Ability Wave (MMSF2): Difference between revisions
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Ability Waves in [[Mega Man Star Force 2]]. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once. | Ability Waves in [[Mega Man Star Force 2]]. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once. | ||
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|rowspan="4" | HP+50 | |rowspan="4" | HP+50 | ||
|rowspan="4" |Max HP +50. | |rowspan="4" |Max HP +50. | ||
|80 || <ul><li>[[Loch_Mess_Item_Locations | Loch Mess 1 dig up]] | |80 || <ul><li>[[Loch_Mess_Item_Locations | Loch Mess 1 dig up]] <li> Grizzly Peak ER GMW <li> Foodtopia ER GMW <li> Bunny Slopes ER GMW <li> Black Diamond Run ER GMW <li> Mess Village ER GMW <li> Messie's Cove ER GMW | ||
|- | |- | ||
|70 || <ul><li>Echo Ridge + Geo & Luna' houses Rescue Bonus<li>Grizzly Peak + Slopes ES Rescue Bonus | |70 || <ul><li> Whazzap ER GMW <li>Echo Ridge + Geo & Luna' houses Rescue Bonus<li>Grizzly Peak + Slopes ES Rescue Bonus | ||
|- | |- | ||
|60 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Echo Ridge + Geo & Luna' houses Rescue Bonus (after Solo)<li>Bud & Zack' houses ES Rescue Bonus (after Solo)<li>Grizzly Peak + Slopes Rescue Bonus<li>Museum Rescue Bonus | |60 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Echo Ridge + Geo & Luna' houses Rescue Bonus (after Solo)<li>Bud & Zack' houses ES Rescue Bonus (after Solo)<li>Grizzly Peak + Slopes Rescue Bonus<li>Museum Rescue Bonus | ||
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|rowspan="4" | HP+100 | |rowspan="4" | HP+100 | ||
|rowspan="4" |Max HP +100. | |rowspan="4" |Max HP +100. | ||
|150 || <ul><li>Examine BIG WAVE card trading table | |150 || <ul><li>Examine BIG WAVE card trading table Echo Ridge SW GMW <li> Mess Village SW GMW <li> Bud's Room ER GMW <li> BIG WAVE ER GMW <li> Museum ER GMW <li> Messie's Cove ER GMW <li> Observation Deck ER GMW <li> Loch Mess 1 ER GMW <li> Whazzap ER GMW <li> Whazzap Lines ER GMW | ||
|- | |- | ||
|135 || <ul><li>[[Loch_Mess_Item_Locations | Loch Mess 2 dig up]]<li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: KYWSAVE)<li>Wilshire Hills + IFL Tower Rescue Bonus<li>Mess Village + Loch Mess Rescue Bonus | |135 || <ul><li>[[Loch_Mess_Item_Locations | Loch Mess 2 dig up]]<li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: KYWSAVE) <li> Room of Heroes GMW <li> Wilshire Hills + IFL Tower Rescue Bonus <li> Mess Village + Loch Mess Rescue Bonus | ||
|- | |- | ||
|115 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | |115 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
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|rowspan="4" | HP+200 | |rowspan="4" | HP+200 | ||
|rowspan="4" |Max HP +200. | |rowspan="4" |Max HP +200. | ||
|240 || <ul><li>Binoculars ES - Trade with a Hertz for a HP+50/80 | |240 || <ul><li>Binoculars ES - Trade with a Hertz for a HP+50/80 <li> Whazzap SW GMW <li> Observation Deck ER GMW <li> Loch Mess 2 ER GMW <li> Whazzap Lines ER GMW <li> Whazzap Ruins 1 ER GMW <li> Whazzap Ruins 2 ER GMW | ||
|- | |- | ||
|225 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li> | |225 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li> Room of Heroes GMW <li>Whazzap + Whazzap Ruins Rescue Bonus <li>Amy Galande's Help Quest | ||
|- | |- | ||
|205 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | |205 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
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|rowspan="4" | HP+300 | |rowspan="4" | HP+300 | ||
|rowspan="4" |Max HP +300. | |rowspan="4" |Max HP +300. | ||
|360 || <ul><li>Ruina Recker's Help Quest | |360 || <ul><li>Bermuda Maze (1) GMW <li> Bermuda Maze (2) GMW <li> Sky Staircase GMW <li> Mu GMW <li> Alternate Echo Ridge ER GMW <li> Alternate Messie's Cove ER GMW <li> Ruina Recker's Help Quest | ||
|- | |- | ||
|330 || <ul><li>Sky Staircase + Mu Rescue Bonus | |330 || <ul><li>Alternate IFL Tower 2 ER GMW Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|300 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | |300 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
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|rowspan="4" | HP+400 | |rowspan="4" | HP+400 | ||
|rowspan="4" |Max HP +400. | |rowspan="4" |Max HP +400. | ||
|420 || <ul><li> | |420 || <ul><li>Mu BMW <li> Room of Genesis GMW <li> Alternate Loch Mess 2 ER GMW <li> Alternate Whazzap Ruins 2 ER GMW | ||
|- | |- | ||
|400 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | |400 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
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|rowspan="4" | FstBarr | |rowspan="4" | FstBarr | ||
|rowspan="4" |Start battle with a Barrier (10 HP). | |rowspan="4" |Start battle with a Barrier (10 HP). | ||
|45 || <ul><li> | |45 || <ul><li>Bureau ES BMW <li> Mess Village ER GMW <li> Messie's Cove ER GMW | ||
