Ability (MMSF3): Difference between revisions
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|rowspan="4" |HP+50 | |rowspan="4" |HP+50 | ||
|rowspan="4" |Max HP +50. | |rowspan="4" |Max HP +50. | ||
|120 || <ul><li>Start with it ( | |120 || <ul><li>Start with it (Ch. 2) <li> WBG Main Building BMW <li> WBG Main Building GMW <li> Event Stage CC 1 GMW <li> Prop Cabinet CC GMW <li> Event Stage CC 2 GMW <li> Stunt Car CC GMW <li> Mr. Hertz Square (1 Hertz) | ||
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|110 || <ul><li> Cipher Code (EN ver: Epsilon07292) <li> Event Stage CC 3 BMW <li> Beach GMW <li> Stone Wall CC GMW <li> Island Display CC GMW <li> National Astro Wave 1 GMW <li> Mr. Hertz Square (2 Hertz) | |110 || <ul><li> Cipher Code (EN ver: Epsilon07292) <li> Event Stage CC 3 BMW <li> Beach GMW <li> Stone Wall CC GMW <li> Island Display CC GMW <li> National Astro Wave 1 GMW <li> Mr. Hertz Square (2 Hertz) | ||
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|260 || <ul><li> Mr. Hertz Square (4 Hertz) | |260 || <ul><li> Mr. Hertz Square (4 Hertz) | ||
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|230 || <ul><li> Echo Ridge GMW (Ch. 2) <li> School 1st Floor Hall GMW (Ch. 2) <li> School Roof GMW (Ch. 2) | |230 || <ul><li> Echo Ridge GMW (Ch. 2+) <li> School 1st Floor Hall GMW (Ch. 2+) <li> School Roof GMW (Ch. 2+) | ||
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|200 || <ul><li>King Wall CC BMW <li> Secret Shelter GMW <li> Noise Wave 2 GMW | |200 || <ul><li>King Wall CC BMW <li> Secret Shelter GMW <li> Noise Wave 2 GMW | ||
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|150 || <ul><li>Beach BMW <li> National Astro Wave 1 GMW | |150 || <ul><li>Beach BMW <li> National Astro Wave 1 GMW | ||
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|130 || <ul><li> Echo Ridge GMW (Ch. 2) <li> Science Club Room GMW (Ch. 2) <li> School 1st Floor Hall GMW (Ch. | |130 || <ul><li> Echo Ridge GMW (Ch. 2+) <li> Science Club Room GMW (Ch. 2+) <li> School 1st Floor Hall GMW (Ch. 2+) | ||
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|110 || <ul><li>Shooting Game CC BMW <li> Secret Shelter GMW <li> Noise Wave 2 GMW <li> Crimson Machine CC 2 GMW | |110 || <ul><li>Shooting Game CC BMW <li> Secret Shelter GMW <li> Noise Wave 2 GMW <li> Crimson Machine CC 2 GMW |
Revision as of 20:50, 21 July 2023
This section is under construction. |
The information may not be complete or 100% accurate. |
Abilities in Mega Man Star Force 3. Unlike the Navi Customizer in Battle Network, Abilities cannot be traded, so it's impossible to get duplicates of Abilities that are only given once.
