Double Soul (MMBN4): Difference between revisions

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*Each Soul can only be used once per battle.
*Each Soul can only be used once per battle.
*Normally Souls cannot access Dark Chips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
*Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.


==Soul Abilities==
==Soul Abilities==
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Guts Punch (60 AP) Non-flashing. Knocks back 1 panel.
|GutsPunch (60 AP) Non-flashing. Knocks back 1 panel.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks.
Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Flamethrower (50 AP) Fire attack.
|Flamethrower (50 AP) Fire attack.
|-
|-
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*Stepping on Lava Panel will have MegaMan consume it and heal 50 HP.
*Stepping on Lava Panel will have MegaMan consume it and heal 50 HP.
*Upon Unison, the stage is reset into one with plus-shaped Grass Panels.
*Upon Unison, the stage is reset into one with plus-shaped Grass Panels.
*A Power Attack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP)
*A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP)
|-
|-
! colspan="2" | Roll Soul  
! colspan="2" | Roll Soul  
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Roll Arrow (30 AP) The struck target's BattleChips are destroyed.
|RollArrow (30 AP) The struck target's BattleChips are destroyed.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Wind Racket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies.
|WindRacket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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Elec: MegaMan is weak to Wood attacks.
Elec: MegaMan is weak to Wood attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Zap Ring (20 AP) Elec attack. Paralyzes.
|ZapRing (20 AP) Elec attack. Paralyzes.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Scope Gun (10 AP, up to x5) Pierces invisible.
|ScopeGun (10 AP, up to x5) Pierces invisible.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks.
Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Bubbler (20 AP) Aqua attack. Charges very quickly.
|Bubbler (20 AP) Aqua attack. Charges very quickly.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*A Power Attack: Non-dimming Aqua chip: x2 the chip's attack.
*A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack.
|-
|-
! colspan="2" | Number Soul  
! colspan="2" | Number Soul  
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Die Bomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP.
|DieBomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks.
Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks.
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Twister (20 AP, up to x8) Wood attack. Non-flashing.
|Twister (20 AP, up to x8) Wood attack. Non-flashing.
|-
|-
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Metal Fist (150 AP) Breaking. Knocks back 1 panel.
|MetalFist (150 AP) Breaking. Knocks back 1 panel.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
|
|
*Break Buster: The normal buster will have break property.
*Break Buster: The normal buster will have break property.
*A Power Attack: Non-dimming None or Break Chip: 2x attack power.
*A Button PowerAttack: Non-dimming None or Break Chip: 2x attack power.
|-
|-
! colspan="2" | Junk Soul  
! colspan="2" | Junk Soul  
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None
None
|-
|-
! scope="row" | Power Attack
! scope="row" | B Button PowerAttack
|Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking.
|Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking.
|-
|-
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None
None
|-
|-
! scope="row" | B Power Attack
! scope="row" | B Button PowerAttack
|Wide Sword (80 AP) Sword attribute. Non-flashing. Unlike most busters, this attack can counter hit.
|WideSword (80 AP) Sword property. Non-flashing. Unlike most busters, this attack can counter hit.
|-
|-
! scope="row" | Abilities
! scope="row" | Abilities
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*All non-dimming Sword attacks will not cause flashing.
*All non-dimming Sword attacks will not cause flashing.
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row.
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row.
*A Power Attack: Non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it.
*A Button PowerAttack: Non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it.
**Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward.
**Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward.
**Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly.
**Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly.

Revision as of 22:21, 7 October 2022

Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.

How to Use

To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Mod Cards that will allow MegaMan to remain in a Soul permanently.

  • Each Soul can only be used once per battle.
  • Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.

