
}} | |||
| LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.<br />Does not paralyze enemies in Barriers. Does not trigger if chip is used during screen dimming counters. | | LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.<br />Does not paralyze enemies in Barriers. Does not trigger if chip is used during screen dimming counters. | ||
| Doesn't activate | | Doesn't activate | ||
Line 230: | Line 426: | ||
|- | |- | ||
!Beat | !Beat | ||
{{NaviCustProgram | |||
|row1=_____ | |||
|row2=___B_ | |||
|row3=__BB_ | |||
|row4=__B__ | |||
|row5=__b__ | |||
}} | |||
| LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.<br />Does not trigger if chip is used during screen dimming counters. | | LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.<br />Does not trigger if chip is used during screen dimming counters. | ||
| Doesn't activate | | Doesn't activate | ||
Line 236: | Line 439: | ||
|- | |- | ||
!Tango | !Tango | ||
{{NaviCustProgram | |||
|row1=_GGG_ | |||
|row2=__G__ | |||
|row3=__G__ | |||
|row4=_GGg_ | |||
|row5=_____ | |||
}} | |||
| LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | | LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | ||
| Doesn't activate | | Doesn't activate |
Revision as of 23:18, 16 November 2015
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
Program Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SuperArmor
|
MegaMan cannot be flinched. | Processing Bug | Red: Undernet 2 Bugfrag Dealer (35 BF) | ABLLAALRBA | |||||||||||||||||||||||||
Custom1
|
1 more chip is available in the Custom Screen. | Custom Bug | Blue: Green Area 1 Program Dealer (4600z) | LBBRBAALRR | |||||||||||||||||||||||||
Custom2
|
2 more chips are available in the Custom Screen. | Custom Bug | White: "Get the Bad Guy" Request BBS Job (e-Reader job - JP) | RALLAABRBA | |||||||||||||||||||||||||
MegaFolder1
|
1 more MegaChip can be added in the folder. | Custom Bug | Green: Green Area 1 Program Dealer (3000z) | ARLALALLAB | |||||||||||||||||||||||||
MegaFolder2
|
2 more MegaChips can be added in the folder. | Custom Bug | White: "Update Help" Request BBS Job (e-Reader job - JP) | LALRBLRLRA | |||||||||||||||||||||||||
GigaFolder1
|
1 more GigaChip can be added in the folder. | Custom Bug | Red: Undernet 2 BugFrag Trader (100 BF) | BLBRLLLABA | |||||||||||||||||||||||||
FirstBarrier
|
Start battle with a Barrier (10 HP). | Processing Bug | Blue: Aquarium Comp 2 BMD | BBARABLARR | |||||||||||||||||||||||||
Shield
|
Press B + Left to access a shield that block attacks. Breaking and piercing attacks go through the shield. Lasts half a second and takes half a second to set-up another. |
Processing Bug | Blue: Mr. Weather Comp 2 BMD | RBBBAAABRL | |||||||||||||||||||||||||
Reflect
|
Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Breaking and piercing attacks go through the shield. Lasts half a second and takes half a second to set-up another. |
Processing Bug | Green: Undernet 2 BugFrag Trader (48 BF) | LAABRRLRLR | |||||||||||||||||||||||||
AntiMagic
|
Press B + Left to set-up an temporary ???-less AntiDamage trap. The trap duration decreases with each attempt. Takes half a second to set-up another. Cursor chips do not cancel the trap. |
Processing Bug | Green: Undernet 2 PMD | BLALBRALBA | |||||||||||||||||||||||||
FloatShoes
|
MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. | Panel Bug | Blue: Green Area 1 Program Dealer (3800z) | RALABLBBRB | |||||||||||||||||||||||||
AirShoes
|
MegaMan ignores Broken and Hole panels. | Panel Bug | White: Underground 1 PMD | ARBABRRBAL | |||||||||||||||||||||||||
UnderShirt
|
Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead. | Processing Bug | White: Start with it | RRALLRAABB | |||||||||||||||||||||||||
