Koto Area: Difference between revisions

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(Created page with "Koto Area, also known as Kotobuki Area, is a network area in Mega Man Battle Network 2. ==Random Encounters== ===Always=== {{Battle |condition1=Before QuickMan{{stack|V|2}} |...")
 
m (Text replacement - "{{stack|V|2}}" to "{{V2}}")
Line 4: Line 4:
===Always===
===Always===
{{Battle
{{Battle
|condition1=Before QuickMan{{stack|V|2}}
|condition1=Before QuickMan{{V2}}
|chance1=25/256
|chance1=25/256
|condition2=After QuickMan{{stack|V|2}}
|condition2=After QuickMan{{V2}}
|chance2=21/256
|chance2=21/256
|enemy1=Swordy
|enemy1=Swordy
Line 20: Line 20:


{{Battle
{{Battle
|condition1=Before QuickMan{{stack|V|2}}
|condition1=Before QuickMan{{V2}}
|chance1=24/256
|chance1=24/256
|condition2=After QuickMan{{stack|V|2}}
|condition2=After QuickMan{{V2}}
|chance2=20/256
|chance2=20/256
|enemy1=Mettaur2
|enemy1=Mettaur2
Line 36: Line 36:


{{Battle
{{Battle
|condition1=Before QuickMan{{stack|V|2}}
|condition1=Before QuickMan{{V2}}
|chance1=24/256
|chance1=24/256
|condition2=After QuickMan{{stack|V|2}}
|condition2=After QuickMan{{V2}}
|chance2=20/256
|chance2=20/256
|enemy1=Mettaur2
|enemy1=Mettaur2
Line 52: Line 52:


{{Battle
{{Battle
|condition1=Before QuickMan{{stack|V|2}}
|condition1=Before QuickMan{{V2}}
|chance1=23/256
|chance1=23/256
|condition2=After QuickMan{{stack|V|2}}
|condition2=After QuickMan{{V2}}
|chance2=20/256
|chance2=20/256
|enemy1=Mettaur2
|enemy1=Mettaur2
Line 171: Line 171:
}}}}
}}}}


===After QuickMan{{stack|V|2}}===
===After QuickMan{{V2}}===
{{Battle
{{Battle
|condition1=After QuickMan{{stack|V|2}}
|condition1=After QuickMan{{V2}}
|chance1=15/256
|chance1=15/256
|enemy1=QuickMan{{stack|V|3}}
|enemy1=QuickMan{{stack|V|3}}

Revision as of 18:34, 13 February 2025

Koto Area, also known as Kotobuki Area, is a network area in Mega Man Battle Network 2.

Random Encounters

Always

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object swordy-bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object swordy-bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Swordy 90 HP
Swordy 90 HP
Before QuickManV2V2 9.77%
After QuickManV2V2 8.2%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object mettaur2-bn2.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object mettaur2-bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur2 80 HP
Mettaur2 80 HP
Before QuickManV2V2 9.38%
After QuickManV2V2 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object swordy-bn2.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object mettaur2-bn2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur2 80 HP
Swordy 90 HP
Before QuickManV2V2 9.38%
After QuickManV2V2 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object mettaur2-bn2.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object beetank.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur2 80 HP
Beetank 80 HP
Before QuickManV2V2 8.98%
After QuickManV2V2 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object swordy-bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Swordy 90 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object hardhead.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
HardHead 60 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object hardhead.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object beetank.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Beetank 80 HP
HardHead 60 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object beetank.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object mettaur2-bn2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object beetank.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Beetank 80 HP
Mettaur2 80 HP
Beetank 80 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object swordy-bn2.png
Panel r1 b bn2.png
Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object swordy2-bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Swordy 90 HP
Swordy2 140 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object swordy2-bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object swordy2-bn2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Swordy2 140 HP
Swordy2 140 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object hardhead.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object swordy-bn2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object mettaur2-bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Swordy 90 HP
Mettaur2 80 HP
HardHead 60 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object hardhead.png
Panel r2 b bn2.png
Object beetank.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
HardHead 60 HP
Beetank 80 HP
Chance 7.81%

After QuickManV2V2

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object quickman.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
QuickManV3V3 800 HP
After QuickManV2V2 5.86%