Trans Arm: Difference between revisions
From The Rockman EXE Zone Wiki
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|{{elem|wood}} Wood | |{{elem|wood}} Wood | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |'''Thunder Charge''' (20 x Buster Attack + 20) Elec attack. | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
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|{{elem|elec}} Elec | |{{elem|elec}} Elec | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |'''Aqua Charge''' (10 x Buster Attack + 30) Aqua attack. | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
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|{{elem|fire}} Fire | |{{elem|fire}} Fire | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |'''Tomahawk Charge''' (20 x Buster Attack + 40) Wood attack. | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
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|- | |- | ||
!'''Weakness''' | !'''Weakness''' | ||
| | | No weakness | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |'''Search Charge''' (2 x Buster Attack + 10) Hits 5 times; Non-flashing | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
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|- | |- | ||
!'''Weakness''' | !'''Weakness''' | ||
| | | No weakness | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |'''Proto Charge''' (20 x Buster Attack + 60) | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
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|{{elem|aqua}} Aqua | |{{elem|aqua}} Aqua | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |'''Flame Charge''' (20 x Buster Attack + 10) Fire attack. | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' |
Revision as of 00:41, 9 April 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Trans Arm (トランスアーム) is the main transformation system of Rockman.EXE Legend of Network.
How to Use
To perform Trans Arm, the player must first press the ARM button, then select the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain Skill Programs have the ability to increase the number of turns.
- Each Arm can only be used once per battle.
- Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max.
Trans Arm Abilities
Proto Arm | ||
---|---|---|
Trans Chip | Sword chip | |
Body | None | |
Weakness | No weakness | |
Charge Shot | Proto Charge (20 x Buster Attack + 60) | |
Abilities |
|