Ability Wave (MMSF2): Difference between revisions
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|240 || <ul><li>Binoculars ES - Trade with a Hertz for a HP+50/80 | |240 || <ul><li>Binoculars ES - Trade with a Hertz for a HP+50/80 | ||
|- | |- | ||
|225 || <ul><li>Whazzap + Whazzap Ruins Rescue Bonus | |225 || <ul><li>Amy Galande's Star Carrier Quest <li>Whazzap + Whazzap Ruins Rescue Bonus | ||
|- | |- | ||
|205 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | |205 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | ||
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|rowspan="4" | HP+300 | |rowspan="4" | HP+300 | ||
|rowspan="4" |Max HP +300. | |rowspan="4" |Max HP +300. | ||
|360 || <ul><li> | |360 || <ul><li>Ruina Recker's Star Carrier Quest | ||
|- | |- | ||
|330 || <ul><li>Sky Staircase + Mu Rescue Bonus | |330 || <ul><li>Sky Staircase + Mu Rescue Bonus | ||
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|rowspan="4" | HP+500 | |rowspan="4" | HP+500 | ||
|rowspan="4" |Max HP +500. | |rowspan="4" |Max HP +500. | ||
|500 || <ul><li> | |500 || <ul><li>Bud Bison's Star Carrier Quest | ||
|- | |- | ||
|460 || <ul><li> Trans Dimension 2 Rescue Bonus | |460 || <ul><li> Trans Dimension 2 Rescue Bonus | ||
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|rowspan="4" | ChrgCrss | |rowspan="4" | ChrgCrss | ||
|rowspan="4" | Normal form MegaMan's Charged Shot will spread in an X when it strikes something. | |rowspan="4" | Normal form MegaMan's Charged Shot will spread in an X when it strikes something. | ||
|150 || <ul><li> | |150 || <ul><li>Beat Cancer Bubble for the first time | ||
|- | |- | ||
|130 || <ul><li>Mess Village + Loch Mess Rescue Bonus | |130 || <ul><li>Mess Village + Loch Mess Rescue Bonus | ||
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|rowspan="4" | ChrgSver | |rowspan="4" | ChrgSver | ||
|rowspan="4" | MegaMan's Charged Shot has a chance to make Guard Null Panels. | |rowspan="4" | MegaMan's Charged Shot has a chance to make Guard Null Panels. | ||
|150 || <ul><li> | |150 || <ul><li>D'nwan Draun Star Carrier Quest | ||
|- | |- | ||
|140 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus | |140 || <ul><li>Sky Wave + Bermuda Maze Rescue Bonus |
Revision as of 05:52, 16 July 2023
This section is under construction. |
The information may not be complete or 100% accurate. |
Only prioritized low cost Abilities. Higher cost Abilities need to be filled in. |
Ability Waves in Mega Man Star Force 2. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once.
Ability | Effect | Cost | Location |
---|---|---|---|
HP+50 | Max HP +50. | 80 | |
70 |
| ||
60 |
| ||
50 |
| ||
HP+100 | Max HP +100. | 150 |
|
135 |
| ||
115 |
| ||
100 |
| ||
HP+200 | Max HP +200. | 240 |
|
225 |
| ||
205 |
| ||
190 |
| ||
HP+300 | Max HP +300. | 360 |
|
330 |
| ||
300 |
| ||
270 |
| ||
HP+400 | Max HP +400. | 420 | |
400 |
| ||
380 |
| ||
360 |
| ||
HP+500 | Max HP +500. | 500 |
|
460 |
| ||
430 |
| ||
300 |
| ||
UndrShrt | If MegaMan would hit 0 HP, he goes down to 1 instead. | 60 |
|
50 |
| ||
20 |
| ||
5 |
| ||
FstBarr | Start battle with a Barrier (10 HP). | 45 | |
40 |
| ||
30 |
| ||
20 |
| ||
FlotShoe | MegaMan ignores Poison and Guard Null panels. Also unaffected by Immobilize effects. | 240 | |
225 |
| ||
210 |
| ||
190 |
| ||
Reflect | Blocking an attack while guarding will send back 50 damage down the row. | 280 |
|
250 |
| ||
210 |
| ||
160 |
| ||
SprArmr | MegaMan does not flinch aback in battle. | 600 |
|
MegCls+1 | 1 more Mega Class Card can be added in the folder. | 340 |
|
300 |
| ||
260 |
| ||
170 |
| ||
GigCls+1 | 1 more Giga Class Card can be added in the folder. | 500 |
|
460 |
| ||
440 |
| ||
250 |
| ||
ChargeV | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | 90 | |
80 |
| ||
70 |
| ||
50 |
| ||
ChrgCrss | Normal form MegaMan's Charged Shot will spread in an X when it strikes something. | 150 |
|
130 |
| ||
110 |
| ||
90 |
| ||
ChargeS | Normal form MegaMan's Charged Shot will spread 3x3 when it strikes something. | 200 |
|
180 |
| ||
160 |
| ||
140 |
| ||
ChrgWood | MegaMan's Charged Shot has a chance to make Wood panels. | 170 |
|
150 |
| ||
120 |
| ||
100 |
| ||
ChrgIce | MegaMan's Charged Shot has a chance to make Ice panels. | 170 |
|
160 |
| ||
130 |
| ||
110 |
| ||
ChargeP | MegaMan's Charged Shot has a chance to make Paralyze panels. | 150 |
|
140 |
| ||
110 |
| ||
50 |
| ||
ChrgSver | MegaMan's Charged Shot has a chance to make Guard Null Panels. | 150 |
|
140 |
| ||
120 |
| ||
90 |
| ||
ChrgPsn | MegaMan's Charged Shot has a chance to make Poison panels. | 220 |
|
200 |
| ||
180 |
| ||
70 |
| ||
LghtSwrd | Start battle in Thunder Zerker form. | 30 |
|
WindStar | Start battle in Wood Ninja form. | 30 |
|
DinoRock | Start battle in Fire Saurian form. | 30 |
|
FstAura | Start battle with an Aura (withstands 100 damage). | 250 |
|
AutoLock | MegaMan always targets the closest enemy cursor-less lock on. Pressing Down will activate normal lock-on.
|
600 |
|
SideSlct | Cards can be selected horizontally in the Custom Screen. | 600 |
|
QuckGage | The custom gauge automatically has the QuickGauge effect. | 500 |
|
HumorWrd | (JP only) In overworld, press L. Geo and Omega-Xis create banter. | 1 |
|
HumrBstr | MegaMan's buster makes dog sounds. | 1 |
|