Soul Abilities

Red Sun

Guts Soul
Sacrifice Crack chip
Element

None

B Button PowerAttack GutsPunch (60 AP) Non-flashing. Knocks back 1 panel.
Abilities
  • All None and Crack chips gain +30 attack power (dimming and non-dimming).
  • Guts Machine Gun: Rapidly pressing B (Press B 6 times within 1/6 of a second between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 AP, up to 5 times)
Fire Soul
Sacrifice Fire chip
Element

Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks.

B Button PowerAttack Flamethrower (50 AP) Fire attack.
Abilities
  • Stepping on Lava Panel will have MegaMan consume it and heal 50 HP.
  • Upon Unison, the stage is reset into one with plus-shaped Grass Panels.
  • A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP)
Roll Soul
Sacrifice Recovery chip
Element

None

B Button PowerAttack RollArrow (30 AP) The struck target's BattleChips are destroyed.
Abilities
  • MegaMan heals 10% of his HP anytime he uses a BattleChip.
Wind Soul
Sacrifice Wind chip
Element

None

B Button PowerAttack WindRacket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies.
Abilities
  • B Button: MegaMan's normal buster becomes Air Shot (5 AP).
  • Air Shoes: MegaMan can walk over Hole panels.
  • Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away.
  • For 3 turns, a Fan effect is active on the enemy's field.
    • The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field.
  • Wind chips gain +10 attack power (dimming and non-dimming).
Thunder Soul
Sacrifice Elec chip
Element

Elec: MegaMan is weak to Wood attacks.

B Button PowerAttack ZapRing (20 AP) Elec attack. Paralyzes.
Abilities
  • All non-dimming None and Elec chips will paralyze.
    • The paralyzation applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless.
Search Soul
Sacrifice Invisible chip
Element

None

B Button PowerAttack ScopeGun (10 AP, up to x5) Pierces invisible.
Abilities
  • Upon Unison, all invisible and underground enemies are no longer in that state.
  • A Shuffle button appears on the Custom Screen that can shuffle unselected chips with the Folder. This can be used up to 3 times per turn.

Blue Moon

Aqua Soul
Sacrifice Aqua chip
Element

Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks.

B Button PowerAttack Bubbler (20 AP) Aqua attack. Charges very quickly.
Abilities
  • A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack.
Number Soul
Sacrifice Plus chip
Element

None

B Button PowerAttack DieBomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP.
Abilities
  • All None chips gain +10 attack power (dimming and non-dimming).
  • The Custom Screen displays 10 chips to select from.
Wood Soul
Sacrifice Wood chip
Element

Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks.

B Button PowerAttack Twister (20 AP, up to x8) Wood attack. Non-flashing.
Abilities
  • Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized.
  • If a selected non-dimming Wood chip is followed by a None Chip, the Wood chip consumes the None Chip and its attack power is added to it.
Metal Soul
Sacrifice Break chip
Element

None

B Button PowerAttack MetalFist (150 AP) Breaking. Knocks back 1 panel.
Abilities
  • Break Buster: The normal buster will have break property.
  • A Button PowerAttack: Non-dimming None or Break Chip: 2x attack power.
Junk Soul
Sacrifice Summon chip
Element

None

B Button PowerAttack Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking.
Abilities
  • Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status.
  • Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips.
Proto Soul
Sacrifice Sword chip
Element

None

B Button PowerAttack WideSword (80 AP) Sword property. Non-flashing. Unlike most busters, this attack can counter hit.
Abilities
  • All non-dimming Sword attacks will not cause flashing.
  • B + Left: Reflect. If an attack is blocked, 50 damage is sent down the row.
  • A Button PowerAttack: Non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it.
    • Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward.
    • Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly.

Glitches

Trivia

  • Since selected but not used chip still appear in Junk Soul’s Junk-Chip mechanic; If Dark Chips are selected and not used, then MegaMan restores himself from the Worried emotion into Junk Soul, they will appear again through Junk Soul’s recycle. MegaMan can use those Dark Chips without the consequence of going Evil emotion or losing 1 HP permanently.
  • Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
  • Since the Double Soul Mod Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.