Capcom Official Tournament Rules for MMBN: Difference between revisions

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==Mega Man Battle Network 4==
==Mega Man Battle Network 4==
EXE4 was played at Net Battle Tour 2004 and Survival Net Battle 2004 tournaments. There are 2 classes: General and Junior.
EXE4 was played at Net Battle Tour 2004 and Survival Net Battle 2004 tournaments. There are 2 classes: General and Junior.
*Junior: 1st to 4th grade Elementary.
*Junior: 1st to 4th grade Elementary
*General: 5th Grade Elementary to 3rd grade Junior High
*General: 5th Grade Elementary to 3rd grade Junior High


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===Junior/Senior Class===
===Junior/Senior Class===
These are the rules for Junior and Senior Classes: <ref>[https://web.archive.org/web/20060112070124/http://www.capcom.co.jp/rockmanexe/event/netbattle05_1/nbt2005_rule/index.html Official site archive]</ref>
These are the rules only for Junior and Senior Classes: <ref>[https://web.archive.org/web/20060112070124/http://www.capcom.co.jp/rockmanexe/event/netbattle05_1/nbt2005_rule/index.html Official site archive]</ref>
*Junior: 1st to 4th grade Elementary. Senior: 5th Grade Elementary to 3rd grade Junior High <ref>[https://web.archive.org/web/20050320040515/http://www.capcom.co.jp:80/rockmanexe/event/netbattle05_1/index.html Official site archive]</ref>
*Junior: 1st to 4th grade Elementary
*Senior: 5th Grade Elementary to 3rd grade Junior High <ref>[https://web.archive.org/web/20050320040515/http://www.capcom.co.jp:80/rockmanexe/event/netbattle05_1/index.html Official site archive]</ref>
*Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.
*Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.
*BassCross MegaMan can enter.
*LeadersRaid and ChaosLord chips can be used.
*Forbidden to use any bugs that makes MegaMan invincible all the time.
*Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
*If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
*For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
*If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
*Please do battles in "Single Battle", "Practice".
*Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
*Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
*Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
*If you have a chip or program obtained through illegal data modification, you will be completely disqualified even if they are not used.


===Masters Class===
===Masters Class===
These are the rules for Masters Class: <ref>[https://web.archive.org/web/20060112071339/http://www.capcom.co.jp/rockmanexe/event/netbattle05_1/nbt2005_rule/index2.html Official site archive]</ref>
These are the rules only for Masters Class: <ref>[https://web.archive.org/web/20060112071339/http://www.capcom.co.jp/rockmanexe/event/netbattle05_1/nbt2005_rule/index2.html Official site archive]</ref>
*No age limit.
*No age limit.
*Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
*Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
*Forbidden to use BugStop in the NaviCustomizer. (Dad's Repair Program Mod Card can be used)
===Joint Rules===
These are rules that apply for all Classes:
*BassCross MegaMan can enter.
*BassCross MegaMan can enter.
*LeadersRaid and ChaosLord chips can be used.
*LeadersRaid and ChaosLord chips can be used.
*Forbidden to use any bugs that makes MegaMan invincible all the time.
*Forbidden to use any bugs that makes MegaMan invincible all the time.
*Forbidden to use BugStop in the NaviCustomizer. (Dad's Repair Program Mod Card can be used)
*Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
*Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
*If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
*If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
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*Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
*Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
*Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
*Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
*If you have a chip or program obtained through illegal data modification, you will be completely disqualified even if they are not used.
*If there is a chip or program obtained through illegal data modification, there will be a complete disqualification even if they are not used.  


==Mega Man Battle Network 6==
==Mega Man Battle Network 6==
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==Rockman EXE Operate Shooting Star==
==Rockman EXE Operate Shooting Star==
EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.
EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.  


===Junior Class===
===Rules===
These are the rules for Junior Class<ref>[[https://web.archive.org/web/20100123200259/http://www.capcom.co.jp:80/event/neorule1.html | Official site archive]]</ref> and Senior Class<ref> [https://web.archive.org/web/20100123200304/http://www.capcom.co.jp/event/neorule2.html Official site archive]</ref>.
*Any character can be chosen, MegaMan.EXE or Mega Man SF.
*Even distributions chips, Bass and Rogue, can be used.
*Forbidden to use PopUp, DropDown, and IronBody BattleChips.
*Program Advances can be use any number of times.
*In the qualifying round, if 15 turns passed and Final Match is reached, both players will receive a Draw. Immediately end the battle, turn off the power, and find another opponent.
*For battles, use "NetBattle", "Practice".
*The battles will be done using a special communication cable prepared by the tournament organizer.
*Players will use their own DS, but only Nintendo DS and Nintendo DS Lite can be used.
*Before the battles, turn off the DS' power and follow the judge's instructions. Make sure the communication cable is firmly set into the Advance slot, then turn on the power.
*When the battle is over, make sure to save, turn off the power switch, unplug the communication cable, and prepare to move before raising your hand.
*After the battle, it is prohibited to disconnect the communication cable before the Result screen is shown.
*If there is a chip obtained through illegal data modification, there will be a complete disqualification even if they are not used.


