Glitches in Mega Man Battle Network 6: Difference between revisions

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===B Button PowerAttack Invisible glitch===
This glitch applies to Mod Cards that gives the B Button PowerAttack Invisible: 137-A008 Shadow and 137-B012 Momogra
When you use an attack (even abilities such as Shield), it’s attack parameters won’t be cleared before writing the time period of the Invisible PowerAttack. So the Invisible duration will inherit how long it lasts depending on the last attack. The RollingLog series and WideBurn Program Advance series provide an incredibly long Invisible period.
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Revision as of 11:40, 12 October 2022

This section is under construction.
The information may not be complete or 100% accurate.

These are the glitches for Mega Man Battle Network 6.

Major glitches

Selected Chip glitch

Log on a computer as a Link Navi. Replace the Regular Chip or Tag Chips with another chip in their slots. In a multiplayer battle, those chips will replace the use of the Regular and Select Chips.

Applies to:
Japanese Yes
North American Yes
European ?

Tornado Panel glitch

When a WhiteCapsule is attached to Tornado and used over an elemental panel, instead of paralyzing, the damage is doubled on top of the already double from the elemental panel.

Applies to:
Japanese Yes
North American No
European ?

B Button PowerAttack Boost glitch

This glitch applies to the following B Button PowerAttacks:

  • Slash Cross' WideSlash
  • Spout Cross' BubbleShot
  • TomahawkMan's TomahawkSwing
  • 137-B002 Puffy (MMBN1) Mod Card's BubbleSpread

After using a chip with a "+" attack boost and no chip afterwards, their B Button PowerAttacks will gain AP equal to the boost of the chip that was used (e.g. Slash Cross base +50 boost will increase his B Button PowerAttack +50). Using another chip or the B Button attack will remove the glitch.

  • This boost also applies if the chip was boosted by other attack boosters such as Attack+30, DoublePoint, Otenko, even other Cross' boosts like Charge Cross's +100 A Button Power Attack. E.g. Attack+30 plus the base+50 boost will increase his B Button PowerAttack +80.
  • A x2 multiplier will not work for this glitch.
Applies to:
Japanese Yes
North American No
European ?

Anubis progress lock

The Japanese version of Rockman EXE 6 contains a progression-halting oversight that can occur if you accept the "Self Request" Request BBS before opening the gate to Graveyard 2.

Finishing said quest requires a copy of the Anubis chip, which is obtained exclusively in Graveyard 2. However, opening Graveyard 2 requires that you obtain all Mega class chips, which includes all of ProtoMan's chips; but to fight ProtoMan SP, you need to have finished the bottom 25 quests on the Request BBS. Once you've accepted the Self Request BBS quest, you cannot complete any other quests until you finish it, which you cannot do if Graveyard 2 is inaccessible, so the quest becomes impossible to complete normally.

To get out of this situation, the player must trade a ProtoManEX and ProtoManSP from another game. If they cannot trade, the only remaining option is to try and get ProtoManEX from the Green Town Chip Trader Special, and get ProtoManSP from Graveyard 1 Gold Mystery Data.

In the English version of the game, this is not an issue since you don't need the M Comp mark to get to the Anubis PMD.

Applies to:
Japanese Yes
North American No
European No

A Button PowerAttack Carryover glitch

This section is under construction.
The information may not be complete or 100% accurate.
Add more details about Slash Cross, mention differences in Slash Beast, test other beast forms, mention None chip into Beast Out interaction, investigate further in general

There is a period where the charge of an A Button PowerAttack can be passed on to any chip. Release the charge while it is being buffered (i.e. the attack won't launch until MegaMan finishes moving), then immediately open the Custom Screen. Select any chip (even dimming chips) and that new chip will be used in the next chance MegaMan gets to launch a chip. The chip will obtain the added ability of that A Button PowerAttack.

This works with:

  • Slash Cross: This will transform the chip into a special attack depending on the chip. Some chips may crash the game.
  • Elec Cross: The chip will cause paralyzation.
  • Ground Cross: Rocks will fall when the chip is used.
Applies to:
Japanese Yes
North American Yes
European ?