|- | |- | ||
|40 || <ul><li>Wilshire Hills + IFL Tower Rescue Bonus<li>Mess Village + Loch Mess Rescue Bonus | |40 || <ul><li>Wilshire Hills + IFL Tower Rescue Bonus<li>Mess Village + Loch Mess Rescue Bonus | ||
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|rowspan="4" | FlotShoe | |rowspan="4" | FlotShoe | ||
|rowspan="4" | MegaMan ignores Poison and Guard Null panels. Also unaffected by Immobilize effects. | |rowspan="4" | MegaMan ignores Poison and Guard Null panels. Also unaffected by Immobilize effects. | ||
|240 || <ul><li>[[Loch_Mess_Item_Locations | Loch Mess 2 dig up]] | |240 || <ul><li>[[Loch_Mess_Item_Locations | Loch Mess 2 dig up]] <li> Cock-A-Doodle ES BMW | ||
|- | |- | ||
|225 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | |225 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | ||
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|rowspan="4" | Reflect | |rowspan="4" | Reflect | ||
|rowspan="4" | Blocking an attack while guarding will send back 50 damage down the row. | |rowspan="4" | Blocking an attack while guarding will send back 50 damage down the row. | ||
|280 || <ul><li>Bermuda Maze BMW | |280 || <ul><li>Bermuda Maze (1) BMW | ||
|- | |- | ||
|250 || <ul><li>Sky Staircase + Mu Rescue Bonus | |250 || <ul><li>Sky Staircase + Mu Rescue Bonus | ||
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|rowspan="4" | MegCls+1 | |rowspan="4" | MegCls+1 | ||
|rowspan="4" | 1 more Mega Class Card can be added in the folder. | |rowspan="4" | 1 more Mega Class Card can be added in the folder. | ||
|340 || <ul><li> [[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: OLSISKEYHIUMC) | |340 || <ul><li> [[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: OLSISKEYHIUMC) <li> Electric Rock ES BMW <li> Torchere ES BMW <li> Whazzap Ruins 2 ER BMW <li> Trans Dimension 1 GMW <li> Mu GMW <li> Room of Heroes GMW <li> Room of Genesis GMW <li> Alternate Black Diamond Run ER GMW <li> Alternate Wilshire Hills ER GMW <li> Alternate Whazzap Lines ER GMW | ||
|- | |- | ||
|300 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | |300 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
|- | |- | ||
|260 || <ul><li> | |260 || <ul><li>Alternate Whazzap Ruins 2 ER BMW <li>Sky Staircase + Mu Rescue Bonus | ||
|- | |- | ||
|170 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: Lock on target[enter]with the[enter]MegaAttack) | |170 || <ul><li>[[Cipher_Mail_(MMSF2)|Cipher Mail]] (English ver.: Lock on target[enter]with the[enter]MegaAttack) | ||
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|rowspan="4" | GigCls+1 | |rowspan="4" | GigCls+1 | ||
|rowspan="4" | 1 more Giga Class Card can be added in the folder. | |rowspan="4" | 1 more Giga Class Card can be added in the folder. | ||
|500 || <ul><li>Crest ES | |500 || <ul><li>Crest ES PMW (Room of Genesis - Mu) <li>Zack Temple's Help Quest | ||
|- | |- | ||
|460 || <ul><li>Trans Dimension 2 Rescue Bonus | |460 || <ul><li>Trans Dimension 2 Rescue Bonus | ||
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|rowspan="4" | ChargeV | |rowspan="4" | ChargeV | ||
|rowspan="4" | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | |rowspan="4" | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | ||
|90 || <ul><li> | |90 || <ul><li> Wilshire Hills ER BMW | ||
|- | |- | ||
|80 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Mess Village + Loch Mess Rescue Bonus | |80 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Mess Village + Loch Mess Rescue Bonus | ||
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|130 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | |130 || <ul><li>Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|110 || <ul><li> | |110 || <ul><li>Alternate Black Diamond Run ER BMW <li> Trans Dimension 1 + Alt. Future Rescue Bonus | ||
|- | |- | ||
|rowspan="4" | ChargeP | |rowspan="4" | ChargeP | ||
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|WindStar || Start battle in Wood Ninja form. || 30 || <ul><li>{{SF2N}} Chapter 4 story progression. | |WindStar || Start battle in Wood Ninja form. || 30 || <ul><li>{{SF2N}} Chapter 4 story progression. | ||
|- | |- | ||
|DinoRock || Start battle in Fire Saurian form. || 30 || <ul><li>{{SF2S}} Chapter 4 story progression. | |DinoRock || Start battle in Fire Saurian form. || 30 || <ul><li>{{SF2S}} Chapter 4 story progression. | ||
|- | |- | ||
|FstAura || Start battle with an Aura (withstands 100 damage). || 250 || <ul><li>Trans Dimension 2 BMW (Defeat RogueSX door) | |FstAura || Start battle with an Aura (withstands 100 damage). || 250 || <ul><li>Trans Dimension 2 BMW (Defeat RogueSX door) |
Revision as of 09:28, 20 July 2023
This section is under construction. |
The information may not be complete or 100% accurate. |
Ability Waves in Mega Man Star Force 2. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once.
