Skill Editor (PoN): Difference between revisions
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Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element. | Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element. | ||
The colors of a | The colors of a skill that a player gets from Blue Mystery Datas and Quests are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different skill colors. However, skills obtained from a shop are fixed colors and will be the same across different games. | ||
* The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has. | * The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has. |
Revision as of 22:15, 23 March 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
This is the Skill Editor in Rockman EXE Phantom of Network.
How to Use
Each Skill Program has a Skill Slot count and an element. Any amount of Skill elements can be equipped, but the dominant amount of an element equipped will change MegaMan's body and ChargeShot to one based on that element.
The colors of a skill that a player gets from Blue Mystery Datas and Quests are random. They are based on a variable set when a player downloads the game data from the game’s original server, meaning different games will have different skill colors. However, skills obtained from a shop are fixed colors and will be the same across different games.
- The element of a Skill Program can be changed by talking to a Navi in Registration Machine Comp (bottom-left of the map) at the cost of 50 BugFrags times the number of slots the skill has.
Elements
Heat
- Body: Fire
- Weakness: Aqua
- PowerAttack: Heat Charge
Aqua
- Body: Aqua
- Weakness: Elec
- PowerAttack: Aqua Charge
Elec
- Body: Elec
- Weakness: Wood
- PowerAttack: Elec Charge
Wood
- Body: Wood
- Weakness: Fire
- PowerAttack: Wood Charge
Expansions
You start the game with 3 Skill Slots, this can be expanded by obtaining SkillSlot+3 items for a total of 12 Skill Slots.
- Undernet 1 BMD
- Registration Machine Comp BMD
- Request BBS #45
Skill Programs
Skill Program | Effect | Skill Slots | Location |
---|---|---|---|
Custom1 | 1 more chip is available in the Custom Screen. | 3 slots |
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Custom2 | 2 more chips are available in the Custom Screen. | 5 slots |
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MegaFolder1 | 1 more MegaChip can be added in the folder. | 3 slots |
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MegaFolder2 | 2 more MegaChips can be added in the folder. | 5 slots |
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GigaFolder1 | 1 more GigaChip can be added in the folder. | 5 slots |
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SuperArmor | MegaMan cannot be flinched. | 3 slots |
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FirstBarrier | Start battle with a 10 HP Barrier. | 2 slots |
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AirShoes | MegaMan can step on hole panels. | 4 slots |
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UnderShirt | If MegaMan takes a fatal hit while he is above 1 HP, he goes down to 1 HP instead. | 1 slot |
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BodyPack | Effects of SuperArmor, UnderShirt, and AirShoes. | 6 slots |
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SneakRun | Lowers encounter rate on the field screen. | 5 slots |
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Collect | Guarantees a BattleChip reward after battle if Busting Level is 6 or higher. | 4 slots |
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MoneyMaker | Zenny reward after battle is doubled. | 4 slots |
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LocateEnemy | Increases encounter rate on the field screen. | 3 slots |
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GhostAntenna | Increases chance of encountering a ghost Navi on the field screen from 1-in-15 to 1-in-3. | 3 slots |
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SecondChance | In the first turn of the Custom Screen, a Shuffle button replaces the ADD button and can be used once. | 3 slots |
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Attack+1 | MegaBuster Attack +1! | 2 slots |
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Charge+1 | MegaBuster Charge +1! | 1 slot |
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AttackMAX | MegaBuster Attack becomes 5! | 6 slots |
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ChargeMAX | MegaBuster Charge becomes 5! | 4 slots |
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BusterPack | +3 to Buster's Attack, Speed, and Charge! | 5 slots |
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ElementBatch | Has no effect, its only purpose is to give you more slots towards a certain element. | 3 slots |
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HubBatch | MegaMan loses 50% HP of his maximum HP before any Skill Programs. Effects of FirstBarrier, SuperArmor, AirShoes, UnderShirt, MegaFolder1, Custom1. | 9 slots |
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HP+50 | Max HP +50. | 2 slots |
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HP+100 | Max HP +100. | 3 slots |
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HP+200 | Max HP +200. | 4 slots |
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HP+300 | Max HP +300. | 5 slots |
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HP+400 | Max HP +400. | 6 slots |
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HP+500 | Max HP +500. | 7 slots |
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