ElementTrap lock

This section is under construction.
The information may not be complete or 100% accurate.
Investigate ElementTrap decross interaction further

Double ElementTrap lock

When both sides have an ElementTrap chip active, then if 1 player uses an elemental dimming chip and the other player cuts in their own elemental dimming chip, both ElementTraps will attempt to trigger at the same time and the battle will soft-lock. The game will require a reset.

However, if the elemental attack removes a Cross, one of the ElementTraps won't trigger and the game won't soft lock. However one of the ElementTraps will trigger and dim the screen to deal damage but the Custom Screen will keep running and can be opened during the dim.

Applies to:
Japanese ?
North American Yes
European ?

V-Doll ElementTrap lock

When you set up a ElementTrap and the opponent has placed a V-Doll on the field, if the opponent triggers your ElementTrap and hits their V-Doll at the same time, the battle will soft-lock. The game will require a reset.

Applies to:
Japanese ?
North American Yes
European ?

B Button PowerAttack Invisible glitch

This glitch applies to Mod Cards that gives the B Button PowerAttack Invisible: 137-A008 Shadow and 137-B012 Momogra

When you use an attack (even abilities such as Shield), it’s attack parameters won’t be cleared before writing the time period of the Invisible PowerAttack. So the Invisible duration will inherit how long it lasts depending on the last attack. The RollingLog series and WideBurn Program Advance series provide an incredibly long Invisible period.

Applies to:
Japanese Yes
North American ?
European ?

Minor glitches

ProtoMan Null Mode glitch

When ProtoMan performs his Trance Move attack and collides with anything, it disables his collision until he reaches a new panel. But with Poison Pharaoh out on the field, the smoke makes contact first. He then loses collision and cannot move to another panel to get back. This is remedied with him doing the attack again with the PoisonPharaoh gone from the field.

Applies to:
Japanese Yes
North American Yes
European ?

SunMoon LittleBoiler glitch

Using Sun Moon on a LittleBoiler causes the value on the LittleBoiler to disappear. Afterwards, the Little Boiler image spawns on all sorts of attacks, chip attacks, enemy attacks, etc.

Applies to:
Japanese Yes
North American No
European ?

Kettle Simultaneous Delete

If a Navi gets deleted by a Kettle virus' last ditch attack, the Navi still wins the battle and returns to the Field Screen with 1 HP intact.

Applies to:
Japanese Yes
North American Yes
European ?

RareBox Encounter error

This section is under construction.
The information may not be complete or 100% accurate.
Does this unlock WindBox in the Virus Battler if the BattlerCard is obtained later?

In the Japanese versions of the game, the RareBox virus appears in Mr. Weather Comp 1 even if the player has not yet obtained the BattlerCard and deleted 16 WindBox species viruses.

Applies to:
Japanese Yes
North American No
European ?

Buster Bug Very Tired error

When MegaMan is in Very Tired emotion, his Buster attack becomes LV1. However, the ChargeShot from Buster Bug remains the same Attack Level from before becoming Very Tired.

In later versions, Attack becomes LV1 as it should.

Applies to:
Japanese Yes
North American No
European ?

Cross Weakness oversight

If a Cross is hit with their weakness at the same frame their HP is being reduced by another attack of another element, the Cross form will not get removed. This can be more easily seen with the PoisonPharaoh Program Advance, as it drains HP every frame.

Applies to:
Japanese ?
North American Yes
European ?

Trap Damage Override glitch

If a ???? trap is triggered but the attack has not yet activated, the trap’s properties can be replaced by using a new trap chip. The previous trap chip will fire but obtain the properties of the new chip (attack power, status effects). If the trap is removed by a Cursor attack before it activates, it will still go on but with 0 attack power.

Applies to:
Japanese Yes
North American Yes
European ?

Beast Lock-On glitch

When the AntiDamage trap is active and Beast Out MegaMan uses GunDelSol, it won’t wait until the attack finishes and instantly activates instead. If AntiDamage is triggered when MegaMan is moved due to lock-on with GunDelSol, MegaMan won’t snap back to the panel he was on before the lock-on. His new positioning will become the lock-on panel. With this, MegaMan can become stuck on the enemy side of the battlefield.

Applies to:
Japanese Yes
North American Yes
European ?