Ability Wave (MMSF2): Difference between revisions
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|QuckGage || The custom gauge automatically has the QuickGauge effect. || 500 || <ul><li>Trans Dimension 1 PMW (Invisible road on a left square) | |QuckGage || The custom gauge automatically has the QuickGauge effect. || 500 || <ul><li>Trans Dimension 1 PMW (Invisible road on a left square) | ||
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|HumorWrd || (JP only) In overworld, press L. Geo and Omega-Xis create banter. || 1 || | |HumorWrd || (JP only) In overworld, press L. Geo and Omega-Xis create banter. || 1 || <ul><li> {{JP}} Mess Village - Ice Cream shop (Needs over 500 LP) | ||
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|HumrBstr || MegaMan's buster makes dog sounds. || 1 || <ul><li>DogHouse ES Merchant Hertz - 2000z | |HumrBstr || MegaMan's buster makes dog sounds. || 1 || <ul><li>DogHouse ES Merchant Hertz - 2000z |
Revision as of 04:23, 16 July 2023
This section is under construction. |
The information may not be complete or 100% accurate. |
Only prioritized low cost Abilities. Higher cost Abilities need to be filled in. |
Ability Waves in Mega Man Star Force 2. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once.
Ability | Effect | Cost | Location |
---|---|---|---|
HP+50 | Max HP +50. | 80 | |
70 |
| ||
60 |
| ||
50 |
| ||
HP+100 | Max HP +100. | 150 | |
135 |
| ||
115 |
| ||
100 |
| ||
HP+200 | Max HP +200. | 240 |
|
225 |
| ||
205 |
| ||
190 |
| ||
HP+300 | Max HP +300. | 360 | |
330 |
| ||
300 |
| ||
270 |
| ||
HP+400 | Max HP +400. | 420 | |
400 |
| ||
380 |
| ||
360 |
| ||
HP+500 | Max HP +500. | 500 | |
460 |
| ||
430 |
| ||
300 |
| ||
UndrShrt | If MegaMan would hit 0 HP, he goes down to 1 instead. | 60 |
|
50 |
| ||
20 |
| ||
5 |
| ||
FstBarr | Start battle with a Barrier (10 HP). | 45 | |
40 |
| ||
30 |
| ||
20 |
| ||
FlotShoe | MegaMan ignores Poison and Guard Null panels. Also unaffected by Immobilize effects. | 240 | |
225 |
| ||
210 |
| ||
190 |
| ||
Reflect | Blocking an attack while guarding will send back 50 damage down the row. | 280 |
|
250 |
| ||
210 |
| ||
160 |
| ||
SprArmr | MegaMan does not flinch aback in battle. | 600 |
|
MegCls+1 | 1 more Mega Class Card can be added in the folder. | 340 |
|
300 |
| ||
260 |
| ||
170 |
| ||
GigCls+1 | 1 more Giga Class Card can be added in the folder. | 500 |
|
460 |
| ||
440 |
| ||
250 |
| ||
ChargeV | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | 90 | |
80 |
| ||
70 |
| ||
50 |
| ||
ChrgCrss | Normal form MegaMan's Charged Shot will spread in an X when it strikes something. | 150 | |
130 |
| ||
110 |
| ||
90 |
| ||
ChargeS | Normal form MegaMan's Charged Shot will spread 3x3 when it strikes something. | 200 |
|
180 |
| ||
160 |
| ||
140 |
| ||
ChrgWood | MegaMan's Charged Shot has a chance to make Wood panels. | 170 |
|
150 |
| ||
120 |
| ||
100 |
| ||
ChrgIce | MegaMan's Charged Shot has a chance to make Ice panels. | 170 | |
160 |
| ||
130 |
| ||
110 |
| ||
ChargeP | MegaMan's Charged Shot has a chance to make Paralyze panels. | 150 |
|
140 |
| ||
110 |
| ||
50 |
| ||
ChrgSver | MegaMan's Charged Shot has a chance to make Guard Null Panels. | 150 | |
140 |
| ||
120 |
| ||
90 |
| ||
ChrgPsn | MegaMan's Charged Shot has a chance to make Poison panels. | 220 |
|
200 |
| ||
180 |
| ||
70 |
| ||
LghtSwrd | Start battle in Thunder Zerker form. | 30 | (Zerker Only)
|
WindStar | Start battle in Wood Ninja form. | 30 | (Ninja Only)
|
DinoRock | Start battle in Fire Saurian form. | 30 | (Saurian Only)
|
FstAura | Start battle with an Aura (withstands 100 damage). | 250 |
|
AutoLock | MegaMan always targets the closest enemy cursor-less lock on. Pressing Down will activate normal lock-on.
|
600 |
|
SideSlct | Cards can be selected horizontally in the Custom Screen. | 600 |
|
QuckGage | The custom gauge automatically has the QuickGauge effect. | 500 |
|
HumorWrd | (JP only) In overworld, press L. Geo and Omega-Xis create banter. | 1 |
|
HumrBstr | MegaMan's buster makes dog sounds. | 1 |
|