Glitches in Rockman EXE Operate Shooting Star: Difference between revisions
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{{nw|TODO: Add more glitches.}} | {{nw|TODO: Add more glitches.}} | ||
This page is a list of glitches that appear in [[Rockman EXE Operate Shooting Star]]. | This page is a list of glitches that appear in [[Rockman EXE Operate Shooting Star]]. Almost completely not touching the original base code, the game retains most of the glitches from [[Glitches_in_Mega_Man_Battle_Network_1|Mega Man Battle Network]]. | ||
== Major glitches == | == Major glitches == |
Revision as of 00:08, 19 May 2015
This section is under construction. |
The information may not be complete or 100% accurate. |
TODO: Add more glitches. |
This page is a list of glitches that appear in Rockman EXE Operate Shooting Star. Almost completely not touching the original base code, the game retains most of the glitches from Mega Man Battle Network.
Major glitches
Cutscene Pause Glitch
Same as Battle Network 1 [1]. However, the MagicMan cutscene was remedied with a forced save point.
Minor glitches
Missing OW Shadow
After you rescue MegaMan.EXE and gain control, your shadow will be missing. It reappears once you enter a menu, go into a battle, or to another scene.
ClockMan Collision Programming
In Battle Network 1, boss and player collisions still treat the player being a physical object on the field instead of transparent invisible. For some reason, ClockMan's collision is programmed as if he would be in Battle Network 2 and beyond. As such, attacks like Ratton go right through him after damaging him and IceCube would take longer to explode after damaging him.
WoodMan Map Tile Error
For some reason, WoodMan's one of tile map is a clustered mess of nonsense. Resulting an incorrect sprite for WoodMan. File:EXE1OSS WoodMan.PNG