Skill Editor (PoN): Difference between revisions
From The Rockman EXE Zone Wiki
No edit summary |
|||
Line 6: | Line 6: | ||
Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element. | Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element. | ||
The element of a skill that a player gets from Blue Mystery Datas and Request rewards are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different skill elements. However, skills obtained from a shop are fixed elements and will be the same across different games. | The element of a skill that a player gets from Blue Mystery Datas and Request rewards are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different skill elements. Starting a new game from the Options Screen will not cause the random elements to be changed. However, skills obtained from a shop are fixed elements and will be the same across different games. | ||
* The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has. | * The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has. |
Revision as of 08:35, 19 May 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Random Skill patterns |
This page uses unofficial terminology. |
Some parts of this page are based on media which has not been officially released in English. Names and terms may be inferred from other sources or based on fan localizations. |
Based on The Rockman EXE Zone's Mega Man: Phantom of the Network fan localization. |
This is the Skill Editor in Rockman EXE Phantom of Network.
How to Use
Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element.
The element of a skill that a player gets from Blue Mystery Datas and Request rewards are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different skill elements. Starting a new game from the Options Screen will not cause the random elements to be changed. However, skills obtained from a shop are fixed elements and will be the same across different games.
- The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has.
Elements
Which element MegaMan will be is based on the elements of Skills equipped, according to the following rules:
- Only Skills with Fire, Aqua, Elec or Wood element are considered. All non-elemental Skills are ignored.
- If any element occupies more Skill Slots than all the other elements, that element is chosen.
- If multiple elements are tied for the most Skill Slots, then the strongest of those elements is chosen according to elemental weaknesses:
- If Fire and Aqua are tied, then Aqua beats Fire, so the chosen element is Aqua.
- If Fire, Aqua and Elec are tied, then Elec beats Aqua beats Fire, so the chosen element is Elec.
- If the tie cannot be resolved, the chosen element is None.
- If Fire and Elec are tied for most slots, then Fire and Elec are neutral, so the chosen element is None.
- If all four elements are tied, then the chosen element is None.
None | ||
---|---|---|
Body | None | |
Weakness | No weakness | |
Charge Shot | ChargeShot (10 x Buster Attack) |
Fire | ||
---|---|---|
Body | Fire Can step on Lava Panels without taking damage. | |
Weakness | Aqua | |
Charge Shot | Heat Charge (40 AP) Fire attack. |
Aqua | ||
---|---|---|
Body | Aqua Can step on Ice Panels without slipping. | |
Weakness | Elec | |
Charge Shot | Aqua Charge (30 AP) Aqua attack. Non-flashing. No aback. |
Elec | ||
---|---|---|
Body | Elec | |
Weakness | Wood | |
Charge Shot | Elec Charge (20 AP) Elec attack. Paralyzes. |
Wood | ||
---|---|---|
Body | Wood Recovers HP while standing on Grass Panels. | |
Weakness | Fire | |
Charge Shot | Wood Charge (10 AP) Wood attack, hits 6 times. Non-flashing. |
Expansions
You start the game with 3 Skill Slots, this can be expanded by obtaining SkillSlot+3 items for a total of 12 Skill Slots.
- Undernet 1 BMD
- Registration Machine Comp BMD
- Request BBS #45: Cyber Stamp Rally.
Skill Programs
Skill Program | Effect | Skill Slots | Location |
---|---|---|---|
Custom1 | 1 more chip is available in the Custom Screen. | 3 slots |
|
Custom2 | 2 more chips are available in the Custom Screen. | 5 slots |
|
MegaFolder1 | 1 more MegaChip can be added in the folder. | 3 slots |
|
MegaFolder2 | 2 more MegaChips can be added in the folder. | 5 slots |
|
GigaFolder1 | 1 more GigaChip can be added in the folder. | 5 slots |
|
SuperArmor | MegaMan cannot be flinched. Unlike the GBA games, does not prevent Busting Level from dropping when MegaMan is hit by an attack. | 3 slots |
|
FirstBarrier | Start battle with a 10 HP Barrier. | 2 slots |
|
AirShoes | MegaMan can step on hole panels. | 4 slots |
|
UnderShirt | If MegaMan takes a fatal hit while he is above 1 HP, he goes down to 1 HP instead. | 1 slot |
|
BodyPack | Effects of SuperArmor, UnderShirt, and AirShoes. | 6 slots |
|
SneakRun | Lowers encounter rate on the field screen. Equipping multiple increases the effect. | 5 slots |
|
Collect | Guarantees a BattleChip reward after battle if Busting Level is 6 or higher. | 4 slots |
|
MoneyMaker | Zenny reward after battle is doubled. | 4 slots |
|
LocateEnemy | Increases encounter rate on the field screen. Equipping multiple increases the effect. | 3 slots |
|
GhostAntenna | Increases chance of encountering a ghost Navi on the field screen from 1-in-15 to 1-in-3. | 3 slots |
|
2ndChance | In the first turn of the Custom Screen, a Shuffle button replaces the ADD button and can be used once. | 3 slots |
|
Attack+1 | Increases MegaBuster Attack by 1. | 2 slots |
|
Charge+1 | Increases MegaBuster Charge by 1. | 1 slot |
|
AttackMAX | Sets MegaBuster Attack to 5. | 6 slots |
|
ChargeMAX | Sets MegaBuster Charge to 5. | 4 slots |
|
BusterPack | Increases MegaBuster Attack and Charge by 3. Equipping multiple BusterPacks does not stack the effects. | 5 slots |
|
ElementBatch | Has no effect, its only purpose is to give you more slots towards a certain element. | 3 slots |
|
HubBatch | MegaMan loses 50% HP of his maximum HP before any Skill Programs. Effects of FirstBarrier, SuperArmor, AirShoes, UnderShirt, MegaFolder1, Custom1. | 9 slots |
|
HP+50 | Max HP +50. | 2 slots |
|
HP+100 | Max HP +100. | 3 slots |
|
HP+200 | Max HP +200. | 4 slots |
|
HP+300 | Max HP +300. | 5 slots |
|
HP+400 | Max HP +400. | 6 slots |
|
HP+500 | Max HP +500. | 7 slots |
|