Glitches in Mega Man Battle Network 6: Difference between revisions
From The Rockman EXE Zone Wiki
(buffered warpstep not preventing judgeman's panel reclaim) |
(MeteorKnuckle ending early and Heady HP bug) |
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If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way. | If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way. | ||
===MeteorKnuckle ending early=== | |||
If MeteorKnuckle is used as a cut-in/TFC, the initial chip will activate during the end of MeteorKnuckle's animation, leading to AntiDmg popped or a last MeteorKnuckle hit being blocked. | |||
==Low confirm chance bugs== | |||
===Heady HP bug=== | |||
https://twitter.com/pvyuwqykf52ntny/status/1548830847490732033 (Archive: https://archive.ph/evUPb ) |
Revision as of 00:05, 1 November 2022
Add SnakeArm stuff
chip gate text trigger and stuff
Bugs to test
Candle enemy
Won't take damage from fire but will take damage if fire is over grass
Kettle dust suck thing
set kettle, use dust suck but before he sucks in, opp uses dimming attack to hit the kettle and deal damage https://www.nicovideo.jp/watch/sm8740369
seaside area 3 oob
oob https://youtu.be/dfbLnVEnFxQ
test slipwalk
slip run gltich
- another glitch https://youtu.be/dN_JIP8OSec
time damage judge
gregar/falzar brings up cust gauge in final turn
collision stuff
- protoman when he uses trance move https://www.youtube.com/watch?v=aGVXt7cFAns
- Sandworm: If you use SuperArmor (or not, but it's a lot trickier) while facing off against a Sandworm (or even a FghtrPln) virus, you're in for a whole lotta pain when you try to use a screen-dimming/time-freezing BattleChip at the same time the Sandworm (or FghtrPln) is dealing damage to you... unlike other viruses which just "appear" in a different location, these have specific animation frames which take into account damage calculation a bit differently than other types of attacks. If you manage to land a dimming BattleChip in between one of those frames, Megaman's HP drops EXTREMELY QUICKLY until before you know it, you've been deleted before you can even use the BattleChip! It's most likely a glitch from bad collision box programming and damage calculation over time. Oh, and you know you've done it right when you hear a low-pitched droning noise that is the beginning of the "getting hurt" sound played back just as soon as it started... and Megaman turns completely white while shaking around a bit just before the deletion animation and game over screen.
colonel aspire break
use body guard or whatever right before he uses aspire break https://youtu.be/0x5VXSEQS3M
grabbanish slide
stuck in between panels because of grabbanish and slide https://youtu.be/mC005rHeO0w?t=182
kettle trainarrow glitch
https://twitter.com/megarock_exe/status/1227852598775963648
Kettle potential softlock
https://www.twitch.tv/videos/1242332178 figure out if you can run away from this fight, should this even count?
buffered warpstep not preventing judgeman's panel reclaim
https://www.youtube.com/watch?v=JrXYlsOrU6E
If judgeman is used to reclaim panels while the opponent has warpstep and is in the early frame of moving to a panel that will be reclaimed, the reclamation of surrounding panels is not prevented. An ""impossible"" configuration of panel ownership can be created this way.
MeteorKnuckle ending early
If MeteorKnuckle is used as a cut-in/TFC, the initial chip will activate during the end of MeteorKnuckle's animation, leading to AntiDmg popped or a last MeteorKnuckle hit being blocked.
Low confirm chance bugs
Heady HP bug
https://twitter.com/pvyuwqykf52ntny/status/1548830847490732033 (Archive: https://archive.ph/evUPb )