Masahiro Yasuma: Difference between revisions
From The Rockman EXE Zone Wiki
mNo edit summary |
No edit summary |
||
Line 32: | Line 32: | ||
|- | |- | ||
| 2005 || [[Mega Man Battle Network 6]] || Game Boy Advance || Capcom || Planning | | 2005 || [[Mega Man Battle Network 6]] || Game Boy Advance || Capcom || Planning | ||
|- | |||
| 2005 || Lunar Knights || Game Boy Advance || Konami || Cooperation: Capcom Co., Ltd. (Japanese version only) | |||
|- | |- | ||
| 2006 || [[Mega Man Star Force]] || Nintendo DS || Capcom || Director, Game Design | | 2006 || [[Mega Man Star Force]] || Nintendo DS || Capcom || Director, Game Design |
Revision as of 02:49, 27 September 2024
Masahiro Yasuma (安間正博) is the former series director of the Mega Man Battle Network and Mega Man Star Force series. He joined Capcom in April 1995, contributing to various Mega Man series. In March 2011, he left Capcom to work at Comcept.[1]
Gameography
Year | Game | Platform | Developer | Role |
---|---|---|---|---|
1995 | Street Fighter Alpha: Warriors' Dreams | PlayStation | Capcom | Consumer Staff |
1997 | Mega Man Battle & Chase | PlayStation | Capcom | Planner |
1997 | Mega Man Legends | PlayStation | Capcom | Event Design, Mini-Game Design |
1999 | The Misadventures of Tron Bonne | PlayStation | Capcom | Game Design |
2001 | Mega Man Battle Network | Game Boy Advance | Capcom | Planning |
2001 | Mega Man Battle Network 2 | Game Boy Advance | Capcom | Planning |
2002 | Mega Man Battle Network 3 | Game Boy Advance | Capcom | Planning |
2003 | Mega Man Battle Network 4 | Game Boy Advance | Capcom | Planning |
2004 | Boktai 2: Solar Boy Django | Game Boy Advance | Konami | Development Cooperation |
2004 | Rockman EXE 4.5 Real Operation | Game Boy Advance | Capcom | Planning |
2004 | Mega Man Battle Network 5 | Game Boy Advance | Capcom | Planning |
2005 | Shin Bokura no Taiyoh Gyakushuu no Sabata | Game Boy Advance | Konami | Capcom Cooperation |
2005 | Mega Man Battle Network 6 | Game Boy Advance | Capcom | Planning |
2005 | Lunar Knights | Game Boy Advance | Konami | Cooperation: Capcom Co., Ltd. (Japanese version only) |
2006 | Mega Man Star Force | Nintendo DS | Capcom | Director, Game Design |
2007 | Mega Man Star Force 2 | Nintendo DS | Capcom | Game Design |
2008 | Mega Man Star Force 3 | Nintendo DS | Capcom | Director, Game Design |
2009 | Rockman EXE Operate Shooting Star | Nintendo DS | Capcom | Series Director |
Cancelled | Kaio: King of Pirates[2] | Nintendo 3DS | Comcept | |
2014 | Yaiba: Ninja Gaiden Z | PlayStation 3, Xbox 360 | Comcept | Game Director |
2014 | Ring-Geki! Queslot | iOS, Android | Comcept | Game Director[3] |
2016 | ReCore | PC, Xbox One | Comcept | Game Director |
TBA | Red Ash: The Indelible Legend | PC | Comcept | Game Director[4] |
Other Credits
Year | Title | Medium | Role |
---|---|---|---|
2016 | Rockman.EXE 15th Arrange Best Track | Music Album | Dialogue Planning, Supervision (wrote for EXE4.5 track narration)[5] |
References
- ↑ https://www.facebook.com/profile.php?id=100002746171492&sk=about§ion=education
- ↑ https://web.archive.org/web/20130608051139/http://www.gpara.com/article/cms_show.php?c_id=27461&c_num=14
- ↑ https://web.archive.org/web/20150719013727/http://www.queslot.com/game_staff.html
- ↑ https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend/description
- ↑ https://twitter.com/yassuman/status/863392105497899012