ChipShuffle
|
A Shuffle button that mixes up your Custom Screen's chips with your folder's. Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen. |
Custom Bug | Green: Green Area 1 Program Dealer (6600z) | RRABLRARLA | |||||||||||||||||||||||||
NumberOpen
|
Custom Screen selection becomes 10 chips. Abilities that take up the 9th and 10th slot will overwrite this and selection becomes only 5 for that abilty's duration. |
Custom Bug | Pink: "Where's my Navi?" Request BBS Job | AAALAABLRA | |||||||||||||||||||||||||
SneakRun
|
Certain random encounters based on your HP will not be encountered. | Field Bug | White: Underground 2 BugFrag Trader (20BF) | BBBABBAARB | |||||||||||||||||||||||||
OilBody
|
If possible, changes all random encounters in that area into those with Fire enemies. | Field Bug | Red: Fan Comp BMD | LRABARBBLR | |||||||||||||||||||||||||
Fish
|
If possible, changes all random encounters in that area into those with Aqua enemies. | Field Bug | Blue: Sky Area 1 Normal Navi (Chapter 5) | ARAABARRBA | |||||||||||||||||||||||||
Battery
|
If possible, changes all random encounters in that area into those with Elec enemies. | Field Bug | Yellow: Vending Machine Comp BMD | BRBBBBBARR | |||||||||||||||||||||||||
Jungle
|
If possible, changes all random encounters in that area into those with Wood enemies. | Field Bug | Green: Security Camera Comp BMD | ALARBRARLB | |||||||||||||||||||||||||
Collect
|
If possible, the reward from a battle will always be a BattleChip. | Result Bug | Pink: Undernet2 BugFrag Dealer (62 BF) | ALABBAAABA | |||||||||||||||||||||||||
Millions
|
Green Mystery Datas will always give Zenny. | Result Bug | Red: "Can't Open Safe" Request BBS Job | RBARALBBBL | |||||||||||||||||||||||||
Humor
|
In overworld, press L. MegaMan makes jokes depending on location. | Emotion Bug | Pink: Green Area 1 Mr.Prog | LLABLBABLL | |||||||||||||||||||||||||
Poem
|
In overworld, press L. MegaMan recites poems depending on location. | Emotion Bug | Yellow: Punishment Room Mr.Prog in Green Town | BABARRLLAB | |||||||||||||||||||||||||
SlipRunner
|
In overworld, B slides MegaMan down his path instead of running. There are no random encounters while sliding. |
Panel Bug | Yellow: Complete QuizMaster Quiz (Aquarium, Chapter 5) | ALAAALLABR | |||||||||||||||||||||||||
AutoHeal
|
After battle, MegaMan is restored 10% of his max HP before HP+ programs. | Panel Bug | Pink: Sky HP PMD | BBBAABAABB | |||||||||||||||||||||||||
Buster Pack
|
+3 to Buster's Attack, Speed, and Charge. | Buster Bug | Red: Number Trader (19790420) | BAABBBALBA | |||||||||||||||||||||||||
BodyPack
|
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | Processing Bug | Pink: Number Trader (28271002) | RLABLRLAAB | |||||||||||||||||||||||||
FolderPack1
|
Effects of Custom1 and MegaFolder1. | Custom Bug | Yellow: Juvenile Division Request BBS Job (e-Reader job - JP) | ABLRRBRLBA | |||||||||||||||||||||||||
FolderPack2
|
Effects of Custom2 and MegaFolder2. | Custom Bug | Pink: Initial prize from Virus Battler 4 (Oxygen Tank Comp, Sky Town) (US/EU), Iris' Kindness e-Reader ItemCard (JP) | BBARBLARBL | |||||||||||||||||||||||||
BugStop
|
Removes all bugs in NaviCustomizer. | None | Yellow: Hear all advice at Central Area 1 NetCafe | AAABRLBAAL | |||||||||||||||||||||||||
Rush
|
LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed. Does not paralyze enemies in Barriers. Does not trigger if chip is used during screen dimming counters. |
Doesn't activate | Yellow: Number Trader (32132348) | RLBAABALLR | |||||||||||||||||||||||||
Beat
|
LinkBattle only; Opponent's first Mega or Giga Chip gets taken away. Does not trigger if chip is used during screen dimming counters. |
Doesn't activate | Blue: Number Trader (70741543) | LRBBALRABA | |||||||||||||||||||||||||
