Navi Change: Difference between revisions

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===Navis===
===Navis===
Each Navi's attack can be boosted with Buster + (Excluding NapalmMan) but their Power Attacks do not.
Each [[Team Navi]]'s attack can be boosted with Buster + (Excluding NapalmMan) but their Power Attacks do not.
*Unlike the DS version, their stats are set and cannot be increased in anyway other than progressing through the story. You obtain usage of them before the Liberation Mission that you use them.
*Unlike the DS version, their stats are set and cannot be increased in anyway other than progressing through the story. You obtain usage of them before the Liberation Mission that you use them.
*Charge and speed are always at 1.
*Charge and speed are always at 1.

Revision as of 21:58, 7 October 2022

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

Navi Change is a mechanic in Mega Man Battle Network 5 when the Progress Chip Gate is attached. It is also in Mega Man Battle Network 5 Double Team DS although it work differently, as the Party Battle System.

MMBN 5 GBA

While you're on the Net, mugshots of 6 Navis will appear on the top right of the screen. Those are the Navis of that version you can swap into.

During battle, Navi Data Chips are allowed to be slot in and perform Navi Change. In order to change Navis, the correct chip must be slot in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot in per battle. The strength of the Navi is set and will become stronger as the story progress. If MegaMan is in a Soul while the swap occurs, he will retain the Soul when he returns to battle.

There are a few restrictions to this mode:

  • You cannot use this function in Liberation Missions.
  • You cannot slot in a Navi Data Chip of the boss you are fighting. (e.g. MagnetMan Data Chip in a fight against MagnetMan boss)
  • During the scenarios where you play as other Navi, this function is totally disabled.

Navis

Each Team Navi's attack can be boosted with Buster + (Excluding NapalmMan) but their Power Attacks do not.

  • Unlike the DS version, their stats are set and cannot be increased in anyway other than progressing through the story. You obtain usage of them before the Liberation Mission that you use them.
  • Charge and speed are always at 1.
  • These Navis can use Evil Chips, even while MegaMan cannot.

Team Protoman

ProtoMan
Version HP Power Attack Attack Special Chip
Base 100 60 1 80
Liberation 1 180 70 1 100
Liberation 2 180 70 1 100
Liberation 4 230 80 1 120
Liberation 5 250 80 1 120
Liberation 6 300 80 1 120
MagnetMan
Version HP Power Attack Attack Special Chip
Base 200 40 1 80
Liberation 2 250 40 1 80
Liberation 4 300 50 1 100
Liberation 5 330 60 1 120
Liberation 6 450 60 1 120
GyroMan
Version HP Power Attack Attack Special Chip
Base 130 20 1 50
Liberation 4 180 30 1 70
Liberation 5 200 30 1 70
Liberation 6 250 30 1 70
NapalmMan
Version HP Power Attack Attack Special Chip
Base 180 N/A 5 100
Liberation 5 200 N/A 7 120
Liberation 6 250 N/A 7 120
SearchMan
Version HP Power Attack Attack Special Chip
Base 150 10 1 100
Liberation 5 180 10 1 100
Liberation 6 230 15 1 100
Meddy
Version HP Power Attack Attack Special Chip
Base 150 100 1 80
Liberation 6 200 100 1 100

Team Colonel

Colonel
Version HP Power Attack Attack Special Chip
Base 100 50 1 80
Liberation 1 150 50 1 80
Liberation 2 180 60 1 100
Liberation 4 230 70 1 120
Liberation 5 250 70 1 120
Liberation 6 300 70 1 120
KnightMan
Version HP Power Attack Attack Special Chip
Base 200 80 1 80
Liberation 2 250 80 1 80
Liberation 4 300 100 1 100
Liberation 5 330 120 1 120
Liberation 6 450 120 1 120
ShadowMan
Version HP Power Attack Attack Special Chip
Base 130 60 1 80
Liberation 4 180 80 1 80
Liberation 5 200 100 1 100
Liberation 6 250 100 1 120
TomahawkMan
Version HP Power Attack Attack Special Chip
Base 180 60 3 100
Liberation 5 200 80 3 120
Liberation 6 250 80 3 120
NumberMan
Version HP Power Attack Attack Special Chip
Base 180 10 1 120
Liberation 5 180 20 1 140
Liberation 6 230 20 1 140
ToadMan
Version HP Power Attack Attack Special Chip
Base 150 100 1 80
Liberation 6 200 100 1 80

MMBN5 DS

Main: Party Battle System

Now part of the Party Battle System, Navis can now be strengthen and customized with the Party Customizer. There are also a number of change made to swapping Navis:

  • You can only swap to 2 Navis per battle, but can now swap them up to set amount of times, instead of just once.
  • The Navis can now have the Support part equipped will have additional abilities assisting the active Navi.
  • The Navis can now swap in the middle of a turn. It will also cancel whatever animation the previous Navi was doing, and remove MegaMan out of his Double Souls.
  • The Navis are not allowed to use Evil chips at all, they will now “poof”.
  • If a Navi gets deleted, they must be restored by using the machine in Lan's HP.

Trivia

  • When swapping Navis during an flashing status caused by Color Bug, the next Navi will inherit the flashing status instead.
  • When using Tomahawk Soul, Navi Changing will result in Grass Stage being used each time you swap navis. This will still activate even if the Navi you swapped is deleted during the turn.
  • When using Search Soul, Navi Changing will result in the Unison effect of removing flashing and underground from enemies to be used again.

Glitches

  • In the Japanese version, if BassCross MegaMan Double Souls the turn he swaps in after a Navi Change, a blue BassCross overlay will be placed on top of the Double Soul.