Enemies in MMBN4: Difference between revisions
From The Rockman EXE Zone Wiki
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(→Bosses) |
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|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }} | ||
|name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman | |name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman | ||
|hp=500 |contact= | |hp=500 |contact=20 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
Line 1,518: | Line 1,518: | ||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }} | ||
|name_en=GutsManα |name_jp=ガッツマンV2 |name_tl=Gutsman V2 | |name_en=GutsManα |name_jp=ガッツマンV2 |name_tl=Gutsman V2 | ||
|hp=900 |contact= | |hp=900 |contact=80 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
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|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman-bn4 }} | ||
|name_en=GutsManβ |name_jp=ガッツマンV3 |name_tl=Gutsman V3 | |name_en=GutsManβ |name_jp=ガッツマンV3 |name_tl=Gutsman V3 | ||
|hp=1300 |contact= | |hp=1300 |contact=160 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
Line 1,540: | Line 1,540: | ||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsmanomega }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=gutsmanomega }} | ||
|name_en=GutsManΩ |name_jp=ガッツマンSP |name_tl=Gutsman SP | |name_en=GutsManΩ |name_jp=ガッツマンSP |name_tl=Gutsman SP | ||
|hp=1700 |contact= | |hp=1700 |contact=200 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
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|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }} | ||
|name_en=FireMan |name_jp=ファイアマン |name_tl=Fireman | |name_en=FireMan |name_jp=ファイアマン |name_tl=Fireman | ||
|hp=500 |contact= | |hp=500 |contact=20 |element=fire | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
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|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }} | ||
|name_en=FireManα |name_jp=ファイアマンV2 |name_tl=Fireman V2 | |name_en=FireManα |name_jp=ファイアマンV2 |name_tl=Fireman V2 | ||
|hp=1000 |contact= | |hp=1000 |contact=80 |element=fire | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
Line 1,697: | Line 1,697: | ||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=fireman-bn4 }} | ||
|name_en=FireManβ |name_jp=ファイアマンV3 |name_tl=Fireman V3 | |name_en=FireManβ |name_jp=ファイアマンV3 |name_tl=Fireman V3 | ||
|hp=1500 |contact= | |hp=1500 |contact=160 |element=fire | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
Line 1,708: | Line 1,708: | ||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=firemanomega }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=firemanomega }} | ||
|name_en=FireManΩ |name_jp=ファイアマンSP |name_tl=Fireman SP | |name_en=FireManΩ |name_jp=ファイアマンSP |name_tl=Fireman SP | ||
|hp=2000 |contact= | |hp=2000 |contact=200 |element=fire | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
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|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }} | ||
|name_en=NumberMan |name_jp=ナンバーマン |name_tl=Numberman | |name_en=NumberMan |name_jp=ナンバーマン |name_tl=Numberman | ||
|hp=500 |contact= | |hp=500 |contact=20 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
Line 1,854: | Line 1,854: | ||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }} | ||
|name_en=NumberManα |name_jp=ナンバーマンV2 |name_tl=Numberman V2 | |name_en=NumberManα |name_jp=ナンバーマンV2 |name_tl=Numberman V2 | ||
|hp=900 |contact= | |hp=900 |contact=80 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
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|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numberman-bn4 }} | ||
|name_en=NumberManβ |name_jp=ナンバーマンV3 |name_tl=Numberman V3 | |name_en=NumberManβ |name_jp=ナンバーマンV3 |name_tl=Numberman V3 | ||
|hp=1300 |contact= | |hp=1300 |contact=160 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
Line 1,876: | Line 1,876: | ||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numbermanomega }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=numbermanomega }} | ||
|name_en=NumberManΩ |name_jp=ナンバーマンSP |name_tl=Numberman SP | |name_en=NumberManΩ |name_jp=ナンバーマンSP |name_tl=Numberman SP | ||
|hp=1600 |contact= | |hp=1600 |contact=200 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
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|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }} | ||
|name_en=AquaMan |name_jp=アクアマン |name_tl=Aquaman | |name_en=AquaMan |name_jp=アクアマン |name_tl=Aquaman | ||
|hp=500 |contact= | |hp=500 |contact=20 |element=aqua | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
Line 2,022: | Line 2,022: | ||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }} | ||
|name_en=AquaManα |name_jp=アクアマンV2 |name_tl=Aquaman V2 | |name_en=AquaManα |name_jp=アクアマンV2 |name_tl=Aquaman V2 | ||
|hp=1000 |contact= | |hp=1000 |contact=80 |element=aqua | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
Line 2,033: | Line 2,033: | ||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquaman }} | ||
|name_en=AquaManβ |name_jp=アクアマンV3 |name_tl=Aquaman V3 | |name_en=AquaManβ |name_jp=アクアマンV3 |name_tl=Aquaman V3 | ||
|hp=1500 |contact= | |hp=1500 |contact=160 |element=aqua | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. | ||
Line 2,044: | Line 2,044: | ||
|image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquamanomega }} | |image={{BattleField |style=bn4 |nocol1=true |nocol2=true |nocol3=true |object52=aquamanomega }} | ||
|name_en=AquaManΩ |name_jp=アクアマンSP |name_tl=Aquaman SP | |name_en=AquaManΩ |name_jp=アクアマンSP |name_tl=Aquaman SP | ||
|hp=1800 |contact= | |hp=1800 |contact=200 |element=aqua | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info=Contact knocks back all the way and does not cause flashing. | |info=Contact knocks back all the way and does not cause flashing. |
Revision as of 14:46, 29 October 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
Emotion contact damage, abilities, attacks, info, get data, locations |
This page lists every enemy which can appear in battle in Mega Man Battle Network 4.
Viruses
Mettaur
VolGear
Billy
Gaia
Spikey
Shrimpy
Boomer
Trumpy
MagTect
Melody
Dharma
Kilby
Weather
Spidy
Lark
CirKill
Moloko
Walla
Elemperor
BomBoy
WindBox
Bosses
MegaMan
Roll
GutsMan
WindMan
SearchMan
FireMan
ThunderMan
ProtoMan
NumberMan
MetalMan
JunkMan
AquaMan
WoodMan
TopMan
ShadeMan
BurnMan
ColdMan
SparkMan
LaserMan
KendoMan
VideoMan
Duo
Bass
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Derived from "All Helmet"; Interview with TOM-PON
- ↑ Mega Man Battle Network 4 Official Strategy Guide; written as MettEX in-game
- ↑ Mega Man Battle Network 4 Official Strategy Guide; written as Mett2EX in-game
- ↑ Mega Man Battle Network 4 Official Strategy Guide; written as Mett3EX in-game
- ↑ Mega Man Battle Network 4 Official Strategy Guide; written as TrumpEX in-game
- ↑ Mega Man Battle Network 4 Official Strategy Guide; written as WeathEX in-game
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Mega Man Battle Network 4 Official Strategy Guide; written as Elmperor in-game