Bosses in Mega Man Battle Network 4: Difference between revisions
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[[Dark Soul]] Navis will use their usual attacks, but will also use player chips. DS Navis will also inherit some NaviCust Programs from MegaMan. | [[Dark Soul]] Navis will use their usual attacks, but will also use player chips. DS Navis will also inherit some NaviCust Programs from MegaMan. | ||
DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV). DSLV will also determine what new attacks the Navi will obtain, | DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV). DSLV will also determine what new attacks the Navi will obtain, similar to how some Ω Navis have a move its V1 does not. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 23:33, 6 December 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
The bosses in Mega Man Battle Network 4.
Encounters in the Net
After defeating most Navis in the story, a β version can be encounter on specific sections of a map. Then their Ω versions can be fought in the area as a random encounter.
- If opposite version Navis have been sent via the WaitingRoom feature and beaten in the story tournaments, they can be encountered in the Net like any other Navi.
Some Navis have special conditions:
- ShadeManΩ appears after purifying ShadeMan by undergoing Django's side quest.
- BassΩ appears after defeating the Mirror of Truth's MegaManDS.
Navi | Area |
---|---|
AquaMan | ACDC Area 1 |
GutsMan | ACDC Area 2 |
SparkMan | ACDC Area 3 |
TopMan | Town Area 1 |
FireMan | Town Area 2 |
Roll | Town Area 3 |
NumberMan | Town Area 4 |
WoodMan | Park Area 1 |
BurnMan | Park Area 2 |
VideoMan | Park Area 3 |
ThunderMan | Netopia |
WindMan | YumLand |
KendoMan | NetFrica |
ColdMan | Sharo |
SearchMan | Undernet 1 |
JunkMan | Undernet 2 |
MetalMan | Undernet 3 |
ShadeMan | Undernet 4 |
LaserMan | Undernet 5 |
ProtoMan | Undernet 6 |
Bass | Black Earth 2 |
Dark Soul Navis will use their usual attacks, but will also use player chips. DS Navis will also inherit some NaviCust Programs from MegaMan.
DS Navis’ HP and attack damage will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV). DSLV will also determine what new attacks the Navi will obtain, similar to how some Ω Navis have a move its V1 does not.
Navi | HP |
---|---|
Roll | 500 + (100 x DSLV) |
GutsMan | 500 + (100 x DSLV) |
WindMan | 500 + (100 x DSLV) |
SearchMan | 700 + (100 x DSLV) |
FireMan | 600 + (100 x DSLV) |
ThunderMan | 500 + (100 x DSLV) |
Navi | HP |
---|---|
ProtoMan | 500 + (100 x DSLV) |
NumberMan | 500 + (100 x DSLV) |
MetalMan | 500 + (100 x DSLV) |
JunkMan | 600 + (100 x DSLV) |
AquaMan | 500 + (100 x DSLV) |
WoodMan | 800 + (100 x DSLV) |
Trivia
- If each Navi encounter, including opposite version Navis, are unlocked, Black Earth 1 will be the only Net area without a ghost encounter.