Double Soul (MMBN4): Difference between revisions
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*Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain. | *Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain. | ||
*Since the Double Soul Mod Cards do not reset MegaMan’s [[Karma]], he will be able to use Evil Chips in Double Soul forms. | *Since the Double Soul Mod Cards do not reset MegaMan’s [[Karma]], he will be able to use Evil Chips in Double Soul forms. | ||
*The Rockman EXE | *The Rockman EXE 4 TGS 2002 trailer showed some early versions of Double Souls: | ||
**Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison. | **Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison. | ||
**Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as PowerAttack instead of Flamethrower, with its weapon arm and attack more than 3 panels. | **Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as PowerAttack instead of Flamethrower, with its weapon arm and attack more than 3 panels. | ||
[[Category:Mega Man Battle Network 4]] [[Category:Transformations]] | [[Category:Mega Man Battle Network 4]] [[Category:Transformations]] |
Revision as of 02:26, 18 December 2022
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Mod Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
Guts Soul | ||
---|---|---|
Sacrifice | Crack chip | |
Element |
None | |
B Button PowerAttack | GutsPunch (60 AP) Non-flashing. Knocks back 1 panel. | |
Abilities |
| |
Fire Soul | ||
Sacrifice | Fire chip | |
Element |
Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks. | |
B Button PowerAttack | Flamethrower (50 AP) Fire attack. | |
Abilities |
| |
Roll Soul | ||
Sacrifice | Recovery chip | |
Element |
None | |
B Button PowerAttack | RollArrow (30 AP) The struck target's BattleChips are destroyed. | |
Abilities |
| |
Wind Soul | ||
Sacrifice | Wind chip | |
Element |
None | |
B Button PowerAttack | WindRacket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies. | |
Abilities |
| |
Thunder Soul | ||
Sacrifice | Elec chip | |
Element |
Elec: MegaMan is weak to Wood attacks. | |
B Button PowerAttack | ZapRing (20 AP) Elec attack. Paralyzes. | |
Abilities |
| |
Search Soul | ||
Sacrifice | Invisible chip | |
Element |
None | |
B Button PowerAttack | ScopeGun (10 AP, up to x5) Pierces invisible. | |
Abilities |
|
Blue Moon
Aqua Soul | ||
---|---|---|
Sacrifice | Aqua chip | |
Element |
Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks. | |
B Button PowerAttack | Bubbler (20 AP) Aqua attack. Charges very quickly. | |
Abilities |
| |
Number Soul | ||
Sacrifice | Plus chip | |
Element |
None | |
B Button PowerAttack | DieBomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP. | |
Abilities |
| |
Wood Soul | ||
Sacrifice | Wood chip | |
Element |
Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | |
B Button PowerAttack | Twister (20 AP, up to x8) Wood attack. Non-flashing. | |
Abilities |
| |
Metal Soul | ||
Sacrifice | Break chip | |
Element |
None | |
B Button PowerAttack | MetalFist (150 AP) Breaking. Knocks back 1 panel. | |
Abilities |
| |
Junk Soul | ||
Sacrifice | Summon chip | |
Element |
None | |
B Button PowerAttack | Poltergeist (100 AP per obstacle) Dimming attack, cannot be cut in. All obstacles thrown will be breaking. | |
Abilities |
| |
Proto Soul | ||
Sacrifice | Sword chip | |
Element |
None | |
B Button PowerAttack | WideSword (80 AP) Sword property. Non-flashing. Unlike most busters, this attack can counter hit. | |
Abilities |
|
Glitches
Trivia
- Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Mod Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.
- The Rockman EXE 4 TGS 2002 trailer showed some early versions of Double Souls:
- Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison.
- Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as PowerAttack instead of Flamethrower, with its weapon arm and attack more than 3 panels.