Glitches in Rockman EXE 4.5: Difference between revisions
From The Rockman EXE Zone Wiki
(BurnerMan ID sort) |
(Tourney selection glitch) |
||
Line 6: | Line 6: | ||
BurnerMan ID sort in pack is different than in library. | BurnerMan ID sort in pack is different than in library. | ||
===Tourney selection glitch=== | |||
GreigaMaster — 09/30/2019 | |||
hey prop are you aware of a bug when picking the finalist for tournaments? It's supposed to be able to pick from 2 potential finalists but theres an issue with this line | |||
080497E8 bl 0x80013DC;Get chip trader RNG | |||
080497EC mov r1,#0x1 | |||
080497EE and r2,r1 | |||
It gets a chip trader rng number but it does the AND with r2 instead of r0. r2 is an intermediate value which is (oldrngvalue<<1) so this will always result in a 0 and only the first of 2 finalists is ever picked. | |||
GreigaMaster — 09/30/2019 | |||
I would think this code shows intent of what they actually wanted. |
Revision as of 17:00, 1 November 2022
Certain Navis hang for a bit on original Nintendo DS.
BurnerMan ID sort
yeah 4.5 put burnerman under shademan for some reason
BurnerMan ID sort in pack is different than in library.
Tourney selection glitch
GreigaMaster — 09/30/2019 hey prop are you aware of a bug when picking the finalist for tournaments? It's supposed to be able to pick from 2 potential finalists but theres an issue with this line
080497E8 bl 0x80013DC;Get chip trader RNG 080497EC mov r1,#0x1 080497EE and r2,r1
It gets a chip trader rng number but it does the AND with r2 instead of r0. r2 is an intermediate value which is (oldrngvalue<<1) so this will always result in a 0 and only the first of 2 finalists is ever picked.
GreigaMaster — 09/30/2019 I would think this code shows intent of what they actually wanted.