Glitches in Rockman EXE 4.5: Difference between revisions
From The Rockman EXE Zone Wiki
(Tourney selection glitch) |
(4.5 TL bugfixes) |
||
Line 19: | Line 19: | ||
GreigaMaster — 09/30/2019 | GreigaMaster — 09/30/2019 | ||
I would think this code shows intent of what they actually wanted. | I would think this code shows intent of what they actually wanted. | ||
===4.5 TL bugfixes=== | |||
Check if we missed anything in changelog https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/ | |||
Also check bugfix files https://github.com/RockmanEXEZone/MMBN45-English-Translation/blob/master/asm/_bugfix.asm https://github.com/RockmanEXEZone/MMBN45-English-Translation/blob/master/asm/_bugfix.ext.asm |
Revision as of 17:01, 1 November 2022
Certain Navis hang for a bit on original Nintendo DS.
BurnerMan ID sort
yeah 4.5 put burnerman under shademan for some reason
BurnerMan ID sort in pack is different than in library.
Tourney selection glitch
GreigaMaster — 09/30/2019 hey prop are you aware of a bug when picking the finalist for tournaments? It's supposed to be able to pick from 2 potential finalists but theres an issue with this line
080497E8 bl 0x80013DC;Get chip trader RNG 080497EC mov r1,#0x1 080497EE and r2,r1
It gets a chip trader rng number but it does the AND with r2 instead of r0. r2 is an intermediate value which is (oldrngvalue<<1) so this will always result in a 0 and only the first of 2 finalists is ever picked.
GreigaMaster — 09/30/2019 I would think this code shows intent of what they actually wanted.
4.5 TL bugfixes
Check if we missed anything in changelog https://www.therockmanexezone.com/general/2019/10/26/mega-man-battle-network-4-5-real-operation-english-translation/
Also check bugfix files https://github.com/RockmanEXEZone/MMBN45-English-Translation/blob/master/asm/_bugfix.asm https://github.com/RockmanEXEZone/MMBN45-English-Translation/blob/master/asm/_bugfix.ext.asm