Tango
|
LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. | Doesn't activate | Green: Number Trader (69548756) | BRBRRABBRA |
Plus Parts
Part | Effect | Bug | Location | Compression | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack+1
|
MegaBuster Attack +1. | Buster Bug | Pink: Start with it, Green Area 1 Program Dealer (2000z) Red: Seaside Area 2 BMD Blue: Pavilion Comp 3 BMD |
--- | |||||||||||||||||||||||||
Speed+1
|
MegaBuster Charge +1. | Buster Bug | White: Start with it, Class 1-2 Comp BMD Pink: Elevator Comp BMD Green: Green Area 2 BMD |
--- | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Buster Bug | White: Heater Comp BMD, Tech Room Comp BMD Blue: Aquarium Comp 1 BMD Pink: Graveyard BMD (US/EU) Graveyard 2 BMD (JP) |
--- | |||||||||||||||||||||||||
AttackMAX
|
MegaBuster Attack becomes 5. | Buster Bug | Red: Graveyard BMD (US/EU), Mr.Mach's Iron Fist e-Reader ItemCard (JP) | LBRBABLBAL | |||||||||||||||||||||||||
SpeedMAX
|
MegaBuster Speed becomes 5. | Buster Bug | Green: Number Trader (12046210) | AALABRALBA | |||||||||||||||||||||||||
ChargeMAX
|
MegaBuster Charge becomes 5. | Buster Bug | Blue: Number Trader (94305487) | LLALLBABBB | |||||||||||||||||||||||||
HP+50
|
Max HP +50! | HP Bug | White: Aquarium Comp 3 BMD Pink: Number Trader (37889678) Blue: Heliport Comp BMD |
--- | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | HP Bug | White: Number Trader (49951337) Pink: Green Area 1 BMD Blue:SKy Area 1 BMD |
--- | |||||||||||||||||||||||||
HP+200
|
Max HP +200! | HP Bug | White: Number Trader (24823665) Yellow: Green Area 1 Program Dealer (4200z) Blue: Seaside Area 1 BMD |
--- | |||||||||||||||||||||||||
HP+300
|
Max HP +300! | HP Bug | White: Graveyard 1 BMD (JP) Pink: Number Trader (49951337) Green: ACDC Area BMD |
--- | |||||||||||||||||||||||||
HP+400
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Max HP +400! | HP Bug | White: Principal Office Comp BMD Yellow: Undernet 2 Bugfrag Deal (76 BF) Green: Number Trader (08749780) |
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HP+500
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Max HP +500! | HP Bug | White: Number Trader (55031325) Pink: Graveyard PMD (US/EU) Graveyard 2 PMD (JP) Green: "Dex's Ace Program" e-Reader ItemCard |
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Bugs
Buster Bugs
The Buster has a chance of firing blanks or dealing damage equal to a charged shot (Buster Attack x10).
- Level 1: 6/16 Misfire; 1/16 Charge Shot.
- Level 2: 10/16 Misfire; 2/16 Charge Shot.
- Level 3: 13/16 Misfire; 3/16 Charge Shot; the Normal buster is deactivated.
Custom Bugs
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.
Charge Cross' ability equalizes this negative effect for its 3 turns.
- Level 1: Fourth turn onward.
- Level 2: Third turn onward.
- Level 3: Second turn onward.
Emotion Bugs
- Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.
Field Bugs
- Level 1-3: Viruses appear more frequently.
HP Bugs
- Level 1-3: MegaMan's HP drops steadily in battle. HP drop steadily increases when you get hit.
Panel Bug
- Level 1: 2/8 chance of cracking panel after getting off it.
- Level 2: 3/8 chance of cracking panel after getting off it.
- Level 3: 4/8 chance of cracking panel after getting off it.
Processing Bugs
- Level 1-3: When MegaMan moves, he warps to the edge of his field.
Result Bugs
- Level 1-3: You only receive Zennys as Battle Rewards.
Color Bugs
- 5 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
- 6 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.
Invisible and Invincible status condition disappear if you transform. If you transform into Tomahawk Cross in the first turn, the status condition still remains.