===Senior Class===
==References==
<references/>


[[Category:Capcom Official Rules]] [[Category:Mega Man Battle Network 3]] [[Category:Mega Man Battle Network 5]] [[Category:Mega Man Battle Network 6]] [[Category:Rockman EXE Operate Shooting Star]]
[[Category:Capcom Official Rules]] [[Category:Mega Man Battle Network 3]] [[Category:Mega Man Battle Network 5]] [[Category:Mega Man Battle Network 6]] [[Category:Rockman EXE Operate Shooting Star]]

Revision as of 03:53, 15 October 2022

This section is under construction.
The information may not be complete or 100% accurate.

These are the Capcom Official Tournament Rules for the Mega Man Battle Network series.

Mega Man Battle Network 2

EXE2 was played at Net Battle Tour 2002 tournaments.

Mega Man Battle Network 3

EXE3 was played at Net Battle Tour 2003 tournaments. There are 2 classes: General and Junior.

  • Junior: 1st to 4th grade Elementary.
  • General: 5th Grade Elementary to 3rd grade Junior High.

Rules

These are the rules: [1]

  • All chips can be used, including Punk and BassGS distribution chips.
  • There is no limit to the number of Navi Chips and * Code chips.
  • All of MegaMan's Styles can be used.
  • Restrictions:
    • Program Advance can only be activated once per battle! However, a Folder may contain more than 1 PA combination. NaviRecycle can also reuse the PA a second time.
    • Forbidden to customization that results in opening the number of chips to 11 or more.
    • FolderBack can only be used once!

Mega Man Battle Network 4

EXE4 was played at Net Battle Tour 2004 and Survival Net Battle 2004 tournaments. There are 2 classes: General and Junior.

  • Junior: 1st to 4th grade Elementary
  • General: 5th Grade Elementary to 3rd grade Junior High

Mega Man Battle Network 5

EXE5 was played at Survival Net Battle 2005 tournaments. There are 3 classes: Junior, Senior, and Masters.

Junior/Senior Class

These are the rules only for Junior and Senior Classes: [2]

  • Junior: 1st to 4th grade Elementary
  • Senior: 5th Grade Elementary to 3rd grade Junior High [3]
  • Forbidden to enter Mod MegaMan with Mod Cards through the Card e-Reader+.

Masters Class

These are the rules only for Masters Class: [4]

  • No age limit.
  • Mod MegaMan with Mod Cards through the Card e-Reader+ can enter.
  • Forbidden to use BugStop in the NaviCustomizer. (Dad's Repair Program Mod Card can be used)

Joint Rules

These are rules that apply for all Classes:

  • BassCross MegaMan can enter.
  • LeadersRaid and ChaosLord chips can be used.
  • Forbidden to use any bugs that makes MegaMan invincible all the time.
  • Forbidden on putting DarkInvis chip in the Folder (cannot use Shadow Chaos either). Dark Double Soul that occurs at 1HP is allowed.
  • If Dark Double Soul uses a chip it normally can't like DarkInvis, there is risk of disqualification.
  • For game balance, Dark MegaMan from Dark Soul Unison or failing Chaos Unison can only use the same chip or Program Advance up to 3 times. If the same Mega, Giga, Dark, or PA chips are used at least 4 times, there is risk of disqualification. However, Standard chips can be use any number of times.
  • If the opponent uses Dark Double Soul or fails the Chaos Unison charge, and Dark MegaMan only uses "chips that cannot attack unless you press the A button" (i.e. CircleGun, SearchManSP, etc.) and waste match time; a judge may be called to extend the time. Additionally, the battler who inducted such a battle may be disqualified as per the judge's call.
  • Please do battles in "Single Battle", "Practice".
  • Forbidden to pause, soft reset, or disconnect the cable before the Result screen is displayed for the match.
  • Forbidden to enter the tournament with a Nintendo DS or GameBoy Micro.
  • Forbidden to enter the tournament with software that uses a machine other than "Card e-Reader+".
  • If there is a chip or program obtained through illegal data modification, there will be a complete disqualification even if they are not used.

Mega Man Battle Network 6

EXE6 was played at Survival Net Battle 2005 tournaments. There are 4 classes: Junior, Senior, Masters, and Gate.

Junior/Senior Class

Masters Class

Gate Class

Rockman EXE Operate Shooting Star

EXEOSS was played at Survival Net Battle NEO tournaments in 2010. There are 2 classes: Junior and Senior.

Rules

These are the rules for Junior Class[5] and Senior Class[6].

  • Any character can be chosen, MegaMan.EXE or Mega Man SF.
  • Even distributions chips, Bass and Rogue, can be used.
  • Forbidden to use PopUp, DropDown, and IronBody BattleChips.
  • Program Advances can be use any number of times.
  • In the qualifying round, if 15 turns passed and Final Match is reached, both players will receive a Draw. Immediately end the battle, turn off the power, and find another opponent.
  • For battles, use "NetBattle", "Practice".
  • The battles will be done using a special communication cable prepared by the tournament organizer.
  • Players will use their own DS, but only Nintendo DS and Nintendo DS Lite can be used.
  • Before the battles, turn off the DS' power and follow the judge's instructions. Make sure the communication cable is firmly set into the Advance slot, then turn on the power.
  • When the battle is over, make sure to save, turn off the power switch, unplug the communication cable, and prepare to move before raising your hand.
  • After the battle, it is prohibited to disconnect the communication cable before the Result screen is shown.
  • If there is a chip obtained through illegal data modification, there will be a complete disqualification even if they are not used.

References