Ability | Effect | Cost | Location |
---|---|---|---|
HP+50 | Max HP +50. | 120 |
|
110 |
| ||
100 |
| ||
90 |
| ||
HP+100 | Max HP +100. | 220 |
|
205 |
| ||
190 |
| ||
170 |
| ||
HP+200 | Max HP +200. | 310 |
|
290 |
| ||
270 |
| ||
250 |
| ||
HP+300 | Max HP +300. | 420 |
|
390 |
| ||
370 |
| ||
340 |
| ||
HP+400 | Max HP +400. | 490 |
|
470 |
| ||
450 |
| ||
430 |
| ||
HP+500 | Max HP +500. | 610 |
|
570 |
| ||
540 |
| ||
450 |
| ||
350 |
| ||
UndrShrt | If MegaMan would hit 0 HP, he goes down to 1 instead. | 60 |
|
50 |
| ||
30 |
| ||
5 |
| ||
AirShoes | MegaMan ignores Hole panels. | 450 |
|
400 |
| ||
350 |
| ||
260 |
| ||
200 |
| ||
FlotShoe | MegaMan ignores Cracked, Grass's immobilize, Poison, Guard Null, and Hack panels. | 300 |
|
270 |
| ||
240 |
| ||
210 |
| ||
150 |
| ||
Reflect | Blocking an attack while guarding will send back 50 damage down the row. | 260 |
|
230 |
| ||
200 |
| ||
150 |
| ||
50 |
| ||
SprArmr | MegaMan does not flinch aback in battle. | 900 |
|
700 |
| ||
NoFlash | Mega Man won't get confused or blinded. | 300 |
|
200 |
| ||
NoGravty | Mega Man won't get immobilized, knocked back, or pulled in. | 500 |
|
300 |
| ||
NoParlyz | Mega Man won't get paralyzed. | 800 |
|
600 |
| ||
NoFreeze | Mega Man won't get frozen. | 800 |
|
600 |
| ||
NoBubble | Mega Man won't get bubbled. | 800 |
|
600 |
| ||
FstBarr | Start battle with a Barrier (10 HP). | 60 |
|
50 |
| ||
40 |
| ||
30 |
| ||
FstAura | Start battle with an Aura (100 HP). | 600 |
|
400 |
| ||
MegCls+1 | 1 more Mega Class Card can be added in the folder. | 440 |
|
400 |
| ||
360 |
| ||
270 |
| ||
200 |
| ||
GigCls+1 | 1 more Giga Class Card can be added in the folder. | 750 |
|
700 |
| ||
650 |
| ||
400 |
| ||
+V-Shot | Non-Vibrant MegaMan's Charged Shot will spread in a V when it strikes something. | 90 |
|
80 |
| ||
70 |
| ||
50 |
| ||
+X-Shot | Non-Vibrant MegaMan's Charged Shot will spread in a X when it strikes something. | 150 |
|
130 |
| ||
110 |
| ||
90 |
| ||
45 |
| ||
+SprdSht | Non-Vibrant MegaMan's Charged Shot will spread 3x3 when it strikes something. | 200 |
|
180 |
| ||
160 |
| ||
140 |
| ||
100 |
| ||
+WoodPnl | MegaMan's Charged Shot will make Wood panels. | 220 |
|
200 |
| ||
170 |
| ||
150 |
| ||
50 |
| ||
+IcePnl | MegaMan's Charged Shot has a 1/2 chance to make Ice panels. | 220 |
|
210 |
| ||
180 |
| ||
160 |
| ||
50 |
| ||
+ParaPnl | MegaMan's Charged Shot has a 1/2 chance to make Paralyze panels. | 250 |
|
230 |
| ||
210 |
| ||
180 |
| ||
70 |
| ||
+GNulPnl | MegaMan's Charged Shot will make Guard Null Panels. | 200 |
|
190 |
| ||
170 |
| ||
140 |
| ||
50 |
| ||
+PoisPnl | MegaMan's Charged Shot will make Poison panels. | 270 |
|
250 |
| ||
230 |
| ||
120 |
| ||
AutoLock | MegaMan always targets an enemy with lock-on. | 950 |
|
QuckGage | The custom gauge automatically has the QuickGauge effect. | 500 |
|
300 |
| ||
AntiDmg | Up + Y for a special guard, and if Mega Man get hit, he'll warp to the enemy and slashes them with a Wood element Sword (Buster ATK x10). | 370 |
|
350 |
| ||
330 |
| ||
250 |
| ||
DiagLock | Lock-on will only target the column ahead and 2x3 panels ahead. | 5 |
|
SideLock | Lock-on will only target the columns to the side of MegaMan. | 5 |
|
AcePrgm | Start battles with a Noise Level Gauge. (Ch.4+) Finalizing transforms MegaMan into Black Ace. | 0 |
|
JokrPrgm | Start battles with a Noise Level Gauge. (Ch.4+) Finalizing transforms MegaMan into Red Joker. | 0 |
|
AreaEtrS | Any Support Use will become AreaEater instead of being dependent on the element. | 5 |
|
DblStonS | Any Support Use will become DoubleStone instead of being dependent on the element. | 5 |
|
PnlFrmtS | Any Support Use will become PanelFormat instead of being dependent on the element. | 5 |
|
HumorWrd | In overworld, press L. Geo and Omega-Xis create banter. | 5 |
|
HmrBstr | MegaMan's buster makes dog sounds. | 5 |
|
HumrBst2 | MegaMan's buster makes cat sounds. | 5 |
|