Ability | Effect | Cost | Location |
---|---|---|---|
HP+50 | Max HP +50. | 80 |
|
70 |
| ||
60 |
| ||
50 |
| ||
HP+100 | Max HP +100. | 150 |
|
135 |
| ||
115 |
| ||
100 |
| ||
HP+200 | Max HP +200. | 240 |
|
225 |
| ||
205 |
| ||
190 |
| ||
HP+300 | Max HP +300. | 360 |
|
330 |
| ||
300 |
| ||
270 |
| ||
HP+400 | Max HP +400. | 420 |
|
400 |
| ||
380 |
| ||
360 |
| ||
HP+500 | Max HP +500. | 500 |
|
460 |
| ||
430 |
| ||
300 |
| ||
UndrShrt | If MegaMan would hit 0 HP, he goes down to 1 instead. | 60 |
|
50 |
| ||
20 |
| ||
5 |
| ||
FstBarr | Start battle with a Barrier (10 HP). | 45 |
|
40 |
| ||
30 |
| ||
20 |
| ||
FlotShoe | MegaMan ignores Poison and Guard Null panels. Also unaffected by Immobilize effects. | 240 |
|
225 |
| ||
210 |
| ||
190 |
| ||
Reflect | Blocking an attack while guarding will send back 50 damage down the row. | 280 |
|
250 |
| ||
210 |
| ||
160 |
| ||
SprArmr | MegaMan does not flinch aback in battle. | 600 |
|
MegCls+1 | 1 more Mega Class Card can be added in the folder. | 340 |
|
300 |
| ||
260 |
| ||
170 |
| ||
GigCls+1 | 1 more Giga Class Card can be added in the folder. | 500 |
|
460 |
| ||
440 |
| ||
250 |
| ||
ChargeV | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | 90 |
|
80 |
| ||
70 |
| ||
50 |
| ||
ChrgCrss | Normal form MegaMan's Charged Shot will spread in an X when it strikes something. | 150 |
|
130 |
| ||
110 |
| ||
90 |
| ||
ChargeS | Normal form MegaMan's Charged Shot will spread 3x3 when it strikes something. | 200 |
|
180 |
| ||
160 |
| ||
140 |
| ||
ChrgWood | MegaMan's Charged Shot has a chance to make Wood panels. | 170 |
|
150 |
| ||
120 |
| ||
100 |
| ||
ChrgIce | MegaMan's Charged Shot has a chance to make Ice panels. | 170 |
|
160 |
| ||
130 |
| ||
110 |
| ||
ChargeP | MegaMan's Charged Shot has a chance to make Paralyze panels. | 150 |
|
140 |
| ||
110 |
| ||
50 |
| ||
ChrgSver | MegaMan's Charged Shot has a chance to make Guard Null Panels. | 150 |
|
140 |
| ||
120 |
| ||
90 |
| ||
ChrgPsn | MegaMan's Charged Shot has a chance to make Poison panels. | 220 |
|
200 |
| ||
180 |
| ||
70 |
| ||
LghtSwrd | Start battle in Thunder Zerker form. | 30 |
|
WindStar | Start battle in Wood Ninja form. | 30 |
|
DinoRock | Start battle in Fire Saurian form. | 30 |
|
FstAura | Start battle with an Aura (withstands 100 damage). | 250 |
|
AutoLock | MegaMan always targets the closest enemy cursor-less lock on. Pressing Down will activate normal lock-on.
|
600 |
|
SideSlct | Cards can be selected horizontally in the Custom Screen. | 600 |
|
QuckGage | The custom gauge automatically has the QuickGauge effect. | 500 |
|
HumorWrd | (JP only) In overworld, press L. Geo and Omega-Xis create banter. | 1 |
|
HumrBstr | MegaMan's buster makes dog sounds. | 1 |
|